CHARACTERIZED Kuala Lumpur 2013, Tuesday 30 April 2013, 7:00pm, MAPKL, Black Box-Publika, Dutamas, Kuala Lumpur, Malaysia.
"Over the past few decades, Malaysia has been bearing a rapidly fast changing landscape within the creative industries. As Malaysia establishes its national creative policy to be at sync with the heartbeat of the emerging global creative economy - there has been nationwide expansion of creative establishments, particularly in graphic design, motion, product and web design. From here numerous surfacing of young budding talents and self initiated art collectives - all adhere with a single aspiration - and that is to create a vibrant and energetic design scene that is not only modern but also infused with a rich cultural heritage."
Historically, female anatomy has been represented in medical illustrations predominantly as a variation of the male form in terms of reproductive organs and surface anatomy. There are a multitude of societal, cultural, and religious reasons that have established this ideal, in addition to the fine line between female anatomy and eroticism. This show will compel viewers to question the objectivity surrounding ‘female anatomy’ and define-or re-define-their own perceptions through the art, perspectives, literature, and live burlesque performances featured during the opening event."
(Vanessa Ruiz, 07 August 2012, Street Anatomy)
"This studio course investigates the database as cultural form (Manovich, 2001), in the context of data visualization, digital fabrication, and computational aesthetics. Traditionally viewed as a tool for scientific reasoning and data exploration, information visualization has emerged as an artistic practice, propelled by the democratization of data sources and the advancement of computer graphics. The massive amount of data collected and disseminated online constitutes the basis for this course. Participants will be introduced to the basic skills for developing creative projects in two-, three-, and four dimensions, such as indexes, graphs, prints, digitally fabricated objects and maps. Students will also become familiar with the a basic vocabulary to co-create and collaborate with professionals in future contexts.
The course focuses on current standards for web development and mobile applications, including HTML5, CSS3, jQuery, PHP, MySQL, and Processing(.js). Fundamentals in XHTML, Cascading Style Sheets, and programming are beneficial, but not required. Throughout the course, students are asked to utilize the class blog to collect and share resources, collaboratively collecting interesting data sources towards a final project. A series of presentations, screenings, readings, and discussions will expose students to creative projects and artworks in the context of information visualization. Each student selects a research topic followed by an in-class research presentation (see schedule). Participants will also present their work during class critiques and interdisciplinary workshops to receive qualitative feedback from the instructor(s) and the class."
(Daniel Sauter, University of Illinois at Chicago, School of Art and Design, Fall 2011)
Fig.1 Matt Wizinsky (2011). "Chicago unDensity", University of Illinois at Chicago.
"Powers of Ten takes us on an adventure in magnitudes. Starting at a picnic by the lakeside in Chicago, this famous film transports us to the outer edges of the universe. Every ten seconds we view the starting point from ten times farther out until our own galaxy is visible only a s a speck of light among many others. Returning to Earth with breathtaking speed, we move inward- into the hand of the sleeping picnicker- with ten times more magnification every ten seconds. Our journey ends inside a proton of a carbon atom within a DNA molecule in a white blood cell."
(Powers of Ten © 1977 Eames Office LLC)
Fig.1 Original video of the "Powers of Ten". 1977, uploaded by EamesOffice on 26 Aug 2010, YouTube.
Fig.2 Interactive presentation of the "Powers of Ten". 2010 Based on the film by Charles and Ray Eames. An Eames Office Website.
"The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography. ...
This is a fly-through video recorded in Fraps straight from the UDK viewpoint. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in After Effects on this."