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Which clippings match 'Speculation' keyword pg.1 of 3
22 MARCH 2013

The Rise and Fall of Bitcoin

"In November 1, 2008, a man named Satoshi Nakamoto posted a research paper to an obscure cryptography listserv describing his design for a new digital currency that he called bitcoin. None of the list's veterans had heard of him, and what little information could be gleaned was murky and contradictory. In an online profile, he said he lived in Japan. His email address was from a free German service. Google searches for his name turned up no relevant information; it was clearly a pseudonym. But while Nakamoto himself may have been a puzzle, his creation cracked a problem that had stumped cryptographers for decades. The idea of digital money - convenient and untraceable, liberated from the oversight of governments and banks - had been a hot topic since the birth of the Internet. Cypherpunks, the 1990s movement of libertarian cryptographers, dedicated themselves to the project. Yet every effort to create virtual cash had foundered. Ecash, an anonymous system launched in the early 1990s by cryptographer David Chaum, failed in part because it depended on the existing infrastructures of government and credit card companies. Other proposals followed - bit gold, RPOW, b-money - but none got off the ground.

One of the core challenges of designing a digital currency involves something called the double-spending problem. If a digital dollar is just information, free from the corporeal strictures of paper and metal, what's to prevent people from copying and pasting it as easily as a chunk of text, 'spending' it as many times as they want? The conventional answer involved using a central clearinghouse to keep a real-time ledger of all transactions - ensuring that, if someone spends his last digital dollar, he can't then spend it again. The ledger prevents fraud, but it also requires a trusted third party to administer it.

Bitcoin did away with the third party by publicly distributing the ledger, what Nakamoto called the 'block chain.' Users willing to devote CPU power to running a special piece of software would be called miners and would form a network to maintain the block chain collectively. In the process, they would also generate new currency. Transactions would be broadcast to the network, and computers running the software would compete to solve irreversible cryptographic puzzles that contain data from several transactions. The first miner to solve each puzzle would be awarded 50 new bitcoins, and the associated block of transactions would be added to the chain. The difficulty of each puzzle would increase as the number of miners increased, which would keep production to one block of transactions roughly every 10 minutes. In addition, the size of each block bounty would halve every 210,000 blocks - first from 50 bitcoins to 25, then from 25 to 12.5, and so on. Around the year 2140, the currency would reach its preordained limit of 21 million bitcoins."

(Benjamin Wallace, 23 November 2011, Wired Magazine)

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TAGS

1990s2008 • anonymous system • b-money • bit gold • bitcoin • block chain • broadcast to the network • chain • clearinghouse • collective interests • collective participation • collective participation technology • corporeal strictures • credit card • cryptographer • cryptographic puzzle • cryptography • currency • cypherpunk • David Chaum • decentralisation • digital currency • digital dollar • digital money • distribution models • double-spending • financial flowsfinancial transactionsfraudfree market economyglobal capital flowsinformation flowsinformation theoryinfrastructureJapan • ledger • libertarianism • Listservminermining • mining metaphor • P2Ppuzzle • pyramid scheme • RPOW • Satoshi Nakamoto • speculationspeculation and innovation • spending • trustvalue and benefit • virtual cash • Wired (magazine)

CONTRIBUTOR

Simon Perkins
12 MAY 2012

2010 IMPACT!: the 5th Dimensional Camera

"'With their evocative multidimensional camera, the designers have attempted to embody Hugh Everett's many-worlds theory in an object that adds to the cinematic tradition of The Matrix (1999), Lost (2004-10), Fringe (2008-ongoing), and Source Code (2011), to name just a few.

With researchers working to harness the the peculiar workings of our subatomic world, we, as designers, were given an opportunity to explore the implications of one of its more concrete and immediate applications: quantum computing.

Working with EPSRC, NESTA, the RCA, and a group of scientists from the Quantum Information Processing Interdisciplinary Research Collaboration (QIPIRC), the 5th Dimensional Camera was produced for the 2010 IMPACT! exhibition as a metaphorical representation of quantum computation - a fictional device capable of capturing glimpses of parallel universes."

(Superflux Ltd.)

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TAGS

2010 • 2010 IMPACT! • 5th dimension • 5th Dimensional Camera • blending physics • cameradesignersEPSRC • exploring implications • fictional devices • Fringe (television) • futures studies • futurologyHugh EverettIndia • Lost (television) • Many Worlds Interpretation • Many Worlds theory • metaphormetaphorical representationmultiple dimensionsNESTAparallel universe • parallel universes • product design • QIPIRC • quantum computation • quantum computing • Quantum Information Processing Interdisciplinary Research Collaboration • quantum mechanicsRCAresearchersscientistsSource Code (film)speculationspeculative designspeculative researchspeculative science • subatomic world • Superflux (consultancy) • tangible prototypeThe Matrix

CONTRIBUTOR

Simon Perkins
20 APRIL 2012

A personal profile of American writer and futurist Alvin Toffler

"This episode features Alvin Toffler. He is an American writer and futurist, known for his works discussing the digital revolution, communications revolution, corporate revolution and technological singularity. A former associate editor of Fortune magazine, his early work focused on technology and its impact (through effects like information overload). Then he moved to examining the reaction of and changes in society. His later focus has been on the increasing power of 21st century military hardware, weapons and technology proliferation, and capitalism"

(Sciencedump, submitted by Jur on 30 October 2010)

Halperin, J. (2002). "Alvin Toffler - Futurist". Big Thinkers. USA, TechTV: 22 minutes [The Internet Movie Database, http://www.imdb.com/title/tt0250841/fullcredits#cast].

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200221st centuryAlvin Tofflercapitalism • changes in society • communications revolution • conceptualisationconjecture • construction of knowledge • convergence • corporate revolution • digital culturedigital revolutionforecasting • Fortune magazine • future • future forecasting • future shock • futuristfuturologyHeidi Tofflerindividualisationinformation in contextinformation overloadmeaning • military hardware • modernity • personal profile • reaction of society • reflexive modernisationsocial changesocietyspeculationspeculativespeculative science • technological singularity • technology • technology and its impact • technology proliferation • TechTV • tv documentaryunderstanding • weapons proliferation • writer and futurist

CONTRIBUTOR

Simon Perkins
28 NOVEMBER 2011

The Black Hole

"A sleep-deprived office worker accidentally discovers a black hole - and then greed gets the better of him..."

Philip Sansom and Olly Williams "The Black Hole" (2008) [http://www.imdb.com/title/tt1430144/].

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TAGS

2008black hole • high concept • holeoffice setting • Olly Williams • Phil Sansom • photocopierphotocopyshort filmspeculationspeculative fictionvisual literacyvisual metaphor

CONTRIBUTOR

Simon Perkins
03 OCTOBER 2011

Le voyage dans la Lune / A Trip to the Moon

"By George Melies, an old 1902 film from france about a small group of scientists that travel to space on a rocket to get to the moon."

(Anonymous User, Internet Archive)

Fig.1 Georges Méliès (1902). "Le voyage dans la Lune / A Trip to the Moon"

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TAGS

19022010A Trip to the Moon • Bruno Hubert • cinemacinema historyfantasyGeorges MelieshistoryLe voyage dans la Lune • magician • moonmoving picturespioneering • Rio Theatre • set designsilent filmspace explorationspace travelspeculationtheatricalvisual design

CONTRIBUTOR

Simon Perkins
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