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08 MAY 2013

The Open Road: an early travelogue in colour

"In 1924 Claude Friese-Greene (cinematographer and son of moving-image pioneer William) embarked on an intrepid road trip from Land's End to John O'Groats. He recorded his journey on film, using an experimental colour process. Entitled The Open Road, this remarkable travelogue was conceived as a series of 26 short episodes, to be shown weekly at the cinema."

(Independent Cinema Office, UK)

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1920s1926BFI National Archive • British pioneer • cinemacinema pioneer • cinema technician • Claude Friese-Greene • colourcolour film • colour footage • colour processcultural heritageepisodes • experimental colour process • footage • Friese-Greene Natural Colour • history of cinema • Independent Cinema Office • John OGroats • Jonquil • journey • Lands End • Londonnatural colour • picture-postcard • road journey • road trip • social history • The Open Road (1926) • travelogueUK • William Friese-Greene • Yann Tiersen

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2012

Visit to Picasso: painting on glass

"‘Visite à Picasso’ is a classic documentary by dir. Paul Haesaerts which features the frequently used footage of Picasso painting on glass while a camera films him from the other side. The trick of filming thru (sic) glass allows the viewer to witness Picasso's true genius as he paints his famous Torros with just a few well-placed brushstrokes. Shot in beautiful black and white in Picasso's home in Vallauris, the film is a poetic treatment of the master-painter."

(DocsOnline)

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1949abstractionartistartistic processblack and white • brushstrokes • bullcraftsmanshipcreative workdesign abstractiondocumentary • filming through glass • footageglass • master-painter • masteryPablo Picassopainterpainting • painting on glass • Paul Haesaerts • perspective • poetic treatment • taureauthe viewertorros • Vallauris • Visit to Picasso • visual abstractionwitness

CONTRIBUTOR

Simon Perkins
10 NOVEMBER 2011

Britain in a Day: record and upload your footage

"On Saturday 12th November, Ridley Scott and director Morgan Matthews invite you to record your day and be part of Britain in a Day. It's really easy to get involved! Just pick up a camera, shoot, then upload your footage here. You will be able to upload from 12 November to 21 November 2011."

(Ridley Scott and Morgan Matthews)

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12th November • 201124-hour • am cam • amateur cameraamateur videoauthorship • Britain in a Day • celebrationchronologycollaborationcultural heritagedaily life • day • day in the lifedigital narcissismdocumentaryfootageinstantaneous • Life In A Day • moments • Morgan Matthews • orderingparticipationpassage of time • record your day • Ridley Scottsharingsimultaneoussocial mediatimetime of day • upload • upload your footageuser-generated contentvideo collagevirtual collaborationworldwide communityyour life in picturesYouTube

CONTRIBUTOR

Simon Perkins
12 OCTOBER 2011

Man With a Movie Camera: Dziga Vertov's groundbreaking film

"Dziga Vertov's Man With A Movie Camera is considered one of the most innovative and influential films of the silent era. Startlingly modern, this film utilizes a groundbreaking style of rapid editing and incorporates innumerable other cinematic effects to create a work of amazing power and energy. Film pioneer Dziga Vertov uses all the cinematic techniques available at the time - dissolves, split screen, slow motion and freeze frames."

(Moving Image Archive)

Fig.1 Dziga Vertov (1929). 'Man With A Movie Camera', VUFKU (The Ukrainian Photo and Cinema Administration).

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1929animation • backward • Chelovek s kino-apparatom • Cinematic Orchestra • cinematic techniqueclose-up • CU • daily lifeday in the lifedocumentary • double exposure • Dutch angle • Dziga Vertov • ECU • extreme close-up • fast motion • filmfilm director • film technique • footagefreeze framegroundbreakinginventionjump cutMan with a Movie Camera • Mikhail Kaufman • pioneeringRussian • Russian filmmaker • self-reflexivity • silent documentary film • silent filmslow motionsplit-screentechniquetracking shot

CONTRIBUTOR

Simon Perkins
21 MARCH 2010

Marco Brambilla: Civilization

"When [Marco Brambilla] asked us to work with him on Civilization, a vision he had of taking hundreds of stock footage, movie footage and original clips and combining them to create a moving landscape depicting the ascension from hell to heaven, we knew that it was going to be huge challenge but one we were very excited about....

