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Which clippings match 'Haptic Interface' keyword pg.1 of 3
07 JUNE 2015

Project Soli: control electronic devices without physical contact

"Google has unveiled an interaction sensor that uses radar to translate subtle hand movements into gesture controls for electronic devices, with the potential to transform the way they're designed (+ movie).

Project Soli was one of the developments revealed by Google's Advanced Technology and Progress (ATAP) group during the company's I/O developer conference in San Francisco last week. The team has created a tiny sensor that fits onto a chip. The sensor is able to track sub-millimetre hand gestures at high speed and accuracy with radar, and use them to control electronic devices without physical contact."

(2 June 2015, Dezeen)

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TAGS

2015Dezeen • dial • digital controls • electronic devices • future interfaces • gesture controls • gesture deviceGoogle Advanced Technology and Projects group (ATAP) • hand gestures • haptic device • haptic feedback • haptic interfacehuman-computer interactioninput device • interaction sensor • intuitive interface • Ivan Poupyrev • knobs • Leap Motion Controllermanipulate things • motion detection • motion tracking • movement detection • pliabilityprecision • Project Soli • radar • radio frequency • rubbing • sensorspatial interaction • sub-millimetre accuracy • subtle hand movements • swiping gesturetracking • turning a dial • virtual dial • wearable computing • wearables • without physical contact • working with our hands

CONTRIBUTOR

Simon Perkins
12 MARCH 2015

Joep Frens: To Make is to Grasp

"Joep Frens, Designer/Researcher and Assistant Professor in the 'Designing Quality in Interaction' group at Eindhoven University of Technology, the Netherlands. Joep's work explores how to design for (growing) systems and the power of 'making' as a physical way of thinking. He takes a 'hands-on' approach to design based in the research-through-design method and regularly gives workshops on cardboard modeling.

Joep is a designer/researcher from the Netherlands. He holds a master degree in Industrial Design Engineering from Delft University of Technology and a doctoral degree from Eindhoven University of Technology on a thesis called: 'Designing for Rich Interaction: Integrating Form, Interaction, and Function' (2006). Currently he is assistant professor in the 'Designing Quality in Interaction' group at the same university. He teaches several courses at bachelor and master level and supervises several PhD students.

In his teaching and research Joep tries to bring together two of his fascinations: the question of how to design for (growing) systems and the power of making as a physical way of thinking. He takes a hands-on approach and is well versed in the research-through-design method. He regularly gives workshops on cardboard modeling and runs a website around the technique.

Before his doctoral research he spent a year at the Swiss Federal Institute of Technology in Zürich (ETH), and after he has been invited to teach and lecture in the USA (CMU), Germany (HFGSG, FHD), South-Korea (KAIST), China (Tsinghua University, Jiangnan university), Belgium (UA) and at several universities in the Netherlands.

Joep's lecture occurred Wednesday, October 1st at 5:00pm in MMCH A14."

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2014 • action based paradigm • aesthetic experience • aesthetic interaction • camera • cardboard modelling • Carnegie Mellon Universitycognitive skillsconcept camera • David Menting • Delft University of Technologydesign conceptDesign the Future Lecture Programme • designing for growing systems • designing for interaction • designing for rich interaction • designing for systems • ecological psychology • Eindhoven University of Technology • embodied interaction • expressivity • expressivity of form • feel thingsform and function • form and use • future interfaces • grasp • handlehaptic interfaceHCIhuman capabilitiesindustrial designinteraction styles • Joep Elderman • Joep Frens • Jordy Rooijakkers • Josje Wijnen • Kacper Holenderski • Ken Giang • Lukas Van Campenhout • making as a physical way of thinking • making processmodular design • multi-specific products • Netherlands • Nierenberg Chair of Design • on-screen menus • our tools talk to usphysical modelsphysical objectspliability • proceduralisation • product design • research-through-design method • rich interaction • standardisation interaction styles • systemic design • tactile richnesstechnology affordances • Tom Frissen

CONTRIBUTOR

Simon Perkins
16 DECEMBER 2014

Breathing Friend: stress relief ball by Czech industrial design student

Diploma Work created by industrial design student Kateřina Pražáková at the Czech Technical University, Prague in 2014.

"Tento malý přítel je určen jako dárek pro ženy trpící stresem. Může se pro nás stát blízkým tak jako hračka v dětství či pouze nástrojem, který nás nenásilnou formou dokáže uklidnit. Povrch si každý může vytvořit sám podle svých sympatií a tím se stává osobnější. Při uchopení tohoto křehkého dýchajícího stvoření můžeme příjemně relaxovat a na chvíli zapomenout na chaos kolem nás. Díky svojí velikosti jej můžeme mít stále u sebe."

And as translated from Czech to English using Google Translate: "This little friend is designated as gift for women suffering from stress. It may become for us so close like a toy in childhood or just tool that nonviolent us form can soothe. Surface everyone can create by himself their sympathy and becomes personal. In this gripping brittle breathing creature we can relax and moment, forget the chaos around us."

(Kateřina Pražáková, 2014)

[The project set out to address the problem of everyday stress through creating a stress relief ball called Breathing Friend. In doing so various materials were considered because of their significance for the target user group. The project has an anthropomorphistic aspect through its use of subtle vibration and physical warmth.]

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2014animal resemblancesanthropomorphismanxietyArduinobioelectronics • Breathing Friend (project) • calming effect • chestnut • Czech Republic • Czech Technical University in Prague • design process • embryo • emotional involvementergonomic designhaptic interface • hemisphere • industrial design • Katerina Prazakova • lifelikemechanical animal • mechanical creature • Miroslav Macik • motherhoodnatural materials • neurohumoral response • palm • pebble • polyurethane foam • product design • psychological distress • psychological perception • purring • selection of materials • siliconesimulation • soothing • stress • stress ball • stress relief • student projectsubstratestoytraumavisceral • wadding • wellbeingwool

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

.fluid: speculative proposal for a touch-friendly interface

"Imagine surfaces start to communicate with you. Your mobile gets goose skin when your lover texts you. Your WiFi controller changes the look and feel of it's surface according to different game situations. Your sofa gives you a short massage as a warm welcome when you return home from a hard day of work. Your laptop feels dried out when battery status is getting low.

.fluid is a concept study of an interacting, changing surface. While getting Input from the hands of its spectators, it's surface changes from liquid to solid, from plain to three–dimensional symmetric patterns. It provokes you to get in touch with it, to play with it's open interface and to collaborate with other people to find out how far you can push it.

This object was the result of the two week project »Talk to me–Form follows mood« supervised by Prof. Andreas Muxel at KISD (Köln International School of Design)."

(Hannes Kalk, 2013)

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2013 • 3D pattern • Arduino • changing state • changing surface • Cologne • concept study • design speculations • design student projectfluid • goosebumps • Hannes Kalk • haptic interfaceinput deviceinteraction designer • KISD • Koln International School of Design • liquid • liquid to solid • loudspeaker • material effectsmaterial interventions • non-newtonian fluid • open interface • pattern • plasma • Processing (software) • solid • solid state • speculative designspeculative proposals • state of matter • surfacesymmetrical patterntouchtouch-friendly interface

CONTRIBUTOR

Anna Troisi
09 DECEMBER 2013

User interaction using the Leap Motion Controller

"The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it."

(Leap Motion, Inc)

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CONTRIBUTOR

Simon Perkins
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