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Which clippings match 'Public Space Use' keyword pg.1 of 1
07 DECEMBER 2014

ActiWait: gamifying a pedestrian crossing with interactive pong game

ActiWait "makes waiting at the crosswalk for the signal to change more fun. The game is played while the light is red for the waiting pedestrians: a touch screen is mounted on two signal posts opposite one another. It is operated with your finger. Modeled after 'Pong', the computer game that has long since become a classic, there are two bars on the display, with which–moved with your finger –a ball can be batted back and forth. You get a point for every time your opponent misses the ball. In other words, this is a classic game with a new look and, perhaps most surprising, in a very different environment. Another charming part of the game: the opponents meet completely spontaneously and randomly, without knowing each other.

The idea for the project was first visualized in 2012 in a short video clip, in which the situation was simulated to look very life–like. In actual fact, the video presentation was a perfectly crafted synthesis of animation and real images. The simulation was developed on the computer and projected onto the traffic–signal buttons filmed with a green screen."

(HAWK Press Office)

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TAGS

2012 • ActiWait • Christiane Dienel • computer gamecrosswalkdesign prototypedesign student projectdesigning experiencesgamificationGermany • HAWK Hildesheim • HAWK Hochschule fur angewandte Wissenschaft und Kunst • Hildesheim • Holger Michel • Ingo Meyer • interaction designMasters studentspedestrian crossingplayPongproduct designpublic spacepublic space use • Stefan Woelwer • StreetPong (prototype) • traffic intersectiontraffic light • traffic light button • traffic signal • University of Applied Sciences and Arts • urban infrastructure • urban interaction • user interactions • wireless connection

CONTRIBUTOR

Simon Perkins
11 MARCH 2011

Space Syntax: quantitative analysis of relationships between spatial layout and social, economic and environmental phenomena

"The Space Syntax approach is both an architectural theory and a software–based toolkit for the planning, design and management of the built environment. The approach investigates relationships between spatial layout and a range of social, economic and environmental phenomena including patterns of movement, public space use, land use and crime distribution. Space Syntax theory and technology was pioneered in the 1970s by Prof Bill Hillier and colleagues at University College London.

Built on quantitative analysis and geospatial computer technology, the Space Syntax approach provides a set of evidence–based techniques for the analysis of spatial configurations of all kinds, especially where spatial configuration seems to be a significant aspect of human affairs, as it is in buildings and urban areas. Applied in both academic research and practice, Space Syntax theory and technology treats cities and buildings 'space first', that is as the network of spaces that people use and move through."

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TAGS

architectural practice • architectural theory • architectural wayfinding • Bill Hillier • built environment • crime distribution • economic phenomena • environment design • environmental phenomena • evidence-based techniques • geospatial computer technology • human affairs • James Gibson • network of spaces • patterns of movement • phenomenal space • public spacepublic space usequantitative analysissocial phenomena • software-based toolkit • space first • space syntaxspatial configuration • spatial configurations • spatial layout • University College London • urban areas • urban planningwayfinding systems

CONTRIBUTOR

Simon Perkins
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