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Which clippings match 'Chat Room' keyword pg.1 of 1
07 NOVEMBER 2013

Virtual girl called 'Sweetie' used to stop webcam child sex tourism

"To show how unrestrained child predators can act but also to show how easy it is to track them down the Dutch child rights organisation put itself in the shoes of a 10–year–old Filipino girl. With an innovative technology the virtual character Sweetie was created to be controlled by Terre des Hommes researchers. From a remote building in Amsterdam the researchers operated in public chat rooms. In a very short period, over 20,000 predators from around the world approached the virtual 10– year–old, asking for webcam sex performances. While the adults interacted with the virtual girl, the researchers gathered information about them through social media to uncover their identities. With this evidence Terre des Hommes Netherlands is pushing all governments to adopt proactive investigation policies, with a world wide petition, starting today."

(Hans Guyt, The Hague, 4 November 2013, Terre des Hommes)

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TAGS

20133D visualisationAmsterdamavatarbelievabilitybotchat roomchild abuse • child exploitation • child pornographychild protection • child rights • child sex tourism • child victims • developing nationsdigital actorsexploitation • Filipino • girl • Hans Guyt • human-likehyperrealismillegal behaviourinnovative technologylaw enforcementlifelikelolitaNetherlandsonline youth victimisation • perpetrator • Philippines • post-traumatic stress • posting onlinepredatorprotectionpuppetreal-life dollsafeguardingsex crimesex offenders • sex tourism • sexual acts • sexual exploitationsexual fetishsexual slaverysexualised depictions • Sweetie (virtual girl) • synthespian • Terre des Hommes • victimvirtual charactervirtual girlvisual depictionvoyeurismvulnerabilityvulnerable groupsvulnerable peoplewebcam • webcam child sex tourism • webcam sexyoung childrenyoung people

CONTRIBUTOR

Simon Perkins
02 AUGUST 2012

Le Minitel Bye Bye on 30 June 2012

"Après 30 ans d'existence, le Minitel s'apprête à tirer sa révérence. Les plus jeunes ne verront même pas de quoi il est question, mais ceux qui étaient au collège ou au lycée dans les années 90 s'en rappelleront peut–être pour avoir recherché dessus leurs résultats aux examens du brevet ou du bac. Le Minitel, ou l'ancêtre d'internet ! Invention 100 % française, le 1er réseau dans l'histoire des télécommunications à permettre la 'connexion de terminaux permettant la visualisation de données informatiques' disparaîtra le 30 Juin 2012, et avec lui la machine à l'origine du fameux '36–15″. Définitivement la fin d'une époque.

After 30 years of existence, the Minitel is preparing to take its final bow. The youngest will not even see what it is about, but those who were in college or high school in the 90s will remember perhaps have looked over their test scores. The Minitel, or the ancestor of the Internet ! 100% French invention, the first network in the history of telecommunications to allow 'terminal connection to visualization of computer data' will draw his bow on June 30, 2012, and with it the machine behind the famous '36 – 15 '. Definitely the end of an era."

(Vincent Laserson, 31 May 2012, De Jeunes Gens Modernes)

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TAGS

1980s19822012 • adult chatrooms • Apple Mac • beige plastic kitsch • chat roomcommunicationscybersex • De Jeunes Gens Modernes • design classic • deviceend of an eraFranceFrench • French invention • important technologiesinformation ageinformation technologyInternetle Minitel • Little French Box • Macintosh computerMinitel • Minitel Rose • network informationobsolescenceobsolete technologyprecursor technologyproduct designredundant technologysocial networkingSteve Jobstechnological innovationtelecommunicationstelephoneterminal connectiontransitional technologies • Ulla • user-friendly • world wide web • yellow pages

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2012

Peggy Orenstein on our gender performance culture

"Peggy Orenstein ('Cinderella Ate My Daughter: Dispatches from the Front Lines of the New Girlie–Girl Culture') and Kaveri Subrahmanyam ('Digital Youth: The Role of Media in Development') had a conversation about girl culture and digital media for Googlers in Santa Monica on February 9, 2011. They were joined by Adriana Manago, who works with Kaveri at the Children's Digital Media Center (UCLA/CSULA)."
(About @Google Talks, 9 February 2011)

