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Which clippings match 'Political Action' keyword pg.1 of 1
17 APRIL 2015

Tactical Media Files: a living archive of social-political action

"Tactical Media emerged when the modest goals of media artists and media activists were transformed into a movement that challenged everyone to produce their own media in support of their own political struggles. This "new media" activism was based on the insight that the long-held distinction between the 'street' (reality) and the 'media' (representation) could no longer be upheld. On the contrary, the media had come to infuse all of society.

To challenge dominant (strategic) structures in society, it was necessary develop new (tactical) means of producing and distributing media. Not a specialised task separate from the social movements, but a key activity around which social movements could coalesce. And of equal importance, the media environment characterised by a broadcast logic of geography was being supplemented with an environment characterised by a many-to-many logic of access.

Though much has changed these insights remain as valid today as they did in the early 1990s."

(Eric Kluitenberg and David Garcia)

Fig.1 Image from: Critical Art Ensemble, Digital Resistance: Explorations in Tactical Media, 2001. http://critical-art.net/books/digital

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TAGS

1990sagency of access and engagementamateur cultural productionAmsterdamartist collectivebig media • broadcast logic • broadcast mediacollective actioncritical artcritical engagementcritical perspectivescritical practices • David Garcia • digital resistance • Eric Kluitenberg • hegemonic discourse • International Institute for Social History in Amsterdam • living archive • living practice • many-to-many • media activism • media archive • media environment • media representation • multimedia organisation • new media activism • new tactical means • participative mediapolitical action • political struggles • politics of resistance • power and agency • producing and distributing media • renewal and re-invention • social historysocial movementstactical engagementtactical media • Tactical Media Files • television programming

CONTRIBUTOR

Simon Perkins
02 NOVEMBER 2014

Exhibition about the use of self-education as an emancipation tactic

Exhibition: "Really Useful Knowledge", 29 October 2014 – 9 February 2015 / Sabatini Building, Floor 1, Museo Reina Sofía, Madrid.

"The notion of 'really useful knowledge' emerged at the beginning of the 19th century alongside the workers' awareness of the need for self–education. In the 1820s and 1830s, working class organisations in the UK introduced this phrase to describe a body of knowledge that encompassed various 'unpractical' disciplines such as politics, economy and philosophy, as opposed to the 'useful knowledge' proclaimed by business owners who had previously begun to invest more heavily in their companies' progress through financing workers' education in 'applicable' disciplines like engineering, physics, chemistry and mathematics. In this reference to the long–forgotten class struggles of early capitalism, the title of the exhibition suggests an inquiry into 'really useful knowledge' from a contemporary perspective.

The exhibition endeavours to position the notion of critical pedagogy as a crucial element in collective struggles, and explore the tension between individual and social emancipation through education with examples that are both historical and current, and their relation to organisational forms capable of leading unified resistance to the reproduction of capital. In doing so, the exhibition highlights the collective utilization of public resources, action and experiments, either forgotten or under threat of eradication, taking the museum as a pedagogical site devoted to the analysis of artistic forms interconnected with actual or desired social relations."

(Museo Nacional Centro de Arte Reina Sofía)

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TAGS

19th century2014alternative educational models • authorised discourse • body of knowledgecapitalist structurescapitalist values • class struggles • collective action • collective struggles • critical pedagogy • early 19th century • early capitalism • early modern periodeducation and employmenteducation system • emancipation through education • everyday understanding • exhibition • folk knowledge • hegemonic discoursehegemony • historical models • inculcation of capitalist values • inculcation of values through education • individual emancipation • industrial educationindustrial model of educationknowledge is powerMadridMuseo Nacional Centro de Arte Reina Sofia • organisational forms • political actionpower and agencyproper • really useful knowledge • reproduction of capitalreproduction of social relations of production • self-education • social emancipation • social hierarchiessocial historytactical behaviour • unified resistance • unpractical disciplines • useful knowledge • workers education • working class • working class organisations

CONTRIBUTOR

Simon Perkins
14 FEBRUARY 2005

Escape From Woomera: Videogame Social Commentary

"A online game, being developed by an Australian collective of games developers, artists and activists. The game is designed as a direct critique of Australia's inhumane and barbaric detention centres which imprison asylum-seekers, while their applications for asylum are being processed. Many our imprisoned in Detention centres for many years. Many have died while being imprisoned.

Background - If you thought escaping from Castle Wolfenstein was hard, try Woomera Immigration Reception and Processing Centre in South Australia.

With a first person, 3D adventure game we invite gamers to assume the character of, and 'live' through the experiences of a modern day refugee.

The effective media lock-out from immigration detention centres has meant that the whole truth about what goes on behind the razor-wire at Woomera, Baxter, Port Hedland, Maribyrnong and Villawood remains largely a mystery to the Australian public. We want to challenge this by offering the world a glimpse - more than that even: an interactive, immersive experience - of life within the most secretive and controversial places on the Australian political and geographical landscape.

In this way, Escape From Woomera will be an engine for mobilising experiences and situations otherwise inaccessible to an nation of disempowered onlookers. It will provide both a portal and a toolkit for reworking and engaging with what is otherwise an entirely mediated current affair.

The videogame is the most rapidly evolving, exciting, subversive and feared cultural medium in the world today. It's akin to graffiti on the cultural landscape. As such it is ripe for an injection of interesting and progressive ideas that can effect social change. We are a team of game developers, digital artists and media professionals, committed to the videogame medium - not merely as a vehicle for conceptual new media art or profit-driven entertainment - but as a free, independent art form in its own right. The creation of Escape From Woomera is part of a larger goal: the rise of a counter-culture of developers and gamers who create and engage with game art outside the mainstream corporate industry."

(Honor Harger)

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TAGS

2003 • 3D adventure game • Adelaide Immigration Transit Accommodation • adventure game • Ashmore Reef • asylum seeker • asylum seekersAustraliabarbaric practices • Baxter Immigration Reception and Processing Centre • Brisbane Immigration Transit Accommodation • Castle Wolfenstein • Christmas Island Immigration Reception and Processing Centre • citizenshipcivil liberties • Cocos Island Contingency Reception Centre • controlcontroversial practicescritical positioncritiquecritique of ideologycritique of power • Curtin Immigration Reception and Processing Centre • Darwin Alternative Places of Detention • detainee • detention centre • detention centres • escape • Escape from Woomera (2003) • first-person point-and-click game • game mod • game prototype • gameplaygovernment policyHalf-Life (video game)Honor Harger • human rights abuses • immigration control • inhumane treatment • interactive immersive experience • Inverbrackie Alternative Places of Detention • Iranian • Leonora Alternative Place of Detention • Manus Island Regional Processing Centre • Maribyrnong Immigration Detention Centre • media blackout • mediated current affair • Melbourne Immigration Transit Accommodation • Mustafa (character) • Nauru Detention Centre • Northern Immigration Detention Centre • online game • Perth Immigration Detention Centre • Perth Immigration Residential Housing • playable prototype • point and click adventure video game • point-and-click adventure game • political action • Port Augusta Immigration Residential Housing • Port Hedland Immigration Reception and Processing Centre • prisonprisonerpublic accountability • razor-wire • realistic depiction • refugee • request for asylum • Scherger Immigration Detention Centre • South Australia • Sydney Immigration Residential Housing • unethical behaviour • unfinished prototype • vaporwarevideo game • Villawood Immigration Detention Centre • Wickham Point Immigration Detention Centre • Woomera • Woomera Immigration Reception and Processing Centre • Yongah Hill (Northam) Immigration Detention Centre
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