The project had two huge challenges. Firstly we needed to figure out how to create content that could move with the elevator where it would ultimately be viewed. The idea was this, when you go up in the elevator the content goes down and when you go down it goes up. Not unlike a ride film this project was designed to be synced to the moving environment of the hotel elevators in New York. We wanted to synchronize the footage to the movement of the elevator as best as we could.

The second challenge was creative. What are we seeing through this 'elevator window'? We only really knew at the beginning that the canvas or environment would be very tall and skinny due to the physics of elevator travel and we wanted to go from a hellish landscape to a heavenly one.

We began with exploring the idea of using a game engine to house the project. Seemed easy, map footage onto planes in space, attach a PC to the elevator and we can move up and down in the game environment all day. Unfortunately, once we started to collage the clips together in the Flame we knew the game engine idea wouldn't fly. We approximated that we would have 250 looped HD clips in the environment and our Flame could barely handle it (in the end it was closer to 500 looping clips). We compromised by locking ourselves into the idea that we would create a huge vertical canvas that we would scan up and down on once the elevator was in motion. The final piece was approximately 1920 x 7500 pixels.

Another technical wrinkle was more human. Would we create motion sickness by subjecting riders on the elevator to the video art? To test this we shot some footage of a rising and falling landscape on a glass enclosed elevator and played back the footage on a 42inch plasma in a fully enclosed elevator. Not one person in the 30 we used in the test got sick so we knew our gut check was all right.

In parallel to the technical research, Marco and his studio staff began the process of researching and collecting a vast amount of footage sampled from both mainstream and more obscure film sources. Marco then assembled still grabs from each piece of sampled footage into photomontages, which we would review weekly while Marco's editor cut together a linear chronology of what the components in journey from hell to heaven may look like.

The logistical task of collecting and cataloguing all the clips involved a great deal of coordination between our producer and Marco's studio and stretched over a period of almost three months. Once the material was imported into Flame we would invariably make adjustments and receive more photo-collages that would polish to make the 'video mural' look as seamless as possible. The clips were used in much the same way the way a painter would use a colour or texture. We felt it was like audio sampling, using the clips as beats and timing them all to work together to create something new and original. Marco and our team experimented in the Flame and played with the clips for about six weeks, arranging and rearranging them on the 2d canvas over and over to find the right compositions. Most of this work was done at night because we couldn't afford to do it during prime time hours.

Not only were we playing with where on this huge canvas the clips should go, we had to consider the looping aspect of this project. We wanted the canvas to loop once it got to the top of heaven and come right back around to hell again. Once the canvas looped, each of the 500 clips had to be looped individually as well. Along with colour correction, each clip required careful vari-speeding and stabilization to allow all the pieces fit together. We ping-ponged most of the clips as to avoid any cutting on the loop points. With all the clips treated and placed into the canvas we color corrected the entire thing as one big piece of wallpaper. We had over a hundred 'power windows' on the piece to isolate sections and make each station gel together. We ended up with six main stations on the canvas. Hell, lower purgatory, middle purgatory, upper purgatory, heaven and upper heave/lower hell which was the loop point.

After all this was done we set out to redo the entire piece in 3d space! We took each station, rendered it out as a static 2.5 minute plates and then projected those onto geometry modeled to match the stations layout. We then had to go in and render the stations with and without most of their elements so we could achieve the proper parallax. Essentially it was like recreating the entire project over again but with most of the guesswork taken away with the 2d final as our road map."

(Motionographer)

Credits: Title: Civilization (MEGAPLEX), 2008 By: Marco Brambilla; Client: The Standard Hotel, New York; Editor/Research Assistant: Beau Dickson; Assistant: Swapna Tamhane; Production Company: Crush, Toronto; Representation/Images Courtesy of: Christopher Grimes Gallery, Santa Monica; Marco Brambilla Directorial Representation: The Ebeling Group; Ebeling Group U.S.A.

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2008 • 2D canvas • animationappropriation • Autodesk Flame • baroquecanvascivilisationcollagecompositingcreative practicedesignelevatorenvironmentfootagegame engineheavenhell • Hieronymus Bosch • hotelIgor Stravinskyliftliving paintingMarco Brambillamelangemotion designmovement • movie footage • moving environment • New York • purgatory • re-purposerecombinantsampled • sampled footage • sequence design • site-specific visualisation • spectacle • stock footage • tableauvideo art • video mural • visual communicationvisual depictionvisual designvisual effectsvisualisation

CONTRIBUTOR

Simon Perkins
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