"The film, based on a Guy De Maupassant short story, was Godard's first shot at a narrative. It's often listed as lost by biographers, and the find is tremendously significant for French New Wave enthusiasts. There are also several easter eggs in the work for Godard fans: the director cameos two minutes in, the story is later re-adapted in Godard's 1966 film 'Masculin Féminin,' and the work itself is credited to his film-critic pseudonym, Hans Lucas.
Just five years after shooting 'Une Femme Coquette,' Godard would release his early masterpiece, 'Breathless.' There is so much of the energy of that latter work in this earlier vision, shot on a borrowed 16mm camera."
(William Earl, 18 February 2017, Indiewire)
"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...
Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."
Fig.1 Victor [http://www.11secondclub.com/users/profile/22666] (2010). "unBearable", Eleven Second Club. "A teddy bear is at the centre of a dispute between a monkey and a bear". Audio taken from the feature film "Planes, Trains & Automobiles" (1987).
"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.
The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.
Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.
Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."
(Cedric Kiefer and Julia Laub, onformative a studio for generative design)