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Which clippings match 'Fan Art' keyword pg.1 of 1
09 NOVEMBER 2016

The vaporwave aesthetic and the music playing behind an infomercial for public access purgatory

"Vaporwave isn’t just something you listen to either, it’s something you experience, and experiences include visuals. Vaporwave visual art, simply referred to as 'aesthetics,' is varied but tends to honor some core tenets. If you’re looking at something pink and teal with a marble classical bust and a glitchy Windows 95 logo, you’re probably looking at a vaporwave aesthetic. If you’re watching a YouTube video with a title written in a weirdly soothing stretched out font, you’re probably watching a vaporwave aesthetic.

If you haven’t guessed by now, vaporwave is a bit of a joke, or more accurately, an internet meme. Vaporwave’s trippy immediate artistic ancestor 'seapunk' was a running inside joke on Tumblr during 2011 about fashion and art and music inspired by the ocean. The look and sound of a psychedelic club run by a hipster Ariel from The Little Mermaid is a pretty accurate summation. Neon seapunk imagery even found its way into Rihanna’s 2012 Saturday Night Live performance, confounding many viewers with its colorful and stylish but garish, cheap, and seemingly unprofessional grainy green screen look. The exact difference between seapunk and vaporwave is blurry, but as far as I understand vaporwave trades the aquatic focus for a fascination with the emptiness of aging and/or amateur glossy commercialism. It’s the music playing behind an infomercial for public access purgatory."

(Jordan Minor, 03 June 2016)

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TAGS

1980s retro styleamateur cultural production • amateur glossy commercialism • anti-corporate aesthetic • appropriationcheesy • classical bust • colour schemecolourfulcomputer graphicsconsumption spectacle • cultural aesthetic • digital texts • emptiness • fan art • Floral Shoppe (2011) • inside joke • internet art form • internet cultureInternet memeirony • Japanese funk • Macintosh Plus (musical alias) • manipulating samples • manufactured nostalgia • marble • memenetworked productionnew forms of expression • new sincerity • nostalgic styleoceanparticipatory mediapinkpsychedelic imageryreappropriationremix cultureretro cheesinessretro computer graphics • runaway consumerism • seapunk • Sega Genesis • Simpsonwave • Simpsonwave aesthetic • slow jams • stretched out font • teal • tech-fueled nostalgic loop • tech-savvy • The Little Mermaid • The Simpsons (television) • trippy • Tumblrvaporware • vaporwave • vaporwave aesthetic • vaporwave visual art • Vektroid (electronic musician) • video gamesvisual aestheticsWindows 95

CONTRIBUTOR

Simon Perkins
11 APRIL 2016

Vidding is a fan-made music video genre using appropriated content

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amateur cultural productionamateur videoappropriationauthorship • cast video • consumption spectaclefan art • fan filmmaking • fan made • fan-made video • fandomidentity performanceinternet culturemediated culture • multifandom • music videoparticipatory media culturere-cutremix cultureviddingvideo collagevideo re-cutvideo reinterpretationvideo remixvideo repurposing • Visionary Vidding Contest (VVC) • YouTube

CONTRIBUTOR

Simon Perkins
06 DECEMBER 2014

Profanity Pop by José Rodolfo Loaiza Ontiveros

"These wonderfully warped depictions of Disney classics is brought to you by artist José Rodolfo Loaiza Ontiveros. His upcoming exhibition, 'Profanity Pop,' is described as a 'celebration of creative freedom in our time' –– creative freedom apparently translating to Snow White taking sexy selfies. There's something surprisingly unnerving about watching your childhood BFFs making out, doing drugs and taking pregnancy tests, no matter how much you thought you'd moved on from your Disney roots."

(Priscilla Frank, 01 August 2014, The Huffington Post)

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2014adult imageryart exhibition • Best Friends Forever (BFF) • botox • Botulinum toxin • candid shotcelebrity culture • contemporary situations • critical reinterpretation • crotch shot • culture jammingexhibitionismfairy tale charactersfan artHuffington Posticonic charactersillustration • imagined scenarios • irreverence • Jose Rodolfo Loaiza Ontiveros • La Luz de Jesus Gallery • Mexican artistmodern situationsnaughtypaparazziparodypop artpopular culturePrince Charming • Profanity Pop (2014) • reimaginingsselfie • sexy selfies • shipping (fandom)Snow Whitespectacular society • tabloid photo • tabloidisation • taco shot • unwholesomenessvanityWalt Disney • warped depictions

CONTRIBUTOR

Simon Perkins
14 JULY 2009

The UK National Videogame Archive

"The National Videogame Archive is a joint project between the National Media Museum and Nottingham Trent University, which aims to celebrate that culture and preserve that history for researchers, developers, game fans and the public.

Announced in September 2008, the Archive is working to preserve, analyse and display the products of the global videogame industry by placing games in their historical, social, political and cultural contexts. This means treating videogames as more than inert, digital code: at the heart of the National Videogames Archive is the determination to document the full life of games, from protoypes and early sketches, through box–art, advertising and media coverage, to mods, fanart and community activities."

(The National Videogame Archive, 24th Feb 2009)

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2008archive • box-art • creative industriesculturedevicedigitaldigital mediafan artgameGame Citygame modGameCity • GameCity Festival • history of video gamesindustrial archaeologyindustrial designinnovationinteractive media • mods • multimediaNational Media Museum • National Videogame Archive • NottinghamNottingham Trent UniversityNTUpreservationproduct designrepositorytechnologyUKvideo game

CONTRIBUTOR

Simon Perkins
12 MARCH 2009

Transnational Anime Fandoms and Amateur Cultural Production

"The goal of this study is to construct a series of ethnographic case studies of the activities of English–language fandoms of Japan–origin media, particularly anime (animation) and related media such as electronic games, trading cards, and manga (comics). Building on Ito's prior research on children's engagement with new media in Tokyo, this study adds a transnational dimension, focusing on how English–language fans translate, subtitle, share, and remix Japan–origin media. The project aims for a broad ethnographic description of the diverse range of fan activities that comprise anime fandom, focused on the US and English–language online sites. These sites and activities include anime clubs, anime and game conventions, fan subtitling groups, online 'shrine' sites dedicated to particular characters or series, anime news and discussion sites, file sharing sites, internet relay chat, anime music videos, fan art, and fan fiction.

Anime fandoms and transnational otaku groups represent a unique case study in youth activism and remix cultures, providing examples of creativity and social mobilization as ignited by passion for particular forms of cult media. Anime fans have constructed a grass roots movement to make Japan–origin media available to an English–speaking public. Further, they construct derivative works of fan art, video, and fiction that represent emergent forms of communication and creativity keyed to the digital age. These networks of amateur cultural production exhibit unique forms of learning, sharing, and reputation systems that can inform our understanding of how digital media can facilitate lateral and peer–to–peer knowledge communities."
(Mimi Ito, Brendan Callum, Renee Saito, Annie Manion, Rachel Cody, Ryan Shaw, Jennifer Urban)

[Illustration created by 'usagijen' of 'DNAngel Riku' published by scrumptious.animeblogger.net]

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CONTRIBUTOR

Simon Perkins
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