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Which clippings match 'Sweden' keyword pg.1 of 4
04 SEPTEMBER 2018

Sweden: Truth, Lies and Manipulated Narratives

"Good Sweden vs Bad Sweden. Sweden is usually recognised as being innovative, transparent and progressive, with good healthcare, welfare and gender equality. More recently, however, a growing chorus of Sweden sceptics have emerged. In this report, Gabriel Gatehouse went to find out more about these competing narratives."

Sweden: Truth, Lies and Manipulated Narratives. 2018. BBC Two, BBC Newsnight. 22 August 2018, 22:30, 18 minutes.

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BBC Twocontrasting perspectivescultural narrativescultural valuesdiscrepancydrugsdual narrativesEvan Davis • failed multicultural project • fiction and reality • Gabriel Gatehouse • good versus evilgunsimmigration • Jack Garland • liberal utopia • lies • Malmo • manipulated narratives • model citizennationalism • Newsnight (TV programme) • night and day metaphorother sideparallel narrativesparallel storiesprejudgment • questioning familiar narratives • refugee • Rosengard • secular society • Stuart Denman • Swedentruth

CONTRIBUTOR

Simon Perkins
10 MARCH 2014

Blowing in the Wind: metro station screen reacts to train arrival

"On behalf of Åkestam Holst and Apotek Hjärtat we modified one of Clear Channel's Play screens on Odenplans subway platform. The mission was to capture the effect of the turbulence from the train and make it look like the models hair on the screen was caught by the breeze.

To do this we needed to build a device that could be calibrated to sense the arrival of the train and not react to passing passengers. Using an ultra sonic sensor, connected to a Raspberry Pi and a local network socket, we connected our device to the screens computer where the film could be activated by the passing trains.

Stopp managed the shooting and post production of all video material used for the customized screen at Odenplan and all other Play screens around the subway.

A simple idea, well executed, that let us use existing technology in a new way. The installation was appreciated by the head of Clear Channel and as a result Apotek Hjärtat was offered to keep it live for five additional days, as a way for them to show the opportunities their screens can offer."

(STOPP/STHLM)

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2014adadvertising in public spacesadvertising screens • Akestam Holst • apolosophy • Apotek • Apotek Hjartat • arriving train • breeze • caught by the breeze • Clear Channel • Clear Channel Play • digital billboardsdigital screenshair • hair product • hair tousled by the wind • interactive animations • interactive subway ad • local network socket • metro station • moving train • Odenplan • Odenplan metro station • passing trains • pharmacyrail advertisingrailway advertisingrailway stationRaspberry PiStockholm • STOPP (integrated production company) • subwaySwedentrain arrivaltrain stationturbulence • ultra sonic sensor • ultrasonic sensor

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2013

Shelter: a video game about a mother badger struggling to survive

"In Shelter you experience the wild as a mother badger sheltering her cubs from harm. On their journey they get stalked by a bird of prey, encounter perils of the night, river rapids crossings, big forest fires and the looming threat of death by starvation."

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2013adventure game • badger • badger cub • bird of prey • creaturesdangerous environmentsenvironment as antagonistfire • force of nature • forestforest fireharmindie gameindie gamesjourneyliving creature • Might and Delight (video game studio) • mothernatural environmentnature • papery style • peril • Retro Family (musicians) • rivershelter • Shelter (game) • sheltering • single-player • starvation • Steamsurvivalsurvival storySweden • The Circle (picture book) • third-personthreatUnity (game engine)video gamevideo game artvisual stylewildworld of the story

CONTRIBUTOR

Simon Perkins
19 NOVEMBER 2012

Hyper Island: designing learning experiences to stay creative and competitive in an increasingly digitised world

"For over 15 years Hyper Island has been designing learning experiences for students and industry professionals alike. It all started with three men, a few beers, and one vision. The year was 1994, and multimedia pioneers Lars Lundh, Jonathan Briggs, and David Erixon converged in bar in Stockholm to discuss an upcoming CD–ROM project.