Fig.1 Kaveri Subrahmanyam talks to Peggy Orenstein about "Cinderella Ate My Daughter", About @Google Talks [18:24]

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TAGS

Adriana Manago • Barbie Fashion Designer • boredomboys • bullying • chat roomCinderella • Cinderella Ate My Daughter • culture of prettydesiredigital mediadigital youthdoll playempowermentFacebookfeminismgendergender performance culture • girlhood • girlsGoogle Inc • Google Talks • identity • identity development • Kaveri Subrahmanyam • Lord and Taylor • market segmentationmedia literacy • media researcher • new medianew technology • nursery colours • overcoding • parent • Peggy Orenstein • performance cultureperformativitypinkpink and prettyplaying with dolls • popular zeitgeist • pornographyprettysextingsexual agencysexualisationsexualitysocial mediasocialisation • Tyler Clementi • young girl

CONTRIBUTOR

Simon Perkins
09 SEPTEMBER 2005

Listening Post: Visualising and Singing Internet Traffic

"Listening Post is an art installation that culls text fragments in real time from thousands of unrestricted Internet chat rooms, bulletin boards and other public forums. The texts are read (or sung) by a voice synthesizer, and simultaneously displayed across a suspended grid of more than two hundred small electronic screens."

(Ben Rubin, EAR Studio)

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TAGS

2010 • bulletin board • chat room • Hansen • human feelingsI am feelingInternet traffic • Listening Post • networknetwork informationnetwork traffic • Rubin • traffic analysisvisualisation • voice synthesizer
29 JANUARY 2005

Online Spaces: Communities, Chat Rooms, Inns, Settlements, Commons

winfo.uni–siegen.de
The online spaces where virtual community members interact are referred to by a wide variety of labels including chat rooms (Read 1991), cyber–inns (Coate 1992), virtual settlements (Jones 1997), commons (Kollock and Smith 1994), and conferences (Hiltz and Turoff 1981). Some systems are completely open to the public, such as LambdaMoo (Schiano and White 1998), others are restricted to a membership (Schlager and Schank 1997), or a specific task or purpose (Erickson 1999). The diversity of online community space designs and labels highlights how system features provide a context for community interactions.

Coate, J., 1992. Innkeeping in Cyberspace, In: Directions and Implications of Advanced Computing (DIAC–92), Computer Professionals for Social Responsibility, Palo Alto, CA. http://gopher.well.sf.ca.us:70/0/Community/innkeeping

Erickson, T., et al. Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of Babble. in Human Factors in Computing: The Proceedings of CHI 99. 1999. Pittsburgh, PA: ACM Press

Hiltz, S.R. and M. Turoff, 1981. The evolution of user behaviour in a computerized conferencing system, Communications of the ACM, 24 (11 November): 739–751

Jones Q. 1997. Virtual–communities, virtual–settlements & cyber–archaeology: A theoretical outline. J of Comp Mediated Communication 3(3)

Kollock, P. and M. Smith, 1994. Managing the virtual commons: Cooperation and conflict in computer communities. In: Computer–Mediated Communication, (Ed. S. Herring), John Benjamins, Amsterdam

Reid, E. M., 1991. Electropolis: Communications and community on Internet Relay Chat, Honours, History, University of Melbourne. http://www.ee.mu.oz.au/papers/emr/work.html

Schiano, D.J. and S. White. The first noble truth of CyberSpace: People are People (even when they MOO). in CHI 98. 1998. Los Angeles CA: ACM

Schlager, M. and P. Schank. TAPPED IN: A New On–line Teacher Community Concept for the Next Generation of Internet Technology. in CSCL '97, The Second International Conference on Computer Support for Collaborative Learning. 1997. Toronto: ACM

TAGS

chat roomcommons • cyber-inn • LambdaMoo • MOOnetworks of social interactiononline communities • online spaces • virtual communities • virtual settlement
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