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Which clippings match 'Usability' keyword pg.1 of 12
13 FEBRUARY 2013

Jakob Nielsen's Alertbox no longer rebelling against past excesses

"For 18 years, Jakob Nielsen's Alertbox column was published on his useit.com website. ...

This was a good run, but it's now time to unify this content with the main Nielsen Norman Group website. Thus, the old Alertbox columns have now been moved from useit.com to nngroup.com and future columns will be published directly on nngroup.com. ...

Even after the dot-com bubble burst, there was a long period where the barebones useit.com design stood out and elevated the site above many latecomer UX websites. Cutting through the clutter is an important value on the web, which has so much more information than anybody needs.

However, eventually it makes less sense to rebel against the excesses of the past. Also, with almost 500 Alertbox columns published, it became clear that more navigational apparatus was needed. One solution could have been to redesign useit.com to make it more like other sites. But why bother? If a big change was needed anyway, it was better to use the opportunity to integrate the articles with the company information and host all the material on the same website with a single navigation structure and a single search. So that's what we did: no more microsite for the Alertbox."

(The Nielsen Norman Group, 31 December 2012)

TAGS

2012 • Alertbox column • bad idea • barebones • bloated design style • clutter • content • dot-com bubble • dot-com bubble burst • dot-com explosion • emotionally forceful design • excesses of the past • fragmented Internet presence • information-centred design • Internet time • Jakob Nielsen • legacy design • look-and-feel • microsite • Nielsen Norman Group • rallying point • rebellion • single navigation structure • usabilityuseit • ux • web designweb presence

CONTRIBUTOR

Simon Perkins
01 OCTOBER 2012

Rocksmith: guitar game for Xbox 360 and PlayStation 3

"Introducing the next stage in the evolution of the guitar game. Rocksmith™, the first and only game where you can plug ANY real guitar into your PC/MAC, Xbox 360® or PlayStation®3 system, and actually learn while you play.

When we say any guitar we mean any guitar. Whether it's the guitar sitting in your attic, your cherished faithful steed, or the guitar you have yet to buy..."

(Ubisoft Entertainment)

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TAGS

2012 • authentic experience • bass guitarcomputer gameconvergencedeviceguitar • guitar game • interaction designinteractive music gameslearn by doing • learn while you play • musical instrument • physical guitar • physical interactionphysical interfacesplayingPlaystation 3product designre-purposereal thingrock music • Rocksmith (game) • simulating interactions • Ubisoft Entertainment • usabilityvideo gamevideogames and playXbox 360

CONTRIBUTOR

Simon Perkins
08 JULY 2012

Emerging Trends in LMS / Ed Tech Market

"For the past decade, the LMS market has evolved from providing tools that were purchased at the departmental level to enterprise-class systems purchased at the institutional or even system-wide level. However, since about 2004 the market has been fairly consistent, dominated by Blackboard corporate strategy.

Blackboard went public in 2004, signaling a real market worth of investors' attention. In 2005 – 2006, the market was dominated by Blackboard's acquisition of WebCT, the number 2 player in LMS, resulting in a somewhat extended Department of Justice approval cycle. Starting in 2006, Blackboard was awarded the infamous '138 patent and subsequently filed suit against Desire2Learn, the new number 2 player in LMS. About this same time, open source started to become a viable alternative to proprietary systems in general, and Blackboard in particular, in the form of Moodle and Sakai. From 2006 – 2009, open source became fully established for campus-wide or system-wide LMS deployments. In late 2009, Desire2Learn successfully fended off Blackboard patent lawsuits, ultimately resulting in all 38 claims being ruled invalid by a US Court of Appeals. On the heels of these efforts in 2009, Blackboard purchased Angel, taking another competitor out of the market."

