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Which clippings match 'Citizenship' keyword pg.1 of 6
21 OCTOBER 2012

Jennifer Pahlka: Coding a better government (?)

"Can government be run like the Internet, permissionless and open? Coder and activist Jennifer Pahlka believes it can -- and that apps, built quickly and cheaply, are a powerful new way to connect citizens to their governments -- and their neighbors.

Jennifer Pahlka is the founder of Code for America, which matches software geniuses with US cities to reboot local services."

(Filmed February 2012, posted March 2012, TED2012)

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2012activism • Adopt-a-Hydrant • apps • apps for civic engagement • cities • citizens connect • citizenshipcivic engagementcivic software • Code for America • connect citizens • enabling behavioursenabling technologies • Erik Michaels-Ober • Government • Government as a platform • improve the community • Jennifer Pahlka • neighbouron-the-ground action • permissionless • permissionless and open • reboot local services • techno-utopia • technology for engagement • TED Talksvolunteervolunteerism

CONTRIBUTOR

Simon Perkins
03 JULY 2012

BTS Design d'Espace Toulon: Junk Playground

"Lors des bombardements allemand de la seconde guerre mondiale, Londres à été une des villes les plus détruite. On y trouvait fréquemment des espaces vide crée entre deux immeubles démolis et bourrés de gravats. Ces espaces vides, terrains vagues, en friche, "poubelles" en attente d'être reconstruit furent pendant une période des espaces de terrains de jeux consacré exclusivement aux enfants. L'idée était de donner un lieu spécifique pour que les enfants à la fois s'exprime librement, évite l'ennuie et l'inactivité qui peuvent conduire à la délinquance et participe à leurs façon à la période de reconstruction.

Ces terrains d'aventures, appelés Junk playground (terrains vague) ont été des espaces de libertés encadré ou les enfants construisirent à partir des gravats des "sculptures installation et autres inventions".

La fabrication par lui même (de l'enfant) de ses propres jeux par la maîtrise des outils (marteau, scie...) furent une expérience inédite et fondamentale dans l'approche citoyenne et pédagogique du rôle du jeu comme source d'épanouissement et d'éveil des consciences. La liberté quasi anarchique de ces terrains, laissant à l'enfant la responsabilité de ses actes, en étant acteur de sa propre aventures comme facteur de régénération pour une société pacifié, sans violence ou chacun peut s'exprimer et trouver sa place de citoyen. Cette expérience éphémère n'a pas survécu aux règles de sécurité, aux normes. Mais aussi aux formatages d'équipements modulaires produits en masse ou l'enfant n'est plus l'acteur (car exclu du processus de conception) mais simple utilisateur, spectateur, consommateur et non plus comme citoyen."

(Éric Malaterre, 03/01/2011, BTS Design d'Espace Toulon)

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actoradventureadventure playgroundagency • anarchic freedom • architectural spaceawareness raisingbomb site • boring inactivity • buildingscitizenshipconsumer • delinquency • demolished buildingsdesign processdestroyeddestructionempowerment • empty spaces • exploration of unfolding possibilitiesexploratory experimentation • fallow • fallow field • free expression • installation sculpture • inventionjunkjunk playgroundLondonmass productionmasterymastery of toolsmodularmodular architecturemutability • new experience • participatory processpersonal responsibilityplace for childrenplayground spacesreconstruction • regeneration • role of play • rubble • safety rules • scriptible spacesSecond World Warsocial constructionismsource of fulfillmentspaces for childrenspatial configurationspatial orderurban fallowurban regenerationurban space • vacant lot

CONTRIBUTOR

Simon Perkins
08 JUNE 2012

Generation 1992 Creative Competition

"1992 - 20 years ago: all countries belonging to the European Union decided to create a single market. This meant removing the obstacles blocking the free movement of goods, people, services and capital among them.

20 years on, we can travel across Europe without having to show our passports, work and live in another country without any difficulty, and find the best deals across Europe when shopping online. But we all agree that more work needs to be done in order to have a fully functioning European single market.

