Not Signed-In
Which clippings match 'Knowledge Construction' keyword pg.1 of 3
03 DECEMBER 2012

Ericsson: the future of learning in a networked society

"We are on the brink of an extraordinary revolution that will change our world forever. In this new world everyone, everything and everywhere will be connected in real time. We call this the Networked Society, and it will fundamentally change the way we innovate, collaborate, produce, govern and sustain. When one person connects their life changes. With everything connected our world changes."

(Ericsson Limited, 2012)

Fig.1 Published on YouTube 19 October 2012 by Ericsson

1

TAGS

2012connected learningcontinuous developmentCoursera (provider)creative entrepreneurseducation reformeducation technology • educational ecosystem • Ericsson Ltd • formalised education • future of learning • future schools • holistic approach • how we learn • individual needsindividualised learningintelligenceknowledge and skillsknowledge constructionlearning ecosystemlifelong learning • mass individualisation • mass production of knowledge • MOOCs • networked devices • networked societyonline learningparticipate and contributepersonal developmentpersonalisation • rethinking education • rote learning • skills and knowledge • standardised testingstudent experience • the way we learn • ways of thinking

CONTRIBUTOR

David Reid
10 JULY 2012

KAOSPilot: enterprising leader creating value for you and others

"The KaosPilots was founded in 1991 in Århus, Denmark. It grew out of a youth organization called the Front Runners, a truly novel initiative, who worked with cultural and social projects.

The KaosPilots is a self–governing institution comprised of two parts: the school and a consultancy. The purpose of the KaosPilots is 'positive social change through personal growth'.

The consultancy offers the same capabilities that are offered to the students to companies, NGO's and public organizations, but adapted to suit their specific need. For examples of clients please click here.

The program is a three–year long education where the focus lies upon learning by doing through client assignments, from entrepreneurs, consultants, leaders and thought leaders.

The program consists of the disciplines Creative Enterprising Design, Creative Project Design, Creative Process Design and Creative Leadership Design and the education is designed around and operates according to the values Streetwise, Risk–taking, Balance, Compassion, Real World and Playful.

Based on the written application approximately 70 individuals are invited to attend a unique three–day workshop in the spring every year. Through a variety of assignments the applicant provides information to the staff and students who in the end will select a diverse team of about 35 aspiring KaosPilots to begin the program in the fall.

According to a comprehensive survey conducted in 2005 approximately 30% of the graduated KaosPilots work as an entrepreneur.

A KaosPilot is an enterprising leader who creates value for themselves and others."

(Christer Windeløv–Lidzélius)

1

TAGS

1991action learning • alternative action • Arhus • autonomousbusiness leaderschange • Chaos Pilots • classical education system • compassionconsultancyconsultant • create value • creative enterprise • creative enterprising design • creative leadership • creative leadership design • creative process • creative process design • creative project design • creative projectscreative thinkingcreativity in the classroom • cultural projects • Denmarkdesign thinkingdivergent thinkingeducation • educational programme • enterprising leader • entrepreneurship • Front Runners (organisation) • information and communication • innovative educational programme • KAOSPilot • Kaospilot Aarhus • knowledge constructionleadershiplearning by doing • live clients • management education • network of professionals • new jobs • new pressures • novel initiative • personal development • personal growth • playfulness • private educational programme • project management • rapidly changing society • real worldrisk-takingschools • self-designed projects • self-governing institution • social changesocial construction of knowledge • social inventiveness • social projects • streetwise • thought leaders • ways of thinkingyoung peopleyouth organisation

CONTRIBUTOR

Simon Perkins
26 FEBRUARY 2012

Social networking sites: devoid of cohesive narratives

Baroness Susan Greenfield "told the House of Lords that children's experiences on social networking sites 'are devoid of cohesive narrative and long–term significance. As a consequence, the mid–21st century mind might almost be infantilised, characterised by short attention spans, sensationalism, inability to empathise and a shaky sense of identity'.

Arguing that social network sites are putting attention span in jeopardy, she said: 'If the young brain is exposed from the outset to a world of fast action and reaction, of instant new screen images flashing up with the press of a key, such rapid interchange might accustom the brain to operate over such timescales. Perhaps when in the real world such responses are not immediately forthcoming, we will see such behaviours and call them attention–deficit disorder. ...

She also warned against 'a much more marked preference for the here–and–now, where the immediacy of an experience trumps any regard for the consequences. After all, whenever you play a computer game, you can always just play it again; everything you do is reversible. The emphasis is on the thrill of the moment, the buzz of rescuing the princess in the game. No care is given for the princess herself, for the content or for any long–term significance, because there is none."

(Patrick Wintour, political editor guardian.co.uk, 24 February 2009)

2) Leading neuroscientist Lady Greenfield on the impact of spending hours in front of the computer and what makes a friend.

1

TAGS

21st centuryattention spanattention-deficit disorderBebobrain • buzz • cohesive narrativescomputer game • consequence • consequencesexperienceFacebookfast actiongames • here-and-now • House of Lords • human mind • hypermediacyimmediacyimmediacy of experience • inability to empathise • infantilised • information in context • jeopardy • knowledge construction • long-term significance • narrative • new screen images • no care • play • play it again • press of a key • princess • rapid interchange • reaction • responses • reversible • screen culture • screen life • screen world • sensationalism • sense of identity • short attention span • social construction of knowledgesocial networking servicesocial networking sitessound biteSusan Greenfield • thrill of the moment • young brains

CONTRIBUTOR

Simon Perkins
16 FEBRUARY 2011

The ability to focus is ever more important

"Before the Internet, most professional occupations required a large body of knowledge, accumulated over years or even decades of experience. But now, anyone with good critical thinking skills and the ability to focus on the important information can retrieve it on demand from the Internet, rather than her own memory. On the other hand, those with wandering minds, who might once have been able to focus by isolating themselves with their work, now often cannot work without the Internet, which simultaneously furnishes a panoply of unrelated information – whether about their friends' doings, celebrity news, limericks, or millions of other sources of distraction. The bottom line is that how well an employee can focus might now be more important than how knowledgeable he is. Knowledge was once an internal property of a person, and focus on the task at hand could be imposed externally, but with the Internet, knowledge can be supplied externally, but focus must be forced internally."

(David Dalrymple)

David Dalrymple, 'Knowledge Is Out, Focus Is In, and People Are Everywhere,' Edge, http://www.edge.org/q2010/q10_16.html#dalrymple

CONTRIBUTOR

Simon Perkins
29 DECEMBER 2010

Ken Robinson: Changing education paradigms

"In this talk from RSA Animate, Sir Ken Robinson lays out the link between 3 troubling trends: rising drop–out rates, schools' dwindling stake in the arts, and ADHD. An important, timely talk for parents and teachers."

(RSA Animate, Filmed October 2010)

1

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.