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Which clippings match '1996' keyword pg.1 of 5
19 OCTOBER 2015

Computer-Mediated Communication

"While computer-mediated communication use and research are proliferating rapidly, findings offer contrasting images regarding the interpersonal character of this technology. Research trends over the history of these media are reviewed with observations across trends suggested so as to provide integrative principles with which to apply media to different circumstances. First, the notion that the media reduce personal influences—their impersonal effects—is reviewed. Newer theories and research are noted explaining normative 'interpersonal' uses of the media. From this vantage point, recognizing that impersonal communication is sometimes advantageous, strategies for the intentional depersonalization of media use are inferred, with implications for Group Decision Support Systems effects. Additionally, recognizing that media sometimes facilitate communication that surpasses normal interpersonal levels, a new perspective on 'hyperpersonal' communication is introduced. Subprocesses are discussed pertaining to receivers, senders, channels, and feedback elements in computer-mediated communication that may enhance impressions and interpersonal relations."

(Joseph Walther, 1996)

Walther, J. (1996). "Computer-Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction." Communication Research 23 February: 3-43.

TAGS

1996 • channel expansion theory • computer-mediated communication (CMC)computer-mediated interaction • cues-filtered-out • efficiency framework • electronic propinquity • electronic propinquity theory • experiential and perceptual CMC theories • face-to-face interaction • human behaviour in cyberspace • hyperpersonal model of CMC • interpersonal communication • interpersonal relations • Jochen Peter • Joseph Walther • Marjolijn Antheunis • media richness theory • mediated interactionnonverbal cues • Patti Valkenburg • propinquity • SIDE model • signaling theory • social identity model of deindividuation effects • social influence theory • social information processing (SIP) • social presence theory • teleconferencing research • videoconferencing • warranting • Yair Amichai-Hamburger

CONTRIBUTOR

Simon Perkins
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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TAGS

1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
05 OCTOBER 2014

Feb. 8, 1996: We (Mostly) Celebrate 24 Hours in Cyberspace

"24 Hours in Cyberspace was the inspiration of photographer Rick Smolan, who created the 'Day in the Life' photo-essay series. Smolan used the same formula as 'Day in the Life,' recruiting 150 photojournalists to go out and chronicle a slice of everyday life, in this case as it pertained to the then-counterculturish phenomenon of the web.

The technology of the internet was not the subject: Smolan wanted (and got) pictures of how different people in different cultures were using the internet, and the effect that the medium of cyberspace was having on their lives.

The resulting work was edited and then displayed on a website. It also appeared as the cover story of that week's edition of U.S. News and World Report and, soon thereafter, as a coffee-table book."

(Wired.com, 8 February 2008)

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TAGS

1996 • 24 hours • 24 Hours in Cyberspace (1996) • 8 February 1996 • a single day • book • coffee-table book • cyberspacedaily lifeday in the life • digital time capsule • glimpse • influence of the web • innocence • lives touched by the web • photographer • photographers around the world • random collection • Rick Smolan • single day on the internet • time capsule • visually capture • webWired (magazine)world wide web

CONTRIBUTOR

Simon Perkins
15 JUNE 2013

Pulp International: retro popular culture and graphic novel illustration

"Yes, fifteen years ago it was. We were kids who didn't know squat about print publishing and now we're older and we don't know squat about web publishing. But we hope Pulp International manages to entertain. It's a bit different from our old Pulp, but it's similar in many ways too. We'll be looking for pulp everywhere – certainly in the usual places, like books and magazines, but also in music and art. For that matter, we'll also be looking for pulp events – that is, real–world crimes with a touch of deceit or corruption. And lastly, we'll be posting images from blaxploitation, sexploitation, noir, horror, sci–fi and psychedelia films, because these too seem like pulp. At least to us. So there you go. Nothing is permanent, and this site won't be either, but as long as it's fun, and you enjoy it, we'll be here."

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TAGS

1950s1960s1970s1996advertising imagesadvertising posters • blaxploitation • book cover designcheesecakeconsumer culturedesign ephemeradetective storyfilm noirglamour shotgraphic novelmagazine artmagazine illustrationmaterial culturenewspaper adNSFW • Pierre-Laurent Brenot • pin-uppop-culture • popular illustration • poster art • psychedelia • psychedelic imagerypulp fiction • Pulp International (magazine) • retrosci-fisex sellssexploitationsexual innuendotitillationvintage advertisingvisual depictionvisual ephemera

CONTRIBUTOR

Simon Perkins
12 NOVEMBER 2012

A modern-day Luddite longing for the slow elegance of print culture

"Sven Birkerts, a modern–day Luddite, is feeling uneasy about all this rapid cultural change. He longs for the slow elegance of print culture. So much so, in fact, that the cover of his new book, [The Gutenberg Elegies: The Fate of Reading in an Electronic Age], features a fuzzy caramel–colored snapshot of a naturally–lit library which houses the endangered species of digital modernity: a leather armchair draped with an afghan, droopy lace curtains, and shelves of softened leather hard–backs coveting thick yellowed pages and the tidy, immutable thoughts of yesterday's literary prophets.

Birkerts is terrified that his warm dusty paradise is being ransacked, and the remaining rubble is merely forgotten or misunderstood in a world distracted by garish, pulsing iconography."

(Amanda Griscom, 1996)

Amanda Scott Griscom (1996). "Trends of Anarchy and Hierarchy: Comparing the Cultural Repercussions of Print and Digital Media", Brown University.

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TAGS

1996 • Amanda Griscom • authentic cultural iconauthenticitybookcultural changecultural codescultural materialismdesign essentialism • digital modernity • electronic ageend of print • garish • hardback • hardbound • hardcover • humanisation of technologyludditenatural • Ned Ludd • nostalgianostalgic yearningobsolescence • print culture • readingromanticism • Sven Birkerts • The Gutenberg Elegies • tradition

CONTRIBUTOR

Simon Perkins
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