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Which clippings match 'Interactive Architecture' keyword pg.1 of 1
06 DECEMBER 2013

Motive Architecture: spaces which engage social interaction

"Architecture traditionally has been considered the spatial backdrop to social interaction. But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions. My research focuses on the non verbal aspects of human computer interaction, embedding kinetic behaviours into physical objects. ...

While increasing numbers of designers are using robotic systems to build novel performative objects and spaces, there is little discourse in design on what forms of motion are most engaging and why? I am exploring how, and when, we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive. My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte (1946), Heider and Simmel (1944), and Tremoulet and Feldmann (2006). A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima. Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant."

(Ruairi Glynn)

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TAGS

Albert Michotte • aliveanima • animate form • animational communicationarchitectureautomation • Bartlett School of Architecture • believable charactersbuilt environmentcausalitycognitive science • computational technologies • design research • Fritz Heider • geometric figureshuman computer interactioninteractive architectureinteractive environments • Jacob Feldman • kinetic automatonkinetic bodily logoskinetic sculpture • Marianne Simmel • motive architecture • moving objects • non-linear sequence • nonverbal behaviour • novel forms of exchange • novel performative objects • Patrice Tremoulet • perceptual research • performative spacesphysical engagementphysical objects • Ranulph Glanville • reactive spacerobotic sculpturerobotic systemsRuairi Glynnsocial interaction • spatial backdrop • Stephen Gage • structural forces • test methods • test rig • time-based architecture • time-based art • triggered by stimuli

CONTRIBUTOR

Liam Birtles
07 JANUARY 2009

Body>Data>Space: Canary Wharf Waterfall

"Building Design Magazine (BD) has published an article by Elaine Knutt discussing the potential for telematic experiences to be constructed in public spaces by the use of interactive architectural surfaces. Telematics (tele–communication and informatics) broadly explores how communication has transformed our experience of social connectivity and new emergining patterns of communication and power structures.

Thanks to this article I was pleased to find out about a new group of artists and architects called bodydataspace ( b>d>s) created by Ghislaine Boddington and Armand Terruli who are exploring 'the integration of interactive and body–intuitive interfaces into public sites. Bodydataspace have proposed that Canary Wharf, London's tallest building 235m, have a giant projected waterfall cascading down its facade. The waterfall would not be a computer generated animation but a real–time projection of Angel Falls in Venezuela. the world's highest free–falling waterfall at 979m."
(Ruairi Glynn, Interactive Architecture dot Org)

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TAGS

architectarchitectureartblogcityderivedigitaldigital architectureearth arteco artinstallationinteractive architecture • interactive architecture workshop • London • medialab arts • naturalnaturephysicalpsychogeography • Reciprocal Space • Ruairi Glynnscalespace • submerge innovation • telematic experiencetelematicsUKurbanismvirtualwaterweblog

CONTRIBUTOR

David Rogerson
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