"Where To Invade Next is an expansive, hilarious, and subversive comedy in which the Academy Award®-winning director, playing the role of 'invader,' visits a host of nations to 'steal' some of their best ideas and bring them back home to the U.S. of A."
"The Fallen of World War II is an interactive documentary that examines the human cost of the second World War and the decline in battle deaths in the years since the war. The 15-minute data visualization uses cinematic storytelling techniques to provide viewers with a fresh and dramatic perspective of a pivotal moment in history."
"We are delighted to be part of this year's Cinekid Festival (see http://www.cinekid.nl/ for more info) in Amsterdam, the Netherlands. In among a host of awesome content and highly engaging interactive kid–oriented experiences, we have installed our Living Timeline project. It feels great to give the piece its first international audience, and to be in this cool exhibition."
"The Norsk Folkemuseum is Norway's largest museum of cultural history. With collections from around the country, the museum shows how people lived in Norway from 1500 to the present.
The more than 150 buildings in the Open–Air Museum represent different regions in Norway, different time periods, as well as differences between town and country, and social classes. The Gol Stave Church dating from 1200 is one of five medieval buildings at the museum. The contemporary history is presented through exhibitions and documentation projects focusing especially on children, youth and the multicultural population. Permanent indoor exhibitions include folk art, folk costumes, toys and Sami culture."
(Astrid Santa, Norsk Folkemuseum)
[Actors are located in some of the buildings to provide visitors with a sense of the life of the original inhabitants.]
"The role of the character in a role–playing game has long been debated. Yet no character can exist without the context of a game world. The character always has a relationship to its surroundings; the easiest way of creating a character is often through providing a context. Even if one supposedly plays oneself in a fictional world, a character – a variation on the ordinary persona – will soon emerge. "
(Markus Montola & Jaakko Stenros)
 Montola, M. and J. S. (eds) (2008). Playground Worlds – Creating and Evaluating Experiences of Role–Playing Games. Finland, Ropecon ry.