Not Signed-In
Which clippings match 'Simulacra' keyword pg.1 of 2
21 DECEMBER 2015

Adam Curtis: our defeatist response to contradictory narratives

"So much of the news this year [2014] has been hopeless, depressing and above all confusing. To which the only response is 'Oh Dear' But what this film is going to suggest is that defeatist response has become a central part of a new system of political control and to understand how this is happening you have to look to Russia and to a man called Vladislav Surkov who is a hero of our time. Surkov is one of President Putin's advisors and has helped him maintain his power for fifteen years, but he has done it in a very new way. He came originally from the avant-garde art world and those who have studied his career say that what Surkov has done is import ideas from conceptual art into the very heart of politics."

1
2

TAGS

2014Adam CurtisAfghanistanapathyausterity measuresavant-garde art • Bashar al-Assad • bewildering • British troops • Chancellor of the Exchequer • Charlie Brooker • conceptual artconfusion tacticsconspiracy theoriesconstant changecontradictory narratives • contradictory vaudeville • controlcrimedaesh • defeatism • defeatist response • destabilised perceptiondisc jockey • ebola • economy • evil enemy • financial crimes • George Osbornehuman agencyhyperrealityincoherencemedia machine • non-linear war • non-linear world • perceptions of realitypolitical control • political strategy • post-traditional societypublic thought • quantitative easing • Russia • Russian politics • ruthless elite • shapeshiftingsimulacrasmokescreen • strategy of power • Syria • those in power • Ukraineuncertainty • undermine perceptions • Vladimir PutinVladislav Surkovwhat is really happening

CONTRIBUTOR

Simon Perkins
03 JUNE 2013

Les Automates Jaquet-Droz

"Réalisé principalement par Pierre Jaquet–Droz, l'Ecrivain est le plus compliqué des trois mécanismes. Assis devant un pupitre, l'automate tient une plume d'oie qu'il trempe dans l'encrier, puis il la secoue légèrement avant de commencer de dessiner les lettres sur le papier. Grâce à un mécanisme annexe, ses yeux suivent son travail. L'Ecrivain est capable de tracer un texte de 40 signes au maximum, répartis sur quatre lignes. La principale invention de son mécanisme est le système de programmation par disque, qui lui permet d'écrire des textes suivis sans intervention extérieure. Il est également possible de lui faire écrire n'importe quelle phrase, lettre par lettre."

(Musée d'art et d'histoire de Neuchâtel)

[A robotic draftsman which is able to write through following a programmable sequence of letters.]

1
2

3

4

TAGS

1774 • 18th centuryandroidanimated modelsautomataautomation • clockwork • computer historydevicefuturistic machines • Henri-Louis Jaquet-Droz • human-likehumanoid automatonindustrial heritageinteractive toy • Jean-Frederic Leschot • kinetic automaton • Les automates • mechanical beingmechanical engineering • Pierre Jaquet-Droz • programmable device • quill pen • robotsimulacrasimulationspeculative designSwitzerlandsynthesis machineswriterwriting machine

CONTRIBUTOR

Simon Perkins
25 JUNE 2011

Japan Has Made The Human Pop Star Obsolete

"Meet Eguchi Aimi. She's the newest member of Japan's teen girl group, AKB48. Like the rest of her 47 band mates, she's the embodiment of the a tween pop idol. She's got a sugary voice, perfect hair, shiny skin, and an unrelenting desire to plug consumer products, namely Glico's Ice No Mi candy. She appeared in the June 13 issue of Shukan Playboy magazine, where she was described as the 'Ultimate Love Bomb.' Aimi's star was rising fast.

What makes her special is that she doesn't exist. Glico now admits that Aimi is actually a computer generated image created by mashing up the features of AKB48's other members.

The band and the candy company struggled to pass Aimi off as an actual organism, but some of the band's obsessive fans had raised suspicions when they noticed the uncanny resemblance to other members. Others noticed a somewhat eerie quality to her movements."

(Vincent Trivett, 24 June 2011, Business Insider)

1
2

TAGS

20113D visualisation • AKB48 • Akihabara • appearance • Atsuko Maeda • authenticityavatarbotCGI actorscharacter compositeco-optiondigital actors • Eguchi Aimi • girl group • Ice No Mi • J-PopJapanlifelikemanufactured band • Mariko Shinoda • mash-up • Mayu Watanabe • Minami Takahashi • pop group • pop idol • pop star • Prometheus (mythology)puppetrealistic representationresemblancesimulacrasynthespian • teenage culture • teenage girls • Tomomi Itano • tween pop idol • virtual charactervirtual girlvirtual peoplevisual depictionvisual elements combined • Yukari Sasaki • Yuko Oshima

CONTRIBUTOR

Simon Perkins
23 JUNE 2011

Boris Groys on The Aesthetic Responsibility

Boris Groys, Frieze Magazine, 01:07:00

1

TAGS

2008 • absolute design • aesthetic • aesthetic responsibility • art installationartist • authentic self • avant-garde • Boris Groys • collective identity • collective soul • contemporary artcritique • design surface • desireexhibition spaceFrieze (magazine) • Frieze Art Fair • Frieze Talks • HfGKarlsruhe University of Arts and Designmass media • media coverage • media spectacle • podcastpolitical artpublic spaceRussian constructivismself • self design • self-design • self-positioning • self-revelationsimulacrasimulation

CONTRIBUTOR

Alise Piebalga
21 OCTOBER 2009

Image Metrics: hyperrealistic CG facial animation

"When [Image Metrics] first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a 'real' person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark.
...
Image Metrics began planning the Emily project in March 2008. After Image Metrics developed a script for the animation, the ICT Graphics Lab scanned O'Brien to develop the template for her CG double. A team of eight artists working part–time on the internal project then built a custom rig for the Emily character, captured O'Brien's performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90–second animation took just one week to complete."
(Image Metrics)

1

TAGS

20083D visualisationACM SIGGRAPHanatomyanimationappearanceauthenticityCGCGI • D2 • digitaldigital double • DigitalEmily • dollface • facial • facial animationfacial nuancehyperrealism • Image Metrics • lifelikeliving dollmotion captureperformancephotorealism • photorealistic • realismrealisticrenderingrepresentationSIGGRAPH • SIGGRAPH 2008 • simulacrasynthespianYouTube

CONTRIBUTOR

Deb Tuck
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.