"The DAZ FREE 3D Software promotion is three award-winning 3D software products now available for the first time ever for free."
(DAZ Productions, Inc.)
Fig. 2&3 IT'S ART Magazine
"An intragame is a game within the game, e.g. the Pachinko machine in Duke Nukem 3D [or a Pac-Man level in Wolfenstein 3D]. Since computer games are based on simulator technology that could mix or include any other game in addition to the main game, the main game will be the only one classified."
(Aarseth, Smedstad and Sunnanå, 2003, p.49)
1). Video capture of secret Pac-Man level within Episode 3 of Wolfenstein 3D.
2). Table of Contents for Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University
3). Espen Aarseth, Solveig Marie Smedstad and Lise Sunnanå (2003). 'A multi-dimensional typology of games', in Copier, Marinka; Raessens, Joost, Level Up: Digital Games Research Conference Proceedings, DiGRA and Utrecht University
"In early 2007, we were awarded a speculative research grant to investigate the use of first-person gaming platforms for experimental narrative projects. A small development studio has been established and has produced a completed single-user experience, based upon the Source engine. A second experimental single-player experience is at beta stage, and a third is planned. The completed mod embeds extensive, randomised narrative fragments in audio triggers throughout a bespoke environment. supplemented by abstract visual and audio media assets. [...] The second mod subverts traditional squad-based play by using custom fixed-state AI expansion of existing Half Life 2 agents to create an experience where the player becomaes leader of a helpless squad with discernible individual characteristics in a hostile environment. Although it is not envisaged that this will be completed at the time of presentation, a proof-of-concept demo will be on display. Finally, footage and information of an additional, multiplayer game developed to test mod concepts and already in the public domain will be displayed"
(Videogame Visionary)
"The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography. ...
This is a fly-through video recorded in Fraps straight from the UDK viewpoint. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in After Effects on this."
(Philip Howlett)
"Welcome to monstermedia10.com, here you can find out more about the 2010 Nottingham Trent Multimedia Summer Exhibition and it's graduates. ...
Jonathan Hearn has produced this fantastic time lapse video of multimedia students preparing the exhibition space."
(Wil Thomas)
[The 3 RGB monsters represent the Multimedia pathways of: Moving Image (red), Interactive Media (green) and Virtual Environments (blue).]