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Which clippings match 'Critique Of Ideology' keyword pg.1 of 1
21 NOVEMBER 2014

They Live: sunglasses reveal subliminal capitalist messages

"John Carpenter's They Live (1988), one of the neglected masterpieces of the Hollywood Left, is a true lesson in critique of ideology. It is the story of John Nada–Spanish for 'nothing'! –, a homeless laborer who finds work on a Los Angeles construction site, but has no place to stay. One of the workers, Frank Armitage, takes him to spend the night at a local shantytown. While being shown around that night, he notices some odd behavior at a small church across the street. Investigating it the next day, he accidentally stumbles on several more boxes hidden in a secret compartment in a wall, full of sunglasses. When he later puts on a pair of the glasses for the first time, he notices that a publicity billboard now simply displays the word 'OBEY,' while another billboard urges the viewer to 'MARRY AND REPRODUCE.' He also sees that paper money bears the words 'THIS IS YOUR GOD.' Additionally he soon discovers that many people are actually aliens who, when they realize he can see them for what they are, the police suddenly arrive. Nada escapes and returns to the construction site to talk over what he has discovered with Armitage, who is initially uninterested in his story. The two fight as Nada attempts to convince and then force him to put on the sunglasses. When he does, Armitage joins Nada and they get in contact with the group from the church, organizing resistance. At the group's meeting they learn that the alien's primary method of control is a signal being sent out on television, which is why the general public cannot see the aliens for what they are. In the final battle, after destroying the broadcasting antenna, Nada is mortally wounded; as his last dying act, he gives the aliens the finger. With the signal now missing, people are startled to find the aliens in their midst."

(Slavoj Zizek)

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TAGS

1988advertising billboardsalien invasion • alien occupation • broadcasting antenna • buy and obey • Cable 54 • capitalist ideologychurchconsumerism • contact lenses • control • critique of capitalism • critique of ideologycult filmcultural critique • drifter • dystopia • homeless labourer • Hooverville • ideology • John Carpenter • Keith David • kick ass and chew bubble gumLos Angelesmass mediamedia consumermedia consumption • Meg Foster • nameless drifter • passive consumptionpervasive advertisingpost-ideological society • prophetic • Roddy Piper • ruling class • satirical film • science fiction • shantytown • Slavoj Zizek • subliminal advertising • subliminal messages • sunglassesThe Perverts Guide to Ideology (2012)They Live (1988)threat • underground organisation • unmasked • watch television

CONTRIBUTOR

Simon Perkins
20 NOVEMBER 2014

The Pervert's Guide to Ideology

"Starting from the provocative premise that political and commercial regimes regard us as 'subjects of pleasure', controlling us by offering us enjoyment, director Sophie Fiennes and charismatic philosopher Slavoj Žižek repeat the formula of their 2006 collaboration, The Pervert's Guide to Cinema.

The quirky, genial Žižek employs cleverly chosen clips from a huge variety of movies – including Brazil, M*A*S*H, The Sound of Music, and Brief Encounter – to illustrate his fascinating monologue, frequently appearing on sets and in costumes which replicate scenes from the films in question. For example, dressed as a chubbier, bearded Travis Bickle, he expounds the darker subtexts of Taxi Driver's plot from within the anti–hero's grotty apartment. This entertaining approach helps to ensure that what might otherwise have been a dense, even daunting intellectual challenge is actually an engaging and unexpected delight."

(The Institute of Contemporary Arts)

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2012 • A Brief Encounter (1945) • anxieties • atheism • bloodbath • Brazil (1985)capitalism • catholicism • cinematic fantasies • consumerism • critical interpretation • critique of ideology • cultural critic • cultural critique • cultural theorist • daisy-chained improvisations • desire • dissident • documentary filmenculturation • enjoyment • Ethel Sheperd • fatigues • fears • flights of fancy • hegemonic discourseheroiconography • ideological message • ideological systems • ideologies • ideology • If (1968) • impulse of capitalism • Jaws (1975) • Kinder Eggs • Lucy Von Lonkhuy • MASH (1970) • NaziNazi GermanyNazi propaganda filmsnews footageOccupy Wall Street • Ode to Joy • prevailing ideologies • promise of fulfillment • propagandapsychoanalysis • psychoanalyst • psychoanalytic critic • pursuit of enjoyment • Rammstein • readable experience • rebel • Seconds (1966) • secret message • simple pleasures • Slavoj Zizek • Slovene • Slovenian • Sophie Fiennes • Soviet Russiasubconscioussubtext • tacit understanding • Taxi Driver (1976) • The Dark Knight (2008) • The Fall of Berlin (1950) • The Last Temptation of Christ (1988) • the otherThe Perverts Guide to Ideology (2012) • The Searchers (1956) • The Sound of Music (1965)They Live (1988) • Titanic (1997) • Triumph of the Will (1935) • unconscious desires • underdog • unseen depths • villain • violent outsider • West Side Story (1961) • Zabriskie Point (1970)

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2005

Escape From Woomera: Videogame Social Commentary

"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.

Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.

With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.

The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.

In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.

The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."

(Honor Harger)

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2003 • 3D adventure game • Adelaide Immigration Transit Accommodation • adventure game • Ashmore Reef • asylum seeker • asylum seekersAustraliabarbaric practices • Baxter Immigration Reception and Processing Centre • Brisbane Immigration Transit Accommodation • Castle Wolfenstein • Christmas Island Immigration Reception and Processing Centre • citizenshipcivil liberties • Cocos Island Contingency Reception Centre • controlcontroversial practicescritical positioncritiquecritique of ideologycritique of power • Curtin Immigration Reception and Processing Centre • Darwin Alternative Places of Detention • detainee • detention centre • detention centres • escape • Escape from Woomera (2003) • first-person point-and-click game • game mod • game prototype • gameplaygovernment policyHalf-Life (video game)Honor Harger • human rights abuses • immigration control • inhumane treatment • interactive immersive experience • Inverbrackie Alternative Places of Detention • Iranian • Leonora Alternative Place of Detention • Manus Island Regional Processing Centre • Maribyrnong Immigration Detention Centre • media blackout • mediated current affair • Melbourne Immigration Transit Accommodation • Mustafa (character) • Nauru Detention Centre • Northern Immigration Detention Centre • online game • Perth Immigration Detention Centre • Perth Immigration Residential Housing • playable prototype • point and click adventure video game • point-and-click adventure game • political action • Port Augusta Immigration Residential Housing • Port Hedland Immigration Reception and Processing Centre • prisonprisonerpublic accountability • razor-wire • realistic depiction • refugee • request for asylum • Scherger Immigration Detention Centre • South Australia • Sydney Immigration Residential Housing • unethical behaviour • unfinished prototype • vaporwarevideo game • Villawood Immigration Detention Centre • Wickham Point Immigration Detention Centre • Woomera • Woomera Immigration Reception and Processing Centre • Yongah Hill (Northam) Immigration Detention Centre
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