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Which clippings match 'Vaporware' keyword pg.1 of 1
09 NOVEMBER 2016

The vaporwave aesthetic and the music playing behind an infomercial for public access purgatory

"Vaporwave isn’t just something you listen to either, it’s something you experience, and experiences include visuals. Vaporwave visual art, simply referred to as 'aesthetics,' is varied but tends to honor some core tenets. If you’re looking at something pink and teal with a marble classical bust and a glitchy Windows 95 logo, you’re probably looking at a vaporwave aesthetic. If you’re watching a YouTube video with a title written in a weirdly soothing stretched out font, you’re probably watching a vaporwave aesthetic.

If you haven’t guessed by now, vaporwave is a bit of a joke, or more accurately, an internet meme. Vaporwave’s trippy immediate artistic ancestor 'seapunk' was a running inside joke on Tumblr during 2011 about fashion and art and music inspired by the ocean. The look and sound of a psychedelic club run by a hipster Ariel from The Little Mermaid is a pretty accurate summation. Neon seapunk imagery even found its way into Rihanna’s 2012 Saturday Night Live performance, confounding many viewers with its colorful and stylish but garish, cheap, and seemingly unprofessional grainy green screen look. The exact difference between seapunk and vaporwave is blurry, but as far as I understand vaporwave trades the aquatic focus for a fascination with the emptiness of aging and/or amateur glossy commercialism. It’s the music playing behind an infomercial for public access purgatory."

(Jordan Minor, 03 June 2016)

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TAGS

1980s retro styleamateur cultural production • amateur glossy commercialism • anti-corporate aesthetic • appropriationcheesy • classical bust • colour schemecolourfulcomputer graphicsconsumption spectacle • cultural aesthetic • digital texts • emptiness • fan art • Floral Shoppe (2011) • inside joke • internet art form • internet cultureInternet memeirony • Japanese funk • Macintosh Plus (musical alias) • manipulating samples • manufactured nostalgia • marble • memenetworked productionnew forms of expression • new sincerity • nostalgic styleoceanparticipatory mediapinkpsychedelic imageryreappropriationremix cultureretro computer graphics • runaway consumerism • seapunk • Sega Genesis • Simpsonwave • Simpsonwave aesthetic • slow jams • stretched out font • teal • tech-fueled nostalgic loop • tech-savvy • The Little Mermaid • The Simpsons (television) • trippy • Tumblrvaporware • vaporwave • vaporwave aesthetic • vaporwave visual art • Vektroid (electronic musician) • video gamesvisual aestheticsWindows 95

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2005

Escape From Woomera: Videogame Social Commentary

"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.

Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.

With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.

The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.

In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.

The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."

(Honor Harger)

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TAGS

2003 • 3D adventure game • Adelaide Immigration Transit Accommodation • adventure game • Ashmore Reef • asylum seeker • asylum seekersAustraliabarbaric practices • Baxter Immigration Reception and Processing Centre • Brisbane Immigration Transit Accommodation • Castle Wolfenstein • Christmas Island Immigration Reception and Processing Centre • citizenshipcivil liberties • Cocos Island Contingency Reception Centre • controlcontroversial practicescritical positioncritiquecritique of ideologycritique of power • Curtin Immigration Reception and Processing Centre • Darwin Alternative Places of Detention • detainee • detention centre • detention centres • escape • Escape from Woomera (2003) • first-person point-and-click game • game mod • game prototype • gameplaygovernment policyHalf-Life (video game)Honor Harger • human rights abuses • immigration control • inhumane treatment • interactive immersive experience • Inverbrackie Alternative Places of Detention • Iranian • Leonora Alternative Place of Detention • Manus Island Regional Processing Centre • Maribyrnong Immigration Detention Centre • media blackout • mediated current affair • Melbourne Immigration Transit Accommodation • Mustafa (character) • Nauru Detention Centre • Northern Immigration Detention Centre • online game • Perth Immigration Detention Centre • Perth Immigration Residential Housing • playable prototype • point and click adventure video game • point-and-click adventure game • political action • Port Augusta Immigration Residential Housing • Port Hedland Immigration Reception and Processing Centre • prisonprisonerpublic accountability • razor-wire • realistic depiction • refugee • request for asylum • Scherger Immigration Detention Centre • South Australia • Sydney Immigration Residential Housing • unethical behaviour • unfinished prototype • vaporwarevideo game • Villawood Immigration Detention Centre • Wickham Point Immigration Detention Centre • Woomera • Woomera Immigration Reception and Processing Centre • Yongah Hill (Northam) Immigration Detention Centre
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