(Phil Hill, 4 August 2011, e-Literatee-Literate)

Fig.1 "LMS Market Share", [http://www.deltainitiative.com/higher-education/lms-strategy]

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TAGS

200420062009analytics • Angel (LMS) • blackboard • Blackboard (LMS) • BrainHoney • BYU • campus-wide • Cengage MindTap • competitive market • competitor out of the market • contentcontent delivery • content delivery systems • content integration • corporate strategy • data reporting • Department of Justic • Desire2Learn • eCollege • ed tech market • enterprise-class systems • established • established LMS vendors • funding models • growing trend • HE • IMS • keep students engaged • key trends • learning from data • LMS • LMS deployment • LMS market • LMS provider • LoudCloud • market share • mine transactional data • Moodle • Moodle (LMS) • MoodleRooms • new LMS solutions • online programmes • open sourcepatent • patent lawsuits • patentsPearson • Pearson LearningStudio • Pearson MyLabs • proprietary systems • public institutions • regulatory changes • report transactional data • rSmart • SaaS • SaaS model • Sakai • Sakai (LMS) • SIS • software as a service • software as a service model • software deployment • software functionality • software instructure • strategically important • student information systems • system-wide • tools • Unicon (LMS) • university • US Court of Appeals • usabilityuser interface • viable alternative • VLEWeb 2.0Web 3.0WebCT

CONTRIBUTOR

Simon Perkins
15 JUNE 2012

Interaction-Design.org: Making research accessible since 2002

"The Interaction-Design.org Foundation is a labour of love founded by Mads Soegaard in 2002, and in 2010, his wife, Rikke Dam, joined the project. Apart from Rikke and Mads, hundreds of people have helped out and continue to do so.

We're on a mission to make free and open educational materials: There are so many great minds in the Human-Computer Interaction and Interaction Design community and we want to empower these authors to reach all their interested readers around the world. We believe these authors have the minds to change the world and deserve a publishing venue truly designed for the author and the reader, not the publisher and the profit."

(Mads Soegaard and Rikke Dam)

fig.1 Interview with Dag Svanaes by Mads Soegaard and Rikke Dam (2011). Video: "Philosophy of Interaction Video 2 - Guiding Principles of Interaction Design derived from Heidegger". Retrieved 15 June 2012 from http://www.interaction-design.org/tv/Philosophy_of_Interaction_Video2_Guiding_Principles_of_Interaction_Design_derived_from_Heidegger.html

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TAGS

2002authors • change the world • conceptual model • designed for the author and the reader • Edmund Husserlemotional designethnography • free and open educational materials • human-computer interactioninformation architectureinformation visualisationinteraction design • Interaction Design community • interaction design research • Interaction-Design.org • Interaction-Design.org Foundation • interested readers • labour of love • Mads Soegaard • Martin Heideggeropen educational resourcespublisher and the profit • publishing venue • Rikke Dam • usabilityuser experience

CONTRIBUTOR

Simon Perkins
11 MAY 2012

Luke Wroblewski on: Multi-device Layout Patterns

"Through fluid grids and media query adjustments, responsive design enables Web page layouts to adapt to a variety of screen sizes. As more designers embrace this technique, we're not only seeing a lot of innovation but the emergence of clear patterns as well. I cataloged what seem to be the most popular of these patterns for adaptable multi-device layouts."

(Luke Wroblewski, 14 March 2012, via Christopher Allwood)

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TAGS

adapt to screen sizes • adaptable multi-device layout • adaptive layoutBBC • column • column drop • columnscommunication design • design for large screen • design for mobile • design for the screendesign innovationFacebook • Five Simple Steps • fluid grids • Food Sense (website) • Googlegrid systemgrid systemsHCI • image layout • information architectureinteraction designinterface designlayout • layout adjustments • layout design • layout patterns • layout shifter • layouts • Luke Wroblewski • margins • media query adjustments • mobile design • Modernizr • mostly fluid • multi device • multi-column layout • multi-device • multi-device adaptation • multi-device layout patterns • multiple screen sizes • NUI • off canvas • optimised for mobilepage layout • page layout pattern • Path (app) • responsive design • responsive design layout patterns • responsive web design • screen size • screen sizesscreen space • single column layout • small screen • small screen sizes • small screens • stacking • stacking columns • The Boston Globe • tiny tweaks • Trent Walton • UIusabilityvisual communicationvisual screen designweb design • web page layouts • web pageswebsite

CONTRIBUTOR

Simon Perkins
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