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31 OCTOBER 2014

Water Light Graffiti by Antonin Fourneau

"Antonin Fourneau's artist residency in the Digitalarti Artlab resulted in the Water Light Graffiti project: an LED wall that reacts to contact with water. After several months of tests, prototypes and material improvements, the project finally saw the light for a few days in a public space in Poitiers, France (end of July 2012)."

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TAGS

2012 • Antonin Fourneau • Clement Ducerf • Collectif Painthouse • digital arts • Digitalarti Artlab • DigitalartiTV • France • Guillaume Stagnaro • interactive visualisation • Jason Cook • Jordan McRae • LED walllight artlight installationlight sculpturelow-definition screen • Poitiers • reactive graphics • reacts to water • responsive light installationspray paintingvirtual graffitivisualswater • Water Light Graffiti • Water Light Graffiti (project) • water-reactive

CONTRIBUTOR

David O'donnell
30 OCTOBER 2013

Dark Places: arts research exploring UK techno-scientific and industrial / military infrastructure

"Dark Places is part of the Overt Research Project, run by Office of Experiments.

This work was first shown publicly at the exhibition 'Dark Places' curated by Office of Experiments with John Hansard Gallery, Arts Catalyst and SCAN [http://www.scansite.org] in 2009–10. This site was publicly launched on 13th December 2010.

In developing the work for this exhibition, we imagined the construction of an alternative and experimental knowledge source that in turn maps all other sites of knowledge, as they exist in the UK Landscape. A 'Field Guide to Dark Places' is the first of these experimental resources, and aims to draw on and develop responses to the vast infrastructure of the techno–scientific and industrial / military complex, probing aesthetic, political and philosophical questions around spaces that are inaccessible or in some cases secret. (for reasons varying from simple understanding to physical and security issues – the performance as the writer Foucault would state of 'heterotopias').

Overall, the Overt Research Project is vast and so our aim was initially to start with an experience of physical sites within reach of John Hansard Gallery. Our research of these sites has led us to create experimental methods which in turn led to a number of installations, that can be seen by going to the John Hansard Gallery entry on this site (Southampton).

Whilst our own researchers, specifically Neal White and Steve Rowell, largely conducted research for the Dark Places Field Guide, our aim now is to extend the scale of this work by opening up this resource to enthusiasts, amateur scientists and urban explorers. If you would like to take part, we ask that you attend a physical event, as critical to our work is the link between the imaginary and the real – often confounded by pure virtual experience. We have run a number of events at which you can register to become an official Overt Researcher. These have most frequently included 'Critical Excursions'."

(Office of Experiments)

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TAGS

2009 • aesthetic questions • alternative knowledge • amateur science • art exhibitionart installationart work • critical excursions • dark places • Dark Places (exhibition) • dark tourism • digital artsenthusiastsexperience projectexperimental knowledge • experimental research methods • experimental resource • field guide • Field Guide to Dark Places (resource) • heterotopiahuman experienceimaginary spaces • inaccessible spaces • industrial archaeology • interdisciplinary arts • John Hansard Gallery • landscapemapsMichel Foucaultmilitary complexmilitary hardwaremilitary historymilitary-industrial complexnational securityNeal White • Office of Experiments • Overt Research Project (ORP) • philosophical questionsphysical event • physical site • political questions • SCAN (agency) • secret town • security issues • sites of knowledge • South of EnglandSouthampton • Steve Rowell • techno-scientific • technoscience • The Arts Catalyst • UKurban explorerurban geographyvirtual experience

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2012

Explore Nottingham through the Sillitoe Mobile Trail iPhone 5 App

"The Alan Sillitoe Memorial Committee are launching a Mobile Trail App and Handbook–(a book with a digital heart) at Nottingham Contemporary on Saturday 27th October [2012]. ...

The mobile trail features the work of leading contemporary writers revisiting the themes and spaces of Sillitoe's Nottingham and is the culmination of our work with The Space – the experimental digital arts platform commissioned by Arts Council England in association with the BBC."

(2012 Sillitoe Trail)

Fig.1 "Sillitoe Trail Nottingham: Al Needham – Life through 21 Pubs", Published on 13 Jul 2012 by thinkamigo.