If you are 20 years old, we want to hear from you: your experiences, stories, complaints and proposals to make Europe a better place to live and work."

(Generation 1992)

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TAGS

1992 • 20 year old • 20 years • 20 years old • belongingcitizenshipcompetitioncountry • creative competition • engagementEurope • european competition • European single market • European Union • free movement • generation • generation 1992 • generation 92 • immigrationimmigration checksinternational travelmembership • obstacle • participationpassportpassport control • single market • society • work and live in another country

CONTRIBUTOR

Simon Perkins
23 MARCH 2012

Autumn 2012: Design and Social Innovation

"There is a growing interest in the role that design can play in catalysing, harnessing, spreading and scaling social innovation around the world. This is expressed in two key ways:

> by a growing number of professional designers and design disciplines applying their skills to addressing social issues; and

> by the adoption of design tools, techniques and methods by a growing number of other disciplines focused on developing social innovation.

Perhaps the most recognisable facet of this interest has been the rise of 'design thinking' not only in business, but increasingly in public service and policy fields. Fuelled by design agencies such as IDEO in the US, non-profit bodies such as the Design Council in the UK, and education institutions such as Stanford's 'd.school', design thinking has begun to be recognised as a key ingredient underpinning innovation (whether that be social innovation or not). Indeed, according to Sir George Cox, past chairman of the Design Council, design is what bridges creativity (the generation of new ideas) and innovation (the successful implementation of new ideas). In other words, design could be described as:

'the human power to conceive, plan, and realize products that serve human beings in the accomplishment of any individual or collective purpose' (Richard Buchanan, 2001)."

(Ingrid Burkett, Knowledge Connect)

Fig.1 AT.AW [http://www.at-aw.com]

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2012action learning • catalysing social innovation • change observercitizenshipcivil societyclients • collective purpose • community services • conceive ideas • constituents • consumersCourtney Drake • critical insight • critical literature • critical thinking • cross-sector • d.school • deign approaches • design agencies • design approaches • design bridges creativity and innovation • Design Council (UK)design disciplinesdesign fielddesign innovationdesign methodsDesign Observer (magazine)design techniquesdesign thinkingdesign toolsdesignersdifferent perspectives • diversity of disciplines • education institutions • George Cox • harnessing social innovation • idea generationIDEO • individual purpose • Jacqueline Wechsler • Joanne Hutchinson • logframe • logframe analysis • long-term change • NESTAnew ideas • Open Book of Social Innovation • plan ideas • political reactionism • previous learning • professional designersprototypingpublic policy • public service • public services • real change • realise products • Richard Buchanan • scaling social innovation • School of Management • School of Visual Arts in New York • service implementation • serving human beings • significant change • social design • social ills • social innovation • Social Innovation Branch in DEEWR • social innovation. • social intervention • social issuessocial policysocial sciencesocial sector • spreading social innovation • Stanford Universitystrategic planning • strategy and planning • successful implementation • the role that design • underpinning innovation • user-centred designusers • Vera Sacchetti • William DrenttelYale University • Young Foundation

CONTRIBUTOR

Simon Perkins
16 JULY 2011

2011 Calendar: Mapping Stereotypes

"A map collection depicting various national stereotypes in Europe and the world taken from the Mapping Stereotypes project by Yanko Tsvetkov."

(Yanko Tsvetkov, 2011)

Fig.1 Yanko Tsvetkov. "The World According to USA"

Fig.2 Yanko Tsvetkov. "Europe According to Gay Men"

Fig.3 Yanko Tsvetkov. "Hitchhiker's Guide to The Arab Spring"

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TAGS

2011Arab • Arab Spring • calendarchartcitizenshipEuropegayguide • hitchhiker • illustrationinformation graphics • male height • map • Mapping Stereotypes • national stereotypes • statisticsstereotypeUSAvisual communicationvisual designvisualisation • Yanko Tsvetkov

CONTRIBUTOR

Simon Perkins
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