Not Signed-In
Which clippings match 'Complexity' keyword pg.1 of 4
15 DECEMBER 2015

The place and value of research modelled on generalisable simplicity

"The health professional education community is struggling with a number of issues regarding the place and value of research in the field, including: the role of theory-building versus applied research; the relative value of generalisable versus contextually rich, localised solutions, and the relative value of local versus multi-institutional research. In part, these debates are limited by the fact that the health professional education community has become deeply entrenched in the notion of the physical sciences as presenting a model for 'ideal' research. The resulting emphasis on an 'imperative of proof' in our dominant research approaches has translated poorly to the domain of education, with a resulting denigration of the domain as 'soft' and 'unscientific' and a devaluing of knowledge acquired to date. Similarly, our adoption of the physical sciences' 'imperative of generalisable simplicity' has created difficulties for our ability to represent well the complexity of the social interactions that shape education and learning at a local level."

(Glenn Regehr, 2010)

Regehr, G. (2010). "It’s NOT rocket science: rethinking our metaphors for research in health professions education". Medical Education, 44(1), 31-39. doi: 10.1111/j.1365-2923.2009.03418.x

1

TAGS

applied researchappropriately complex representationclinical situationscomplex phenomenacomplexity • contextually rich solutions • devaluing of knowledge • dominant research approaches • education • education and learning • epistemological positionsgeneralisabilitygeneralisable simplicity • generalisable solutions • generalised models • Glenn Regehr • health education • health professional • health professional education • ideal research • imperative of generalisable simplicityimperative of proof • local research • localised solutions • multi-institutional research • myth of neutralityperils of reductionismphysical sciences • place of research • questioning assumptions • research in the field • research modelresearch-practice gulfrich descriptions • role of theory • role of theory-building • social interactions • soft science • theory building • unscientific practices • value of research

CONTRIBUTOR

Simon Perkins
25 APRIL 2015

Supersymmetry: a immersive aesthetic experience by Ryoji Ikeda

"Supersymmetry attempts to transform the complexity of quantum information theory into an immersive aesthetic experience, meshing sound, visual data and high-speed light displays. The show pairs two inter-related installations. As you step into the cavernous, pitch-black space at the top of Brewer Street Car Park in Soho, you're confronted by [experiment]. Three 1m x 1m light boxes, glowing white, skitter and whoosh with tiny ball bearings, forming unique and unpredictable patterns. It's a disorientating experience, leaving you feeling adrift in such a frenetic space, with red lasers constantly scanning the surface movements.

As you step through the curtain into the next space, [experience], you're plunged into the middle of two 20m-long screens, blinking with forty monitors, all displaying how the previous room's data has been analysed and translated. The synchronized monitors pulse with high-speed analyses and typed text, while the electronic soundscape -- a symphony of bleeps, buzzes and droning hums -- adds to the charged atmosphere. The overall effect, as you glance at the mutating text and the rapid-fire bombardment of data, is both hypnotic and hallucinatory, and yet there's also something strangely oppressive about being caught in this endless loop of sound and information."

(Daniel Culpan, 23 April 2015, Wired)

"Supersymmetry" by Ryoji Ikeda, 2015. The exhibition runs at The Vinyl Factory Space at Brewer Street Car Park, London, W1F 0LA, until 31 May 2015.

1
2

3

4

TAGS

2015aesthetic experienceart and scienceart exhibitionartist in residence • artistic response • austere ambienceball bearings • beeps • bleeps • buzzes • CERN • charged atmosphere • complexity • dark space • disorientating experience • droning • electronic soundscape • emotionally empty art • endless loop • hallucinatory • Higgs boson • humming • hyper-sensory experience • hypnotic • immersive aesthetic experience • Japanese artist • Japanese visual artist • Large Hadron Collider • light installationlight pulseslightboxmodernist aesthetics • multistorey building • particle accelerator • particle research • physics • quantum information theory • Ryoji Ikeda • sound and imagestrobing • Supersymmetry (2015) • symmetry • The Vinyl Factory • unique patterns • unpredictable patterns • visual artistvisual representations of scientific conceptsvisual spectacular • whooshes • Wired (magazine)

