"The open source idea is very successful in software development where there is a peer–production process of community–owned 'open source' software. The potential of this approach for education has been indicated (Staring et al, 2005; Dillon & Bacon, 2006) and this study is a qualitative review of education initiatives that embody this approach, leading to a focus group asking what can be learnt from these ideas.
Radical pedagogy is a broad term related to alternative educational approaches including critical pedagogy and popular education, and educational concepts like collaborative and constructivist learning. History and influences range through Foucault, socialism, Freire, de–schooling and anarchism to traveller culture. Major themes are non–alignment, critique of power, non–hierarchical self–organisation, political activism and critical consciousness (Smith 1996; Wright 1989 and others).
The research is evaluating the open source approach as a significant concept in education thinking and identifying pedagogical and e–learning ideas or techniques from such approaches that can be valuable for teaching and learning."
(Brent Cunningham, March 17 2008)
[This extract has been taken from a preliminary abstract posted Brent Cunningham to the Autonomous University of Lancaster forum.]
Dillon, T., Bacon, S. 2006. Opening education. The potential of open source approaches for education.
McGettigan , T. 1999. What is Radical Pedagogy? Radical Pedagogy 1 (1).
Smith, M. K. 1996. Ideas. Key concepts and theories in informal education, lifelong learning and social action.
Staring, K., Titlestad, O. & Gailis, J. 2005. Educational transformation through open source approaches.
Wright, N., 1989. Assessing radical education. Milton Keynes/Philadelphia: Open University Press.
"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.
Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.
With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.
The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.
In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.
The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."