Not Signed-In
Which clippings match 'Instructions' keyword pg.1 of 1
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

1

TAGS

20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technologyart of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCIIASCII-Artatom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automated Virtual Environment (CAVE) • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculptureconcept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinaryculture industrycuratingcurationcut-up techniquecybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatowiczengineers • Eugen Roth • exhibitionsexpanded cinemaexperimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative artgenetic artglitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical scorenetartnew medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlistpoetrypoliticspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeographyradio artrare • re:place • real-timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationistsslide projectorslit-scansoftwaresoftware studiesspeculative designspeculative research • Stewart Brand • surveillancetactical mediataggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitous computingunabomberundergraduate researchvideo artvideo synthesizervirtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
19 FEBRUARY 2010

An introduction to information design

"Information design, also known as communication design, is a rapidly growing discipline that draws on typography, graphic design, applied linguistics, applied psychology, applied ergonomics, computing, and other fields. It emerged as a response to people's need to understand and use such things as forms, legal documents, signs, computer interfaces, technical information and operating/assembly instructions. Information designers responding to these needs have achieved major economic and social improvements in information use.

Today information design is engaged in most complex projects which involve communication with customers, suppliers, partners and citizens – particularly where the costs of misunderstanding are large. Some examples of bad information design might include: forms that are incorrectly completed and costly to process; instructions that cause frustration and even danger and that may damage the reputation of the provider; education materials that fail to promote learning; scientific and technical data that is easily to misinterpret; command and control displays that fail to alert operators to potentially dangerous situations; and websites that are difficult to navigate and unpleasant to look at.

Information design is user–centred. Usually, it is iterative – design solutions are tested and modified repeatedly. Sometimes the testing is local and informal; sometimes a project justifies formal and extensive usability testing and evaluation.

Information designers serve the needs of both information providers and information users. They consider the selection, structuring and presentation of the information provider's message in relation to the purposes, skills, experience, preferences and circumstances of the intended users. To do this they draw on specialist knowledge and skills in a number of fundamental areas."

(Sue Walker and Mark Barratt)

1

TAGS

applied ergonomics • applied linguistics • applied psychology • assembly instructionscommunication design • computer interface design • graphic designgraphicacyIKEAinformation aestheticsinformation designinformation designerinstructions • operating instructions • signagestatistical graphicstechnical informationtypographyUK • visible language • wayfinding

CONTRIBUTOR

Tom Edson
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.