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Which clippings match 'Virtual Environments' keyword pg.1 of 2
10 FEBRUARY 2012

Free 3D Software and 3D Model Providers

"The DAZ FREE 3D Software promotion is three award-winning 3D software products now available for the first time ever for free."

(DAZ Productions, Inc.)

Fig. 2&3 IT'S ART Magazine

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TAGS

3D3D animation • 3D environments • 3D visualisation • ambient occlusion • animation package • animation toolartwork • Bryce 7 Pro • CGCGIcharacter animation • DAZ 3D • DAZ Free 3D Software • DAZ Studio • DAZ Studio Bridge • DAZ Studio Pro • design tool • digital artdigital illustration • Eric Wenger • fantasy art • figure • figure customisation • free tools • freehand modelling • graphic artist • Hexagon (software) • Kai Krause • lifelikemodelling • modelling tool • models • Phil Clevenger • posingpuppeteer • render • rendering • Renderman • representation • sculpted primitives • software package • texturing • UVMapper • virtual environments • virtual people • ZBrush • Zygote

CONTRIBUTOR

Simon Perkins
10 APRIL 2011

Wolfenstein 3D: Pac-Man intragame

"An intragame is a game within the game, e.g. the Pachinko machine in Duke Nukem 3D [or a Pac-Man level in Wolfenstein 3D]. Since computer games are based on simulator technology that could mix or include any other game in addition to the main game, the main game will be the only one classified."

(Aarseth, Smedstad and Sunnanå, 2003, p.49)

1). Video capture of secret Pac-Man level within Episode 3 of Wolfenstein 3D.

2). Table of Contents for Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University

3). Espen Aarseth, Solveig Marie Smedstad and Lise Sunnanå (2003). 'A multi-dimensional typology of games', in Copier, Marinka; Raessens, Joost, Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University

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TAGS

19923Daction hero • Adrian Carmack • Apogee Software • Castle Wolfenstein • computer gamesdigital cultureDiGRADuke Nukem 3D • easter egg • Espen Aarsethfirst-person shooterFPS • game genres • game within the game • gameplaygames • id Software • intragame • Lise Sunnana • mise-en-abymeNaziPac-Man • Pachinko • PC gamesreflexivityrun and gunScott Miller • shareware • Solveig Marie Smedstad • tribute • typology of games • video gamevirtual environmentsWolfenstein 3D

CONTRIBUTOR

Simon Perkins
22 FEBRUARY 2011

Antlion Soccer: first-person gaming platforms for experimental narrative projects

"In early 2007, we were awarded a speculative research grant to investigate the use of first-person gaming platforms for experimental narrative projects. A small development studio has been established and has produced a completed single-user experience, based upon the Source engine. A second experimental single-player experience is at beta stage, and a third is planned. The completed mod embeds extensive, randomised narrative fragments in audio triggers throughout a bespoke environment. supplemented by abstract visual and audio media assets. [...] The second mod subverts traditional squad-based play by using custom fixed-state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment. Although it is not envisaged that this will be completed at the time of presentation, a proof-of-concept demo will be on display. Finally, footage and information of an additional, multiplayer game developed to test mod concepts and already in the public domain will be displayed"

(Videogame Visionary)

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2007AHRC • Antlion Soccer • applied researchconceptualisation • Dan Pinchbeck • demo • DiGRAdiscoveryenquiryexperience • experimental narrative • experimentationfirst-personfootballFPSgame designgames • games research • gaming platforms • Half Life 2 • mod • multiplayer game • narrativeposter presentationresearch • single-player • single-user experience • speculative researchtheory building • vgvisionary • Videogame Visionary • virtual environments

CONTRIBUTOR

Simon Perkins
02 JULY 2010

Portfolio for Video Game Environment Artist Philip Howlett

"The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography. ...

This is a fly-through video recorded in Fraps straight from the UDK viewpoint. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in After Effects on this."

(Philip Howlett)

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1930s3DAfter EffectsanimationChicagocreative practicedesign portfoliodesignerenvironment • environment artist • fly-through • Fraps • gamegraphic representationmodellingMultimedia 3rd yearmultimedia graduateNTUNTU Multimedia • Philip Howlett • portfolioproof of conceptRob Antillspatial design • street scene • texturing • The Second City • UDK viewpoint • video gamevirtual environmentsvisual communicationvisual designvisualisation

CONTRIBUTOR

Multimedia
07 JUNE 2010

Monster Media 2010: NTU Multimedia student final year exhibition

"Welcome to monstermedia10.com, here you can find out more about the 2010 Nottingham Trent Multimedia Summer Exhibition and it's graduates. ...

Jonathan Hearn has produced this fantastic time lapse video of multimedia students preparing the exhibition space."

(Wil Thomas)

[The 3 RGB monsters represent the Multimedia pathways of: Moving Image (red), Interactive Media (green) and Virtual Environments (blue).]

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2010BAcreative practicedesignexhibitioninteractive mediamonster • Monster Media • moving imagenew mediaNTU • NTU Monster Media 2010 • NTU Multimediapromotion • RGB • showcasestudentstudent exhibition • UG • virtual environmentsvisual communication

CONTRIBUTOR

Multimedia
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