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TAGS

19582012 • Al Needham • Alan Sillitoe • Ann Featherstone • appArts Council Englandaudible informationaudioaudio guideaudio storiesBBC • Billy Ivory • British Pub • contemporary writers • David Sillitoe • Derrick Buttress • digital arts • experimental digital arts platform • Frank Abbott • Goose Fair • iPhone • iPhone 5 • iPhone app • James Walker • kitchen sink realism • LeftLion Magazine • locations • Michael Eaton • mobile trail • mobile trail app • navigate • Neil Fulwood • NottinghamNottingham Contemporary • Old Market Square • Paul Fillingham • Pete Davis • pub • Raleigh Bicycle Company • Raleigh factory • River Trent • Saturday Night and Sunday Morning • Sillitoe Trail • spaceThe Space (service) • The White Horse • Thinkamigo • UKvirtual heritagevirtual tourwayfinding

CONTRIBUTOR

Simon Perkins
15 MAY 2011

Multimedia's peculiar nature challenges traditional categories; this in itself is an aspect of its radical character

"In the wake of post–modernist practice, computer–based media has resisted definition –– and for good reason: definitions are confining. They reduce the range of potential in the object defined by drawing attention away from what lies outside the wall of definition. This is a particular concern with new media, because one of its attractions is its fluid, multifarious character, its permeable walls. Digital media's peculiar nature challenges traditional categories; this in itself is an aspect of its radical character. But there is value in proposing and discussing alternative definitions of digital media –– even if these definitions are contingent, bracketed by circumstances. In fact, it may be best to regard them as contingent, because our experience with digital media is so fresh, and where it leads so unclear. The definitions of today will inevitably be replaced tomorrow, as new applications for digital media emerge over time. Definitions are meant to establish a shared vocabulary that can focus argument –– and often, covertly, to achieve a politically motivated purpose. The purpose of our project is overt: If, as Marshall McLuhan suggests, we literally construct the world we inhabit through the design and deployment of our media technologies –– because they enable certain behaviors while discouraging others –– then the social and political ramifications of how we define and address the emerging digital media are undeniable. By identifying a subject's key characteristics, we begin to say what it is and what it is not. For digital media this is particularly critical; if the digital arts community does not lead the discussion about how to define digital multimedia, and the types of behaviors it should or shouldn't encourage, other interests, like governments and corporations, will force a definition upon us."

(Ken Jordan, 2002)

Fig.1 'The Apple–1 Computer customised with an after–market wooden enclosure with carved name and keyboard'

2). Ken Jordan (2002). 'Defining Multimedia'

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2002 • alternative definitions • Apple • bracketed by circumstances • categorisationcomputer-based mediacontingentcultural technologydefinitionsdesigndigital arts • digital arts community • digital mediadigital multimedia • emergence • emerging digital mediaenabling behaviours • fluidity • hybrid form • Ken Jordan • Marshall McLuhanmedia technologiesmedium • multi-media • multifarious character • multimediamutable • Nettime • new digital media applications • new media • permeable • post-modernist practice • Postmodern • radical character • Randall Packer • reductionism • shared vocabulary

CONTRIBUTOR

Simon Perkins
09 JULY 2010

Tagtool: a collaborative performative visual drawing tool

"The Tagtool is a performative visual instrument used on stage and on the street. It serves as a VJ tool, a creative video game, or an intuitive way of creating animation.

The system is operated collaboratively by an artist drawing the pictures and an animator adding movement to the artwork with a gamepad. The design achieves virtually unlimited artistic complexity with a simple set of controls, which can be mastered even by children.

The project is coordinated by OMA International. Our approach is that all knowledge acquired within the Tagtool project should be shared. We are inspired by the open source movement and believe that it is also relevant for the digital arts."

(OMA International, Austria)

Fig.1 Hagleitner, Krenn, Kermer, Rieger, 2008. 'Tagtool' (short video documentary).

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animationaudienceAustriacollaborationdigital artsdrawingevent • gamepad • illustrationmovement • OMA International • open sourceperformanceperformativepublic spacespectaclestagetagging • Tagtool • Tagtooling • toolvideo gamevirtual graffitivisual artist • visual instrument • visualisationVJ

CONTRIBUTOR

Simon Perkins
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