"The term 'emoticons'—short for 'emotion icons'—refers to graphic signs, such as the smiley face, that often accompany computer-mediated textual communication. They are most often characterized as iconic indicators of emotion, conveyed through a communication channel that is parallel to the linguistic one. In this article, it is argued that this conception of emoticons fails to account for some of their important uses. We present a brief outline of speech act theory and use it to provide a complementary account of emoticons, according to which they also function as indicators of illocutionary force. More broadly, we identify and illustrate three ways in which emoticons function: 1) as emotion indicators, mapped directly onto facial expression; 2) as indicators of non-emotional meanings, mapped conventionally onto facial expressions, and 3) as illocutionary force indicators that do not map conventionally onto a facial expression. In concluding, we draw parallels between emoticons and utterance-final punctuation marks, and show how our discussion of emoticons bears upon the broader question of the bounds between linguistic and non-linguistic communication."
(Eli Dresner and Susan C. Herring, 2010)
Dresner, E., & Herring, S. C. (2010). "Functions of the non-verbal in CMC: Emoticons and illocutionary force". Communication Theory, vol. 20, no. 3, pp. 249-268.
"Bernard Pras is a French painter, photographer and sculptor. He has spent more than 20 years perfecting his craft. One of his more recent body of work feature sculptures of pop icons made entirely out of found objects which, when viewed from a specific angle, transforms into an easily recognizable image. His subjects include Albert Einstein,, Jack Nicholson, Bob Marley, Mao Zedong, Uncle Sam, and Che Guevarra. His inspirations include Salvador Dali, Edvard Munch, Japanese woodcut artist Hiroshige, and Guiseppe Arcimboldo."
"Technique which demonstrates the inherent power of montage as a primary tool in the manipulation of the viewer's perception. According to Kuleshov, cinema consists of fragments and it is their combination rather than their content that is essential in evoking and triggering different emotions. His original experiment consists of using the same shot of the character's face, frozen in a neutral emotion while editing it next to different objects he appears to be glancing at: a girl in a coffin, a bowl of soup, and a woman. The audience interpreted the three situations as expressions of sadness, hunger and lust."
"Art & Media Course in Information Design Department of Tama Art University manages various kinds of art forms by utilizing digital technologies and bio medias, such like interactive installations, audio & visual performances, software arts, bio arts, digital animations, and future cinemas. Through the background of recent dynamic changes of relationship between technology and human society, we aim to bring up new types of multi–skilled creators who can transcend the traditional boundaries of fine arts, science, engineering, mathematics and philosophy.The Course has established unique creative environment configured by four individual laboratories which has their own research themes."