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Which clippings match 'Flocking Behaviour' keyword pg.1 of 1
17 JULY 2015

With Oui: dance performance using live audio and algorithmic flocking

"The narrative of the piece develops around human communication and mutually supportive relationships. A bright object in the middle of the stage acts as source of knowledge and connecting link between the dancers. This object contains inside a motion sensor (a Wiimote controller) and is used in specific moments by the dancers as a performative object to manipulate audio."

"With Oui" – May 2015 | B. Iden Payne Theater, UT Austin – Texas: Choreography: Billie Secular, Ladonna Matchett; Sound: Eli Fieldsteel; Live Visuals: Rodrigo Carvalho; Lighting Designer: Ya-Tai Chung; Dancers: Zach Khoo, Kelsey Oliver, Gianina Casale, Nick Kao, D’Lonte Lawson, and Sam O.

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TAGS

2015 • artificial life programme • audio reactive • audiovisual dance performance • audiovisual performance • Billie Secular • Boids • code driven visuals • dance performance • DLonte Lawson • Eli Fieldsteel • flocking algorithmflocking behaviour • Gianina Casale • Kelsey Oliver • Ladonna Matchett • live audio input • motion sensor • movement performance • Nick Kao • performative object • Plethora library • Processing (software) • Rodrigo Carvalho • Sam O • Texas • VDMX • Wiimote controller • With Oui (2015) • Ya-Tai Chung • Zach Khoo

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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TAGS

2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
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