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02 NOVEMBER 2015

Hakanaï dance performance 2013

"Hakanaï is a solo choreographic performance that unfolds through a series of images in motion. In Japanese Hakanaï denotes that which is temporary and fragile, evanescent and transient, and in this case something set between dreams and reality. While widely associated with nature, the term is now often used to elicit an intangible aspect of the human condition and its precariousness. It encompasses two elements: that concerning the human being as well as that related to dreams. This symbolic relationship is the foundation of the dance composition in which a dancer gives life to a space somewhere between the borders of imagination and reality, through her interactions with the images she encounters. The images are on-stage animations that move in physical patterns according to the rhythm of the live sounds that they follow. The performance's outcome is the revelation of a digital installation to its audience."

Fig.1 Composed and Directed by Adrien Mondot & Claire Bardainne; Dance (alternating) Akiko Kajihara, Satchie Noro, Virginie Barjonet, Francesca Ziviani; Digital Interpretation (alternating); Adrien Mondot, Claire Bardainne, Jérémy Chartier, Loïs Drouglazet; Sound Design; Christophe Sartori, Loïs Drouglazet, Pierre Xucla; Sound Interpretation Christophe Sartori, Loïs Drouglazet, Jérémy Chartier, Pierre Xucla; Set Design Martin Gautron, Vincent Perreux; Digital Toolset Loïs Drouglazet; Light Design Jérémy Chartier; Outside Viewer Charlotte Farcet; Costume Design Johanna Elaouf; Technical Director Alexis Bergeron; Administrator Marek Vuiton; Booking Charlotte Auché; Production assistant Margaux Létang; Produced by; Adrien M / Claire B; Co-productions, Funding & Support; Les Subsistances, Lyon / Centre Pompidou-Metz; La Ferme du Buisson, Scène nationale de Marne-la-Vallée, Noisiel / Hexagone Scène Nationale Arts Sciences – Meylan / Les Champs Libres, Rennes / Centre des Arts, Enghien-les-Bains / Maison de la Culture de Nevers et de la Nièvre / City of Lille / DICRéAM; The Adrien M / Claire B Company is accredited by DRAC Rhône-Alpes, Rhône-Alpes Region and is supported by the City of Lyon.

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TAGS

2013 • Adrien Mondot • Akiko Kajihara • Alexis Bergeron • algorithmic composition • algorithmic pattern • art and technology • artistic duo • between dream and reality • black and white • Charlotte Farcet • choreographic performance • Christophe Sartori • Claire Bardainne • computational artscube • dance composition • dance performancedesign formalism • digital backdrop • digital interpretation • digital puppetry • evanescence • fragilityFrancesca Zivianigenerative designgeometric pattern • Hakanai (2013) • immersive worksinteractive installation • Jeremy Chartier • Johanna Elaouf • light projection • Lois Drouglazet • Margaux Letang • Martin Gautron • movement performance • performance installation • Pierre Xucla • projection mappingpuppetryrhythm • Satchie Noro • sensors • snowflake • solo choreographic performance • solo performance • spider web • symbolic relationship • synapsetemporarytransiencetransitory movementtranslucence • translucent veils • Vincent Perreux • Virginie Barjonet • visual journey

CONTRIBUTOR

Simon Perkins
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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TAGS

1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
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