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Which clippings match 'Knowledge-based Economy' keyword pg.1 of 7
27 APRIL 2013

A Manifesto for the UK Creative Economy

"The UK's creative economy is one of its great national strengths, historically deeply rooted and accounting for around one-tenth of the whole economy. It provides jobs for 2.5 million people - more than in financial services, advanced manufacturing or construction - and in recent years, this creative workforce has grown four times faster than the workforce as a whole.

But behind this success lies much disruption and business uncertainty, associated with digital technologies. Previously profitable business models have been swept away, young companies from outside the UK have dominated new internet markets, and some UK creative businesses have struggled to compete.

UK policymakers too have failed to keep pace with developments in North America and parts of Asia. But it is not too late to refresh tired policies. This manifesto sets out our 10-point plan to bolster one of the UK's fastest growing sectors."

(Hasan Bakhshi, Ian Hargreaves and Juan Mateos-Garcia, April 2013, NESTA)

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TAGS

2013 • advanced manufacturing • Asiabusiness models • business uncertainty • constructioncreative businessescreative economycreative industriescreative services innovation • creative workforce • digital technologiesdisruptive innovationeconomic growthentrepreneurshipfinancial services • Hasan Bakhshi • hi-tech start-up • Ian Hargreaves • innovation in the UKjobs • Juan Mateos-Garcia • knowledge-based economymanifestomentoringmentoring schemeNESTA • new business • new internet markets • North Americaopen innovationpolicy makerspublic services • Rachel Grant • social innovationtechnology innovationUKUK innovationventure capitalworkforce • young companies

CONTRIBUTOR

Simon Perkins
24 MARCH 2013

Copenhagen Institute of Interaction Design: Prototyping

"As design-led and practice-based research institution, CIID has expertise in directly engaging with design and technological materials to produce prototypes. Prototyping is at the center of CIID’s design culture; it provides us with the methods and means to probe future scenarios, situate design discourses and test design and technical implementations in real world contexts. Our prototyping methods range from simple paper based co-creation props to functional physical prototypes of complex systems. In addition, video scenarios and various experience prototyping methods are employed, in the early stages of our research, in order to bring forward surprisingly foundational insights about the “role” a technological object or system may have in the real world. Overall, insights derived from all prototypes feed back into our research process to re-iterate over its concepts or focus. With clear probing or prompting goals, we can better use sketches in materials, hardware and software to think and communicate about research, technologies and their societal impacts."

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applied research • beauty in intangible experiences • CIID • commercial consequences • concept generation • Copenhagen Institute of Interaction Designcross-disciplinary researchDenmarkdesign innovationdesign methods • environmental consequences • environmental responsibilityexperience designidea generation • ideation • innovation driver • interaction designinteraction design researchinterdisciplinary workingintuitive design • intuitive solutions • iterative prototypingknowledge-based economy • multi-disciplinary teams • people at the centre • prototypingrapid prototypingresearch groupservice designsocio-technological dimensions • socio-technological trends • technology and human society • technology as a medium • user research • user testing • visual aesthetics

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2012

edX: free courses from leading universities

"EdX is a not-for-profit enterprise of its founding partners Harvard University and the Massachusetts Institute of Technology that features learning designed specifically for interactive study via the web. Based on a long history of collaboration and their shared educational missions, the founders are creating a new online-learning experience with online courses that reflect their disciplinary breadth. Along with offering online courses, the institutions will use edX to research how students learn and how technology can transform learning–both on-campus and worldwide. Anant Agarwal, former Director of MIT's Computer Science and Artificial Intelligence Laboratory, serves as the first president of edX. EdX's goals combine the desire to reach out to students of all ages, means, and nations, and to deliver these teachings from a faculty who reflect the diversity of its audience. EdX is based in Cambridge, Massachusetts and is governed by MIT and Harvard."

(edX, 2012)

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2012alone together • Anant Agarwal • Computer Science and Artificial Intelligence Laboratory • course materialscoursewaredisruptive innovatione-pedagogyedX • extra-institutional contexts • free materialsfree use • global education • Harvard University • interactive study • knowledge-based economylearninglearning and doing • learning for interactive study • learning resourcelearning toolMassachusetts Institute of TechnologyMITnetworked learning environmentsnot-for-profitOCW • on-campus learning • online coursesonline delivery • online-learning experience • open learningoutreach technologytechnology transforming learning • tribe of one • VLE

CONTRIBUTOR

Simon Perkins
28 SEPTEMBER 2012

Creative Industries KTN: Partnering For Innovation

"Creative Industries KTN will be hosting a half day event around challenge 3 of the funding competition which seeks projects that investigate the potential of Cross-Platform analytical metrics and feedback tools to help content producers better understand the consumption of their products in a converged landscape.

This session will provide an opportunity for potential applicants to learn more about the programme and how to apply to it."

(Creative Industries Knowledge Transfer Network)

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2012aggregator • analytical feedback • analytical metrics • audience research • business of being a resident • content origination tools • content producer • converged landscape • creative contentcreative economyCreative Industries Knowledge Transfer NetworkCreative Industries KTNcross-platform • data ecology • digital content • emergent ecology • feedback tools • funding competition • GPS • GPS technology • hyperlocal • hyperlocal media • hyperlocal media models • knowledge-based economylocalisationlocationLondonmedia audiencemedia consumptionmedia convergence • metrics tools • mobile applications • publication mechanisms • quantitative data • resident • textual content • UK • user behaviours • user interactions • workshop

CONTRIBUTOR

Simon Perkins
26 JULY 2012

设计研究:以设计师的眼睛洞察消费者”公开课 / Design Research in Practice Workshop

"我们会导入设计研究理念,了解设计研究与传统市场研究的不同点,还会介绍设计思维和研究方法在创新中的作用,分享给大家提升团队研究能力与创新能力的设计研究的神秘工具。参与者可以从桥中资深设计研究顾问身上学到第一手的理论,了解他们在实践中是如何思考的,何种方法可以有效产生新的概念

In this workshop our team will introduce the participants to a definition and background of design research and how it differs from market research in its goals and outcomes. We will also demonstrate the power of design thinking and the research methodology for innovation. There will be interactive portions of the workshop where participants will learn firsthand, how to approach problems like design researchers, what is the methodology and frameworks which enables the generation of meaningful and resonating ideas. Techniques and experience sharing from the design researcher’s toolbox."

(CBi China Bridge, Shanghai)

TAGS

2012 • CBi China Bridge • creative economydesign research • design research case studies • design research methodologydesign researcher • design researchers toolbox • design thinkinginnovationinnovation and entrepreneurship • innovation research • innovation seminarsinnovation skillsknowledge-based economymarket research • meaningful ideas • Peoples Republic of China • resonating ideas • Shanghaiworkshop

CONTRIBUTOR

Simon Perkins
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