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Which clippings match 'Gesture' keyword pg.1 of 5
19 FEBRUARY 2017

Jean-Luc Godard's first film: Une Femme Coquette (1955)

"The film, based on a Guy De Maupassant short story, was Godard's first shot at a narrative. It's often listed as lost by biographers, and the find is tremendously significant for French New Wave enthusiasts. There are also several easter eggs in the work for Godard fans: the director cameos two minutes in, the story is later re-adapted in Godard's 1966 film 'Masculin Féminin,' and the work itself is credited to his film-critic pseudonym, Hans Lucas.

Just five years after shooting 'Une Femme Coquette,' Godard would release his early masterpiece, 'Breathless.' There is so much of the energy of that latter work in this earlier vision, shot on a borrowed 16mm camera."

(William Earl, 18 February 2017, Indiewire)

TAGS

1955 • A Flirtatious Woman (1955) • based on novel • black and white • Carmen Mirando • coquette • early work • flirtatious • French filmmaker • French New Wave • French-Swiss film director • Genevagesture • Guy de Maupassant • Hans Lucas • Ile Rousseau • imitation of an actioninfluential filmmakerJean-Luc Godard • Le Signe (Guy de Maupassant) • Maria Lysandre • non-sync sound • prostitute • Roland Tolmatchoff • short fiction film • short film • Swiss filmmaker • Switzerland • The Signal (Guy de Maupassant) • Une Femme Coquette (1955) • voice-over commentarywoman

CONTRIBUTOR

Simon Perkins
09 DECEMBER 2013

User interaction using the Leap Motion Controller

"The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it."

(Leap Motion, Inc)

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CONTRIBUTOR

Simon Perkins
08 JULY 2013

Isadora: an interactive media presentation tool for artists

"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...

Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."

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TAGS

analogue correspondenceauthoring environmentcreative practicedance • dance company • dance performancegesture • graphic programming environment • IDEinteractive mediainteractive performanceIsadoralive media artlive performance • Mark Coniglio • media artist • media interactivity • motion dataOpen Sound Controlperformance artistperformerpresentation toolprogramming environmentreal-time graphicsreal-time interactivity • real-time manipulation • real-time visualisationsoftware • Troika Ranch • TroikaTronix • VJVJ software

CONTRIBUTOR

Simon Perkins
08 NOVEMBER 2012

11 Second Club: unBearable

Fig.1 Victor [http://www.11secondclub.com/users/profile/22666] (2010). "unBearable", Eleven Second Club. "A teddy bear is at the centre of a dispute between a monkey and a bear". Audio taken from the feature film "Planes, Trains & Automobiles" (1987).

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TAGS

11 Second Club • 20102D animationanimationbearcharacter animation • character believability • characterisationconflict • conflict animation • disputedrawing • Eleven Second Club • empathetic charactersgesturegesture studiesmonkeyperformanceshort form • teddy bear • unBearable (animation) • vignette

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

onformative a studio for generative design: unnamed soundsculpture

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."

(Cedric Kiefer and Julia Laub, onformative a studio for generative design)

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TAGS

2012 • 3D point cloud • 3D pointclouds • 3D scene • 3ds Maxanalogue correspondenceanimationaudio controlledBerlinbodycamera footage • Cedric Kiefer • concrete image • connected points • creative practicedancedancer • Daniel Franke • depth cameras • design projectdesign studio • digital body • generative designgesture • Julia Laub • KinectKrakatoa (software) • Kreukeltape • large dataset • Laura Keil • Machinenfabriek • Microsoft Kinectmicrosoft kinect camera • modification of the random seed • motion datamovement • moving sound sculpture • multi-dimensionality • multiple perspectives • noise field • onformative • performerpersonal workperspective • physical imitation • Processing (software) • random seed • recorded motion data • recorded performance • sound sculpturespatial • spatial volume • studio for generative design • three-dimensional image • three-dimensional volume • transposing materials • unnamed soundsculpture • visual musicvisual spectaclevisualisationvolumetric particle rendering

CONTRIBUTOR

Simon Perkins
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