Together they realized their new digital world demanded a new kind of learning: industry–based learning. They envisioned a new institution that could prepare people for the lightening–fast pace of the modern workplace. A place where students could grow, not only as professionals, but also as human beings. ...

Hyper Island is now a thriving global presence, with two main areas of focus. Student Programs immerse young talent in intensive learning experiences from digital art direction to e–Commerce to data strategy. Executive Programs boost understanding of how digital changes societies and consumer behavior –– and how organizations need to change to stay creative and competitive in an increasingly digitized world. Hyper Island is now worldwide, located in Stockholm, Karlskrona, New York, London, and soon, Singapore. And Executive Programs teams can travel around the world designing and executing learning experiences for Fortune 500 companies and start–ups alike.

As the digital world shifts and evolves, Hyper Island continues to react and expand, creating an agile, forward–looking learning environment for students and industry leaders. What began as a bold experiment on a windswept island has become a revolutionary way to learn, reflect, collaborate, and above all, innovate."

(Charlotte Sundåker)

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1994 • bold experiment • CD-ROM • centre for learning • challenging students • collaborateconsumer behaviourcreativity and innovation • data strategy • David Erixon • designing learning experiences • digital art direction • digital changes societies • digital worlddigitised worlde-commerceexperiential learningHyper Islandindustry leadersindustry professionals • industry-based learning • innovate • intensive learning experiences • Jonathan Briggs • Karlskrona • Lars Lundh • learning environmentLondonmultimedia • new digital world • new kind of learning • New Yorkpersonal developmentprofessional developmentreflect • revolutionary way to learn • Singapore • stay competitive • stay creative • Stockholmstudents • Stumholmen • Swedenworkplaceyoung talent

CONTRIBUTOR

Simon Perkins
13 JANUARY 2012

The Interactive Institute: Swedish experimental design research centre

"The Interactive Institute is a Swedish experimental IT & design research institute that conducts world–class applied research and innovation. With pioneering spirit and courage, we challenge prevailing norms in technology and design. Our process is based on people's future needs and potential with a vision to improve everyday life for a creative and sustainable society. The results are developed in close collaboration with industry and society.

We develop new research areas, concepts, products and services, and provide strategic advice to corporations and public organizations. Our results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin–off companies.

Over the course of a decade, the Interactive Institute has established itself at the forefront of research and development in design, data visualization, sustainability and entertainment, positioning Sweden as a leading force in the lifestyle technology research sector. The Interactive Institute has worked systematically to identify new research fields and to create pioneering projects within these with great potential for innovation. The projects have given rise to larger research programs and funding initiatives that not only have created renewal within Swedish research, but also played an important part for Swedish industry, regional development and the image of Sweden as an innovative nation.

Since the start in 1998, our work has been characterized not only in the way we conduct traditional academic research but also in our exploration of the borders between art, design and technology in industrial and academic settings as well as public and private sectors. With our expertise, we bring an innovative edge into policy work, we connect stakeholders for extraordinary synergies, we bring renewal to traditional industry and we add context and involvement to the processes we are involved in. In bringing together our knowledge of business and creative values with world–class research results, we offer a unique set of skills to the Swedish research and innovation sector in the international arena.

The Interactive Institute has 50 employees per December 2010, and is organized around studios localized in Piteå, Umeå, Stockholm, Eskilstuna, Norrköping and Gothenburg. The headquarters is situated in Stockholm/Kista. The Interactive Institute is a non profit distributing organization."

(The Interactive Institute)

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1998applied research • art design and technology • collaboration with industry • data visualisationdesign • distributing organisation • everyday lifeexperimentalfuture needsHCIinnovation • IT and design • lifestyle technology research • new research areas • new research fields • non profit • pioneering projects • private sectorproducts and servicespublic sectorregional developmentresearch and developmentresearch centreresearch institutespin-off companies • strategic advice • sustainabilitysustainable societySwedentechnology and design • The Interactive Institute

CONTRIBUTOR

Simon Perkins
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