CONTRIBUTOR

Simon Perkins
24 JANUARY 2015

Bud Caddell: Complexity and the Future of Advertising

1
2

TAGS

2011advertisingadvertising strategyAustronesian cultures • brand partnerships • brand refresh • bucket brigade • Bud Caddell • building resilience • business modelcollaborationcomplex systemscomplexityconvergent thinkingcreative ideascreativity • design for creativity • digital agencydivergent thinkingeducation systemhaving original ideas that have valueKen Robinsonmarketing strategy • Mawken people • Moken people • Morgan people • nomadic people • non-conformity • predicting the futureproblem-solvingproduct innovation • rapid response • rethinking strategies • sea people • sea-based culture • self-organising teamsthinking skills • tomorrows challenges • tsunami

CONTRIBUTOR

Simon Perkins
26 OCTOBER 2014

Donald Norman: The Research-Practice Gulf

"There is a great gulf between the research community and practice. Moreover, there is often a great gull between what designers do and what industry needs. We believe we know how to do design, but this belief is based more on faith than on data, and this belief reinforces the gulf between the research community and practice.

I find that the things we take most for granted are seldom examined or questioned. As a result, it is often our most fundamental beliefs that are apt to be wrong.

In this talk, deliberately intended to be controversial. I examine some of our most cherished beliefs. Examples: design research helps create breakthrough products; complexity is bad and simplicity good; there is a natural chain from research to product."

1
2

TAGS

2010abstract models • applied social science • appropriately complex representationbreakthrough innovation • breakthrough products • call to actionChicagocomplexitydesign and innovationdesign communitydesign conferencedesign practicedesign research • design research conference • designer-centred designdisruptive innovationdogmaDonald Normanethnographic design approach • existing product categories • failure of design research • fundamental beliefs • generalised modelsHCDhuman-centred designideation • IIT Institute of Design (ID) • Illinois Institute of Technology (IIT) • incremental innovationinnovation process • innovative breakthroughs • keynote address • product developmentradical innovationrapid prototypingreal-world designreal-world projectsresearch communityresearch-practice gulf • results-driven • simplicitytesting perpetuates mediocrity • translational engineering • translational sciencewhat designers do • what industry needs

CONTRIBUTOR

Simon Perkins
02 MARCH 2014

TED: simply toying with risk so as to re-affirm the comfortable?

"We hear that not only is change accelerating but that the pace of change is accelerating as well. While this is true of computational carrying–capacity at a planetary level, at the same time ––and in fact the two are connected–– we are also in a moment of cultural de–acceleration. We invest our energy in futuristic information technologies, including our cars, but drive them home to kitsch architecture copied from the 18th century. The future on offer is one in which everything changes, so long as everything stays the same. We'll have Google Glass, but still also business casual. This timidity is our path to the future? No, this is incredibly conservative, and there is no reason to think that more Gigaflops will inoculate us. Because, if a problem is in fact endemic to a system, then the exponential effects of Moore's Law also serve to amplify what's broken. It is more computation along the wrong curve, and I don't think this is necessarily a triumph of reason. Part of my work explores deep technocultural shifts, from post–humanism to the post–anthropocene, but TED's version has too much faith in technology, and not nearly enough commitment to technology. It is placebo technoradicalism, toying with risk so as to re–affirm the comfortable. So our machines get smarter and we get stupider. But it doesn't have to be like that. Both can be much more intelligent. Another futurism is possible."

(Benjamin Bratton, 20 December 2013)

1

TAGS

2013 • American Idol (reality television) • astrophysics • Benjamin Bratton • bright futures • business casual • California Institute for Telecommunications and Information Technology • call to actioncommunicate to the massescomplex issuescomplexitycultural changecultural transformation • design and geopoltics • egalitarian utopia • epiphany • epiphimony • frightening problems • Google Glass • information technology • infotainment • insight and realisation • intellectual viability • kitsch architecture • Kony2012meaningful ideas • middlebrow megachurch infotainment • moment of wonder • oversimplificationpersonal journeypersonal revelationpersonal story • personal testimony • placebo innovation • placebo medicine • placebo politics • placebo science • placebo technoradicalism • popularisation • re-affirm the comfortable • reductionism • rhetorical device • San Diego • smart people • smart things • swallowed without chewing • technological determinismtechnology and culturetechnology innovationTED Talks • toying with risk • triumphs and tribulations • University of California • vicarious insight • world-changing ideas

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.