"Printed video game magazines might be an endangered species these days, but it's not such a bad time for fan-made zines. While every other month we hear news of a different publication we grew up with limiting or eliminating its monthly issues, not all is bleak for people who like tangible content. ...
A printed zine like this remains relevant in today's digital age by featuring content that deals with nostalgia and connections to past games. In fact, art and stories that capture players' unique histories and experiences with video games age gracefully over time.
Zelda Zine 1 has a certain timelessness that allows you to pick it up and experience it fresh, years after it was printed. It doesn't feel dated with tidbits of information about new modes or weapons or when the launch date will be when the game already came out months ago. It feels more like Link in Ocarina of Time, reverting to his younger self to discover that Kakariko Village is just as he left it. That is, the contributors' accounts and interpretations of the legend (both written and visual) will always remain in their minds as they now share them with the world on paper."
(Alejandro Quan-Madrid, 22 February 22 2012, Bitmob.com)
"Taking the digital pulse of libraries, galleries and museums, looking at new and interesting ways to access and interact with collections from all over the world."
(Radio New Zealand, 30 November 2011 Radio New Zealand)
[Courtney Johnston takes time out of the National Digital Forum (http://ndf.natlib.govt.nz/about/2011Programme.htm) to talk to Radio New Zealand's Kathryn Ryan about crowdsourcing weather and food history. Read more on her blog at: http://best-of-3.blogspot.com/2011/12/day-after.html]
Old Weather, National Maritime Museum, London: a citizen-science project where volunteers are helping transcribe the logbooks of Royal Navy ships from around the time of World War One.
What's on the menu, New York Public Library: learning what people were eating a century ago in New York by transcribing NYPL's special collection of historical menus
Australian Dress Register: Collecting examples and information about clothing in New South Wales before 1945, from public and private collections.
Remix and Mash up competitions: Mix and Mash winners LibraryHack winners.
"Star Wars Uncut is the brainchild of Casey Pugh, a developer dedicated to creating new and fun experiences on the web.
In 2009, Casey became interested in using the internet as a tool for crowdsourcing user content.
Star Wars was a natural choice to explore the dynamics of community creation on the web - the response from fans has been overwhelming worldwide and the resulting movie is incredibly fun to watch."
"the Tokyo-based Web Technology Com Corp. held a press conference for their new software 「コミPo!」(AKA ComiPo!). This “manga sequencer” - the first of it’s kind for the PC - allows users to create their own Japanese comics with all the trimmings: character models, big eyes, facial expressions, panel layouts, dialogue, sound effects, speed lines, the works."
(Patrick Macias, 16 October 2010)
"we study the narrations of super hero comics. And we try to understand their meaning through the point of view of their consumer, their systematic reader; the comics fan who is not a pathetic hypnotized figure of consumption, or a victim of subculture, as more then 30 years of study about comics and their audience is trying desperately to prove (Wertham, 1954), but an individual who keeps the power of its personal choice. We point out the importance of the readership choice and we are trying to show what this choice means psychosocially for the person who makes it."
(Patricia Gerakopoulou, Panteion University of Athens, Greece)