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Which clippings match 'Kick Ass And Chew Bubble Gum' keyword pg.1 of 1
21 NOVEMBER 2014

They Live: sunglasses reveal subliminal capitalist messages

"John Carpenter's They Live (1988), one of the neglected masterpieces of the Hollywood Left, is a true lesson in critique of ideology. It is the story of John Nada–Spanish for 'nothing'! –, a homeless laborer who finds work on a Los Angeles construction site, but has no place to stay. One of the workers, Frank Armitage, takes him to spend the night at a local shantytown. While being shown around that night, he notices some odd behavior at a small church across the street. Investigating it the next day, he accidentally stumbles on several more boxes hidden in a secret compartment in a wall, full of sunglasses. When he later puts on a pair of the glasses for the first time, he notices that a publicity billboard now simply displays the word 'OBEY,' while another billboard urges the viewer to 'MARRY AND REPRODUCE.' He also sees that paper money bears the words 'THIS IS YOUR GOD.' Additionally he soon discovers that many people are actually aliens who, when they realize he can see them for what they are, the police suddenly arrive. Nada escapes and returns to the construction site to talk over what he has discovered with Armitage, who is initially uninterested in his story. The two fight as Nada attempts to convince and then force him to put on the sunglasses. When he does, Armitage joins Nada and they get in contact with the group from the church, organizing resistance. At the group's meeting they learn that the alien's primary method of control is a signal being sent out on television, which is why the general public cannot see the aliens for what they are. In the final battle, after destroying the broadcasting antenna, Nada is mortally wounded; as his last dying act, he gives the aliens the finger. With the signal now missing, people are startled to find the aliens in their midst."

(Slavoj Zizek)

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TAGS

1988advertising billboardsalien invasion • alien occupation • broadcasting antenna • buy and obey • Cable 54 • capitalist ideologychurchconsumerism • contact lenses • control • critique of capitalism • critique of ideologycult filmcultural critique • drifter • dystopia • homeless labourer • Hooverville • ideology • John Carpenter • Keith David • kick ass and chew bubble gumLos Angelesmass mediamedia consumermedia consumption • Meg Foster • nameless drifter • passive consumptionpervasive advertisingpost-ideological society • prophetic • Roddy Piper • ruling class • satirical film • science fiction • shantytown • Slavoj Zizek • subliminal advertising • subliminal messages • sunglassesThe Perverts Guide to Ideology (2012)They Live (1988)threat • underground organisation • unmasked • watch television

CONTRIBUTOR

Simon Perkins
09 APRIL 2011

The death and rebirth of Duke Nukem Forever: a history

"Duke Nukem Forever was announced in 1997, after its predecessor, Duke Nukem 3D, had rocked the PC market with a hero who liked kicking ass, hanging out with strippers, and murdering alien police officers that were, literally, pigs. It was inappropriate, raunchy, and amazing.

It was also one of the games that gave 3D Realms the success that brought its destruction. Duke Nukem Forever began life as a completely self–funded game; its developer wanted nothing less than perfection, and would chase every update in technology in order to deliver it. The game saw monumental delays, suffered the slings and arrows of a gaming world that was first angry and then tolerant of its favorite whipping boy, had its home taken away, and has since risen from the dead.

Is the public still interested in Duke Nukem? Hell yes it is. This is the story of the gaming industry's favorite joke, and how Duke may finally have the last laugh."

(Ben Kuchera, 7 September 2010)

Fig.1 'Duke Nukem Forever | History of a Legend Episode 1', 2011

Fig.2 trailer from Electronic Entertainment Expo, 1998

Fig.3 video capture of 1991 side–scrolling 'Duke Nukum' version

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TAGS

19911993199619972011 • 3D Realms • action heroalien invasion • Allen Blum • anti-hero • Apogee Softwarecharacter designcomic bookcomputer gameconsolecultural literacydeveloperdigital cultureDuke NukemDuke Nukem 3D • Duke Nukem Forever • Duke Nukem II • Duke Nukem: Manhattan Project • Duke Nukum • E3Electronic Entertainment Expo (E3)first-person shootergames • Gearbox Software • George Broussard • graphic representationheavy metalhistoryhomoeroticismhumour • Joe Siegler • Jon St. John • kick ass • kick ass and chew bubble gum • lair • Los AngelesmisogynyparodyPC gamesPlaystation 3point of viewpop-culture • Randy Pitchford • renegade • run and gunScott Millerself-fundedself-referentialsequel • SHMUP • side-scroller • spectaclestory • Todd Replogle • video gameviolencevisual depictionWolfenstein 3DXbox 360

CONTRIBUTOR

Simon Perkins
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