Not Signed-In
Which clippings match 'Computer Games' keyword pg.1 of 3
22 OCTOBER 2012

The offcial trailer of Alice Madness

1

CONTRIBUTOR

Guannan (cassie) Du
22 OCTOBER 2012

Alice: Madness Returns gameplay Demo.

1

CONTRIBUTOR

Guannan (cassie) Du
18 JUNE 2012

6th Annual International Conference on Computer Games Multimedia & Allied Technologies

"Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating [sic] the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations."

(Global Science & Technology Forum, Singapore)

TAGS

2012animation • Annual International Conference on Computer Games Multimedia and Allied Technology • Asian Gaming Community • audio design for games • computer gamecomputer gamesconferenceconvergencediegesis • edutainment • future developments • game design • game production • game programming • game regulations • game security • game systems • game tools • games • gaming community • gaming industry • Global Science and Technology Forum GSTF • immersive • innovative applications • IPTVmobile • mobile gaming • multimediaSingapore • technical sessions • technological advances • technological interplay • technological know-howtechnologiestechnologytechnology convergencevirtual reality • world of gaming

CONTRIBUTOR

Simon Perkins
12 APRIL 2012

Irony and Utopia: a history of computer art

Fig.1 Jean Tinguely 1960). Homage to New York.

1

TAGS

19651975amateurismauthorship • Beau Sievers • chrome age • commercial computer graphics • computer and video games • computer art practice • computer artists • computer gamescomputer graphicscomputer musicconvergenceCybernetic Serendipitydigital cultureE.A.T.eco arthistoryHomage to New YorkJean Tinguelymedia artnet.artnew media • scientific computer graphics • skeptical perspective • sub-amateur • utopian perspectivevideo gamesvirtual realityvisualisation • weak gestures

CONTRIBUTOR

Simon Perkins
20 SEPTEMBER 2011

Citizen science: predicting protein structures with a multiplayer online game

"People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully ‘crowd-sourced’ through games, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems."

(Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović & Foldit players)

Nature 466, 756–760 (05 August 2010) doi:10.1038/nature09304 Received 22 January 2010 Accepted 30 June 2010

1
2

TAGS

algorithm • biochemistry • biomedical • citizen science • collaboration • computational approaches • computational challenge • computer games • computing science • crowd-sourcingdiscovery through designDNA • DNA sequence • Foldit • games • image recognition • insight through design • interactive games • multi-player • multi-player online game • Nature (journal) • non-scientists • online gameplaying • predication • problem-solving • protein structure prediction • protein structures • scientific problems • scientists • structural biology • text recognition • theory buildingvisual problem-solvingvisual representation

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.