Not Signed-In
Which clippings match 'Council Estate' keyword pg.1 of 1
10 APRIL 2017

The Story of Skinhead with Don Letts

"This thoughtful, troubling film from Don Letts shows how a joyful movement became hijacked by thugs and bigots. To the point where even the title of this programme will be off-putting to some. But the precursor to all the hooliganism was a teen obsession with Jamaican ska. Kevin Rowland recalls, 'We saw the Pioneers, we saw Desmond Dekker and we loved them. It was completely multiracial.' And Letts is at pains to celebrate both the fashion before the fascism – reflected in increasingly ugly 70s archive – and the style revival."

(Mark Braxton)


1960s • 2 Tone • BBC Four • British inner cities • British subculture • British youth culture • Caribbean music • clothing fashioncouncil estatecounterculturecultural codes • cultural collision • cultural signals • Desmond Dekker • disaffected youth • DJ Don Letts • Doc Martens • Don Letts • dressing up • Harrington jacket • identity performanceimmigrantinner city • Kevin Rowland • late 60s • mods and rockers • moral panic • multicultural harmony • nationalism • neo-nazism • Pauline Black • pop culturepunk rockracismreggaerockumentary • rude boy • rudeboy • Sex PistolsSham 69 • ska • skinheadstreet fashionsubcultureteddy boyteenage rebelliontelevision documentary • The Roxy (nightclub) • The Story of Skinhead (2016) • urban clothingworking class cultureyouth cultureyouth subculture • youth tribes


Simon Perkins
03 DECEMBER 2008

spring_alpha: networked game as social and citizenship experiment

"'spring_alpha' is a networked game system set in an industrialised council estate whose inhabitants are attempting to create their own autonomous society in contrast to that of the regime in which they live. The game serves as a 'sketch pad' for testing out alternative forms of social practice at both the 'narrative' level, in terms of the game story, and at a 'code' level, as players are able to re–write the code that runs the simulated world. The original narrative is based on a series of drawings by Chad McCail, 'Spring' and 'Evolution is Not Over yet', which also shape the game's visual style. The original stories and images become a framework that is fleshed–out by people's own ideas and experiences. The basic aim of the game is to change the rules by which the society in that world runs. This is done through hacking and altering the code that simulates that world, creating new types of behaviour and social interaction. How effective this becomes depends on the players' ability to spread these new ideas into the society."
(Simon Yuill)


alphaAlphaville • autonomous society • belonging • Chad McCail • changing rules • citizenshipcodecollaborationcouncil estate • Demoville • Eleonora Oreggia • Evolution is Not Over yet • exhibitiongame • game story • interactive mediamultimedianarrative • Netherlands Media Art Institute • networked game • prototyperesearch • Ricardo Creemers • Simon Yuill • simulated world • sketch pad • social changesocietysoftware • Spring • spring_alpha • Stefan Gartner • technologytheory building


Simon Perkins

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