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Which clippings match 'Visual Depiction' keyword pg.1 of 16
18 JUNE 2016

Horror movie spliced to cat reactions for convincing effect

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absorptionanthropomorphism • attribution of human emotions • attribution of human traits • catcinematic techniquecinematic tension • convincing effect • diegetic sounddramatic tensionempathyengrossmentfacial nuance • fearful • frightened • horror movie • human behavioural traits • human emotions • kitten • micro expressionsPsychoreaction videoscream • suspenseful action • viral videovisual depictionwatching • watching cat videos • YouTubeYouTube video

CONTRIBUTOR

Simon Perkins
05 APRIL 2014

What is skeuomorphism?

Dan "O'Hara argues that, strictly speaking, the term skeuomorphism refers only to those vestigial elements in nature or artefact that survive from an original form, even though they are no longer required. At its broadest, this definition extends to the levers and dials in a modern aircraft cockpit, for example, which no longer connect to systems directly, but instead are merely inputs and outputs of a computer that actually controls things. Such controls are skeumorphs because they are holdovers from the days before computerised aircraft, and have been left in their original form for the benefit of pilots, who are used to them working in a particular way.

So can a digital depiction of something properly be called a skeuomorph? It is more accurate to refer to it as a visual metaphor that calls to mind a physical skeuomorph without really being one. The iPhone's notification panel, with its imitation linen effect, was not descended from an object that was once made of linen. The switch that, say, allows you to switch an iPhone into Airplane Mode is not an on–screen replacement for what used to be a physical switch. In the early days of graphical user interfaces, designers employed familiar devices, such as folders, trash cans and other objects commonplace in the office. The result was that operating systems ended up being littered with depictions of things that had never existed inside a digital device; the on–screen 'trash' icon is not the vestigial remnant of an actual trash can that was once part of the computer, which is why it is really a metaphor, not a skeumorph. (That said, as computer graphics became more detailed, the original blocky icons gave way to more detailed depictions of trash cans, folders and so forth, which are arguably skeuomorphs of visual metaphors.)"

(Glenn Fleishman, 25 June 2013, The Economist)

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1889 • actual object • Apple • Apple iOS 7 • archaeologyauthenticitycomputer graphicscultural materialism • Dan OHara • digital depiction • familiar devices • faux leather • faux wood panelling • folder • Glenn Fleishman • graphical user interface • holdover • imitation • iOS 7 • metaphor • Microsoft Windows 8 • Microsoft Windows Phone 7 • nostalgiaobsolescence • on-screen replacement • on-screen textures • operating systemornamental designornamental form • physical skeuomorph • romanticism • Scott Forstall • skeumorph • skeuomorphskeuomorphic designskeuomorphismThe Economisttrash can • vestigial remnant • visual depictionvisual metaphor • visual representations • visual simulation • Windows 8 interface • Windows Phone 7 • wood panelling

CONTRIBUTOR

Simon Perkins
28 FEBRUARY 2014

Identity performance: YouTubers, real-life dolls and cosplayers

Fig.1 "My Strange Addiction: I'm a Living Doll", TLC, Season 5 (2014), original air date 1 January 2014.

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2014Barbie dollbelongingbody modificationcelebrity • china doll • china figurine • commodity fetishismcompulsive behaviourconstructed identitiesconsumer aestheticscosplay • cosplayer • digital narcissismdolldoll fetishism • doll-like features • dollificationdress-up • Emily Smith • escapismexhibitionismfadfamefantasy characterfashionable fadfetishismidentity performanceimpression management • Justin Jedlica • living dolllolitamediated representationmimicry • My Strange Addiction (TV Series) • online behaviouronline followersperformativitypersonapersonal identityplastic surgeryreal-life dollrole playingsensationalismspectacular societysuperficial appearance • TLC (TV network) • Venus Isabelle Palermo • Victoriana • video bloggervisual depictionYouTubers

CONTRIBUTOR

Simon Perkins
07 NOVEMBER 2013

Virtual girl called 'Sweetie' used to stop webcam child sex tourism

"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."

(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)

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20133D visualisationAmsterdamavatarbelievabilitybotchat roomchild abuse • child exploitation • child pornographychild protection • child rights • child sex tourism • child victims • developing nationsdigital actorsexploitation • Filipino • girl • Hans Guyt • human-likehyperrealismillegal behaviourinnovative technologylaw enforcementlifelikelolitaNetherlandsonline youth victimisation • perpetrator • Philippines • post-traumatic stress • posting onlinepredatorprotectionpuppetreal-life dollsafeguardingsex crimesex offenders • sex tourism • sexual acts • sexual exploitationsexual fetishsexual slaverysexualised depictions • Sweetie (virtual girl) • synthespian • Terre des Hommes • victimvirtual charactervirtual girlvisual depictionvoyeurismvulnerabilityvulnerable groupsvulnerable peoplewebcam • webcam child sex tourism • webcam sexyoung childrenyoung people

CONTRIBUTOR

Simon Perkins
15 JUNE 2013

Pulp International: retro popular culture and graphic novel illustration

"Yes, fifteen years ago it was. We were kids who didn't know squat about print publishing and now we're older and we don't know squat about web publishing. But we hope Pulp International manages to entertain. It's a bit different from our old Pulp, but it's similar in many ways too. We'll be looking for pulp everywhere – certainly in the usual places, like books and magazines, but also in music and art. For that matter, we'll also be looking for pulp events – that is, real–world crimes with a touch of deceit or corruption. And lastly, we'll be posting images from blaxploitation, sexploitation, noir, horror, sci–fi and psychedelia films, because these too seem like pulp. At least to us. So there you go. Nothing is permanent, and this site won't be either, but as long as it's fun, and you enjoy it, we'll be here."

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1950s1960s1970s1996advertising imagesadvertising posters • blaxploitation • book cover designcheesecakeconsumer culturedesign ephemeradetective storyfilm noirglamour shotgraphic novelmagazine artmagazine illustrationmaterial culturenewspaper adNSFW • Pierre-Laurent Brenot • pin-uppop-culture • popular illustration • poster art • psychedelia • psychedelic imagerypulp fiction • Pulp International (magazine) • retrosci-fisex sellssexploitationsexual innuendotitillationvintage advertisingvisual depictionvisual ephemera

CONTRIBUTOR

Simon Perkins
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