"Social networks such as Facebook and on-line gaming are changing people's view of who they are and their place in the world, according to a report for the government's chief scientist. The report, published by Prof Sir John Beddington, says that traditional ideas of identity will be less meaningful. ... It states that the changing nature of identities will have substantial implications for what is meant by communities and by social integration.
The study shows that traditional elements that shape a person's identity, such as their religion, ethnicity, job and age are less important than they once were. Instead, particularly among younger people, their view of themselves is shaped increasingly by on-line interactions of social networks and on online role playing games.
The study found that far from creating superficial or fantasy identities that some critics suggest, in many cases it allowed people to escape the preconceptions of those immediately around them and find their 'true' identity. This is especially true of disabled people who told researchers that online gaming enabled them to socialise on an equal footing with others."
(Pallab Ghosh, 21 January 2013, BBC News)
"One of the greatest challenges for any practitioner in the performing arts is to create a believable and completely honest 'world of the play,' no matter how abstract or obscure it might be to the modern eye. A costumer's overarching objective is essentially to create forms of clothing that are appropriate to any and every type of character, taking into account not only the obvious variables of nationality, ethnicity, socioeconomic status, age, gender, sexual orientation and creed, but also those of geography, climate, occupation, familial and/or marital status, physiology, personality, psychological state, ideology, historical milieu and so forth. ...
Evocative research, the most liberating form of research for a costumer, is found all around us. This form of research, includes the visual arts but expands to encompass highly abstract art, music, nature, fantasy, film, language, demography and sociopolitical perspectives. Used by directors, actors and designers alike, it creates a basic vocabulary of concept and style upon which to begin discussions of production design. For example, one of the first discussions regarding a play or opera might be the director bringing to the table a piece of music or a painting that to them conveys the mood and spirit they are looking to evoke in the production. For example, a painting by Gustav Klimt might have a specific palette and a detailed use of texture and pattern that evoke key emotions from the director and serve as an excellent springboard for a stylized concept. A director could even bring in a list of adjectives that describes his or her response to the play, and a production team would be expected to visually interpret these words. It is the combination of evocative and factual research that brings focus, cohesiveness and consistency to a production design. Finding fundamental themes or through-lines upon which to base the clothing of the characters therefore allows the designer to create a more controlled environment and a more unified aesthetic."
(Linda Pisano, Timeless Communications September 2010)
Fig.1 Gloria Swanson in the ruins of the Roxy Theatre. Eliot Elisofon. New York City, October 14, 1960. © Time, Inc.
"'Critical pedagogy considers how education can provide individuals with the tools to better themselves and strengthen democracy, to create a more egalitarian and just society, and thus to deploy education in a process of progressive social change. Media literacy involves teaching the skills that will empower citizens and students to become sensitive to the politics of representations of race, ethnicity, gender, sexuality, class, and other cultural differences in order to foster critical thinking and enhance democratization. Critical media literacy aims to make viewers and readers more critical and discriminating readers and producers of texts.
'Critical media pedagogy provides students and citizens with the tools to analyze critically how texts are constructed and in turn construct and position viewers and readers. It provides tools so that individuals can dissect the instruments of cultural domination, transform themselves from objects to subjects, from passive to active. Thus critical media literacy is empowering, enabling students to become critical producers of meanings and texts, able to resist manipulation and domination.'"
Douglas Kellner, "Multiple Literacies and Critical Pedagogies" in Revolutionary Pedagogies - Cultural Politics, Instituting Education, and the Discourse of Theory, Peter Pericles Trifonas, Editor, Routledge, 2000
"This thesis seeks to investigate young people's perceptions of their own identities and how the media is used to shape their conceptions of self, with specific focus on the understandings held by young people themselves....
A discussion of creative and visual methods within social research introduces the methodology undertaken as part of this study. Young people aged 13 to 14, of contrasting class and ethnic backgrounds, drawn from schools across Dorset, Hampshire and London were invited to create identity collages using media materials that expressed 'how I see myself' and 'how I think other people see me', and provided their own interpretations of this work within unstructured interviews. The 111 identity collages produced and accompanying reflective commentaries formed a body of data upon which the findings of this thesis are based.
The analysis reveals that young people view their identities as complex, contradictory and diverse, and demonstrate a reflexive awareness of their own sense of self as a phenomenon which is personally constructed, continually revised and displayed to others. The study highlights the importance of role models, and how individuals understand their own identities, more strongly than previous studies of young people and the media. It suggests that the media functions as a resource young people use to conceptualise and formulate their present identities, as well as articulate possible future selves."
(Fatimah Awan, PhD thesis, completed in 2007)
Fatimah Awan. (2007). Young People, Identity and the Media. Poole, Bournemouth University.
Title Page, Abstract, Acknowledgements, Contents, List of Figures, List of Tables
Chapter 1: Introduction
Chapter 2: Representation
Chapter 3: Understanding Audiences
Chapter 4: Creative and Visual Research
Chapter 5: Methodology
Chapter 8: Gender and Individualism
Chapter 9: Role Models
Chapter 7: Conclusion
Appendix A: Collages
Appendix B: Interview Transcripts
Extra Finding: The Enabling Power of Creative and Visual Research Methods
"The Inteligentaindigena Novajoservo newswire seeks to provide accurate, alternative and under-reported news media to the international Indigenous/Autochonous community and others with a concern for human justice and Aboriginal political issues."
(Inteligentaindigena Novajoservo newswire, 09 August 2009)