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Which clippings match 'Indie Games' keyword pg.1 of 2
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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TAGS

3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
26 NOVEMBER 2014

Never Alone: Could a Video Game Help to Preserve Inuit Culture?

"'Kunuuksaayuka,' an Iñupiaq tale that was recounted by the late Iñupiaq storyteller Robert Nasruk Cleveland. In its traditional incarnation, the tale recounts the adventures of a boy – the product of a nomadic society – who goes on a quest to save his community from an apocalyptic blizzard. After securing the consent of Cleveland’s daughter, Minnie Aliitchask Gray, the development team in conjunction with representatives from the Iñupiat community reworked the story until they settled on a script that would become the basis for 'Never Alone.' (The game’s Iñupiaq sub-title, 'Kisima Ingitchuna,' translates to 'I am Not Alone.')".

(Simon Parkin, 17 November 2014, The New Yorker)

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2014adventure gameAlaskaAlaska Native peoplearctic circle • arctic fox • atmospheric presence • aurora borealis • backstory • Black River People • blizzard • call on spirits • coldcompanion charactercontemporary interpretation • Cook Inlet Tribal Council (CITC) • cultural heritage • cultural insights • cultural myths • cultural traditions • cultural translation • digital storytelling • E-Line Media • endless blizzard • engaged learning • environment as antagonistfemale protagonist • folkloric fantasy characters • folktale • foxindie gamesIndigenous peopleinteractive playInuit • Inupiaq • Kisima Ingitchuna (video game) • Kunuuksaayuka • magical bola • Minnie Gray • native tribes • Never Alone (video game) • nomadic cultures • nomadic people • Nuna (character) • oral traditionpuzzle platformer • Robert Nasruk Cleveland • Sean Vesce • spiritsSteamsurvival storyThe New Yorker • traditional art • treacherous landscape • Upper One Games • video gamevideo games and Indigenous peoplewind

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2013

Shelter: a video game about a mother badger struggling to survive

"In Shelter you experience the wild as a mother badger sheltering her cubs from harm. On their journey they get stalked by a bird of prey, encounter perils of the night, river rapids crossings, big forest fires and the looming threat of death by starvation."

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2013adventure game • badger • badger cub • bird of prey • creaturesdangerous environmentsenvironment as antagonistfire • force of nature • forestforest fireharmindie gameindie gamesjourneyliving creature • Might and Delight (video game studio) • mothernatural environmentnature • papery style • peril • Retro Family (musicians) • rivershelter • Shelter (game) • sheltering • single-player • starvation • Steamsurvivalsurvival storySweden • The Circle (picture book) • third-personthreatUnity (game engine)video gamevideo game artvisual stylewildworld of the story

CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2011

Limbo: beautiful 2D sidescroller puzzle game

"Though this is just an early teaser trailer to the upcoming Danish platformer, Limbo, it's already looking brilliant and I'm already thinking of the possibilities. An indie game to the core, Limbo is being produced by 1 extremely talented individual, Arnt Jensen, who is behind the art, concept and design. Limbo has recently received a healthy grant from the Danish government in order to continue the development of the game, more proof of the good that government funded innovation achieves."

(Playthrough.net, 26 September 2006)

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20102D • 2D sidescroller • ambientanimation • Arnt Jensen • artatmospheric presenceblack and whiteboychiaroscurodangerous environmentsDanish • Danish government • darkeerieexpressionismfantasy elements • film grain effects • game • gruesome • gruesome imagery • horror genreindie gameslighting • limbo • Limbo (game)monochromaticopen-endedphysics systemplatform game • Playdead (game developer) • puzzle platformerspooky woodsstripped-downteaser trailer • trial and death • video gamevideo game artvisual designvisual spectaclevisual stylevisualisationworld of the storyXbox 360Xbox Live Arcade

CONTRIBUTOR

Simon Perkins
23 APRIL 2010

GameCity: Nottingham videogame festival

"GameCity is a lot of things, but most of all it's an ongoing project to find out what a videogame festival could be. Unlike a lot of videogame events, it's not really a place to come and play them – we'd rather do that at home on the sofa. But if you do love videogames, you're going to find lots here to enjoy."

(http://gamecity.org/)

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CONTRIBUTOR

Simon Perkins
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