"Melvyn Bragg considers how technology and increasing access to education made possible the rise of a true mass culture in the twentieth century. He examines how the rise of cinema and photography opened the cultural realms to millions, and how our understanding of what culture is, and what it's for, was transformed by the work of scholars such as Richard Hoggart and Raymond Williams."
(Melvyn Bragg, 2013)
"The Value of Culture: Two Cultures", Radio broadcast, Episode 4 of 5, Duration: 42 minutes, First broadcast: Thursday 03 January 2013, Presenter/Melvyn Bragg, Producer/Thomas Morris for the BBC Radio 4, UK.
"Born July 2011, Slacktory is a comedic blog about the pop culture of the internet. Editor Nick Douglas, sous-editor Henry Birdseye and a team of talented freelance contributors analyze, abuse and satirize the rest of the net.
Slacktory is a part of My Damn Channel and the My Damn Channel Blog Network."
(Nick Douglas)
[UK designer Olly Moss revises classic film posters.]
"This alternative art movement found its most congealing participant in one of America's most opprobrious and maligned underground artists, the painter, Robert Williams. It was this artist to brought the term 'lowbrow' into the fine arts lexicon, with his ground breaking book of 1979, The Lowbrow Art of Robert Williams. It was from this point, that the seminal elements of West Coast Outlaw culture slowly started to aggregate."
(Robert Williams)
"Duke Nukem Forever was announced in 1997, after its predecessor, Duke Nukem 3D, had rocked the PC market with a hero who liked kicking ass, hanging out with strippers, and murdering alien police officers that were, literally, pigs. It was inappropriate, raunchy, and amazing.
It was also one of the games that gave 3D Realms the success that brought its destruction. Duke Nukem Forever began life as a completely self-funded game; its developer wanted nothing less than perfection, and would chase every update in technology in order to deliver it. The game saw monumental delays, suffered the slings and arrows of a gaming world that was first angry and then tolerant of its favorite whipping boy, had its home taken away, and has since risen from the dead.
Is the public still interested in Duke Nukem? Hell yes it is. This is the story of the gaming industry's favorite joke, and how Duke may finally have the last laugh."
(Ben Kuchera, 7 September 2010)
Fig.1 'Duke Nukem Forever | History of a Legend Episode 1', 2011
Fig.2 trailer from Electronic Entertainment Expo, 1998
Fig.3 video capture of 1991 side-scrolling 'Duke Nukum' version