This Unruly is an evolving web repository of theory and practice related to recombinatory video appropriation practices involving video re-purposing, re-mixing, collage and cut-up techniques. The site includes examples of YouTube clips as well as a literature review of articles and academic papers, which relate to the subject. Content within the site has been organised using a provisional taxonomy that centres on formal aesthetic, creative and experimental features. In doing so this marks a departure from more conventional approaches, which generally seek to locate works according to established art historical developments and stylistic conventions. The site, which was created by Simon Perkins is an extension to posts about the practice of video cut-ups that were initially made to the Folksonomy.co in 2016.
"Kuleshov's insights gave voice to a temporal recombinatory practice that is older than the film medium, evident for example in nineteenth-century programming of magiclantern exhibitions, where showmen learned to build – and to rework – stories from the slides that they happened to have. But these early practices, particularly as they appeared through film's first decade or so, actually made use of recombinatory logic in a double sense. First, in the hands of film-makers such as Edwin S. Porter and D. W. Griffith, the sequence of shots was manipulated to construct overall textual meaning (just as Kuleshov would later theorise and experimentally demonstrate). Second, the positioning of the films of Porter, Griffiths and others into full programmes (complete with lantern slides, actualités and other narratives) could itself radically transform the meanings of individual films. Here, the programmer (usually the projectionist) could, through simple manipulation of film sequence, comment upon or build different frameworks of coherence for a particular film. This metalevel of recombination was not discussed by Kuleshov and, indeed, largely took residual form in exhibition practice. But it was seized upon by television (and radio), where programmatic recombination would emerge as the economic lifeblood of the industry in the form of the rerun. And it provides one of the keys to television's distinctive deployment of ephemeral programme elements. Television's programming logics turn on a triad of organisational principles when it comes to texts, ephemeral and not: sequence, interpenetration and repetition."
(William Uricchio, 2011)
 Derek Kompare (2005) offers an excellent overview of this practice.
William Uricchio, "The Recurrent, the Recombinatory and the Ephemeral," in Paul Grainge, ed., Ephemeral Media: Transitory Screen Culture from Television to YouTube (London: British Film Institute / Palgrave MacMillan, 2011): 23-36 [http://www.palgrave.com/page/detail/ephemeral-media-paul-grainge/?isb=9781844574353].
"CollageMachine builds interactive collages from the Web. First you choose a direction. Then CollageMachine will take you surfing out across the Internet as far as it can reach. It builds a collage from the most interesting media it can find for you. You don't have to click through links. You rearrange the collage to refine your exploration.
CollageMachine is an agent of recombination. Aesthetics of musical composition and conceptual detournement underlie its development. The composer John Cage and Dada artists such as Marcel Duchamp and Max Ernst used structured chance procedures to create aesthetic assemblages. These works create new meaning by recontextualizing found objects. Instead of functioning as a single visual work, CollageMachine embodies the process of collage making.
CollageMachine  deconstructs Web sites and re-presents them in collage form. The program crawls the Web, downloading sites. It breaks each page down into media elements—images and texts. Over time, these elements stream into a collage. Point, click, drag, and drop to rearrange the media. How you organize the
elements shows CollageMachine what you're interested in. You can teach it to bring media of interest to you. On the basis of your interactions, CollageMachine reasons about your interests; the evolving model informs ongoing choices of selection and placement. CollageMachine has been developed through a process of freely combining disciplines according to the principles of 'interface ecology.'"