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Which clippings match 'Modelling' keyword pg.1 of 2
29 MARCH 2014

An extensive online resource for creating new ideas

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absence thinking • action verbs • areas of key value • art streaming • assumption busting • attribute listing • braindrawing • brainmapping • brainstorming • brainwriting • breakdown • challenge • chunking • conflict • Crawford slip method • create new ideas • creative ideas • creative method • creative methods • creative skills • creative stimulus • creative techniques • creative tension • creative thinkingcreative toolscreativity • creativity toolbox • creativity tools • David Straker • day in the life • decomposition • deep analysis • delphi methoddoodlingdrawing • essential qualities • expand thinking • explore ideas • extended ideas • focused thinking • forced conflict • forcing combinations • gain consensus • gradually unfolding • group doodlin • guided imagery • hierarchical breakdown and exploration • how to • how-how diagram • idea generationimagineering • incomplete doodles • incubation • lateral thinking • looking at the problem backwards • lotus blossom • mind-mapping • minimal personal interaction • modelling • morphological analysis • nominal group technique • non-verbal stimulation • online resourcepausepost-it notes • post-up • problem plus stimulus equals idea • provocation • random word • random words • real problem • remembering solutions • remembrance • reversal • reverse brainstorming • rightbraining • role-play • rubber-ducking • scamper • Six Thinking Hats • stimulate the subconscious • stimuli • storyboarding • subconscious • take a break • talk and talk • talk streaming • the Kipling method • think more deeply • thinking sideways • toolbox • triz contradiction analysis • unblock • unconscious assumptions • unfold the flower • unfolding • value engineering • visioning • visual story • wishing • write and write • write streaming

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2012

Free 3D Software and 3D Model Providers

"The DAZ FREE 3D Software promotion is three award–winning 3D software products now available for the first time ever for free."

(DAZ Productions, Inc.)

Fig. 2&3 IT'S ART Magazine

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3D3D animation • 3D environments • 3D visualisation • ambient occlusion • animation package • animation toolartwork • Bryce 7 Pro • CGCGIcharacter animation • DAZ 3D • DAZ Free 3D Software • DAZ Studio • DAZ Studio Bridge • DAZ Studio Pro • design tool • digital artdigital illustration • Eric Wenger • fantasy art • figure • figure customisation • free tools • freehand modelling • graphic artist • Hexagon (software) • Kai Krause • lifelikemodelling • modelling tool • models • Phil Clevenger • posingpuppeteer • render • rendering • Renderman • representation • sculpted primitives • software package • texturing • UVMapper • virtual environmentsvirtual peopleZBrush • Zygote

CONTRIBUTOR

Simon Perkins
28 MARCH 2011

The top 10 major benefits of high-fidelity prototyping

"1) First and foremost, a high–fidelity prototype gives you something realistic enough to try out your ideas with target users and customers before making a significant investment. This lets you discover which ideas are good and which are not, and if the product has real value, and also discover if users can figure out how to use the product.

2) Doing a high–fidelity prototype helps you – even forces you – to think through your product to a much greater degree than paper specs.

3) A high–fidelity prototype enables and encourages the type of collaboration between product manager, interaction designer, and architect/engineer that is necessary to discover a valuable, useful and feasible product.

4) A high–fidelity prototype provides the level of information necessary for accurate engineering cost estimates, early in the process when these estimates are most useful.

5) A high–fidelity prototype provides the engineers and QA organization with a rich, interactive description of the product's intended functionality and design to be used as a reference basis for implementation and test.

6) A high–fidelity prototype provides the rest of the organization – marketing, sales, customer service, business development, company execs – with a useful understanding of the product to come early enough in the process that they have time to do their jobs properly.

7) A high–fidelity prototype prevents the classic waterfall problem of doing design after the requirements, rather than realizing that functionality and user experience are inherently intertwined.

8) If you do a high–fidelity prototype and you test your ideas with users and you find significant problems, you will have saved your company the cost in terms of time and money of building something that would have failed. Not to mention the opportunity cost of what the team could have been building.

9) If you do a high–fidelity prototype and validate this with target users, you will significantly reduce the time it takes for your developers to build the product both because the product is better defined, and also because you will have been forced to resolve many of the questions early that otherwise throw a wrench into development.

10) A high–fidelity prototype helps keep the focus of the team on the user experience."

(Marty Cagan, 29 April 2008)

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CONTRIBUTOR

Simon Perkins
25 MARCH 2011

Digital Prototyping: 3D product design and simulation

"The Autodesk solution for Digital Prototyping enables manufacturing workgroups to create a single digital model in Inventor for use at every stage of production – bridging the gaps that typically exist among conceptual design, engineering, and manufacturing teams. With Digital Prototyping, you can get more innovative products to market faster and increase your competitive advantage."

(Autodesk, Inc.)

3). Raymond Kurland (August 2010). 'Comparing the Capabilities of Autodesk Inventor Professional 2011 and SolidWorks Premium 2010 Using TechniCom's Delphi Expert Technique', A TechniCom Group LLC whitepaper.

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3D3D modelling • AutoCAD • Autodesk • Autodesk Inventor • BIMBuilding Information ModellingCAD • California Academy of Sciences • competitive advantagecomputer aided designconceptual designconceptualisation • Delphi Expert Analysis • digital model • digital prototype • digital prototyping • engineeringindustrial designinnovationmanufacturingmanufacturing prototype • Marin Bikes • modelmodelling • modelling software • planningproduct designsimulationsoftware • SolidWorks • SolidWorks Premium • solutionsustainable design • TechniCom Group LLC • technologyvirtual model • virtual prototype • virtual prototyping • visualisation

CONTRIBUTOR

Simon Perkins
02 JULY 2010

Portfolio for Video Game Environment Artist Philip Howlett

"The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography. ...

This is a fly–through video recorded in Fraps straight from the UDK viewpoint. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in After Effects on this."

(Philip Howlett)

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1930s3DAfter EffectsanimationChicagocreative practicedesign portfoliodesignerenvironment • environment artist • fly-through • Fraps • gamegraphic representationmodellingMultimedia 3rd yearmultimedia graduateNTUNTU Multimedia • Philip Howlett • portfolioproof of conceptRob Antillspatial design • street scene • texturing • The Second City • UDK viewpoint • video gamevirtual environmentsvisual communicationvisual designvisualisation

CONTRIBUTOR

Multimedia
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