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Which clippings match 'Interactive Light Field' keyword pg.1 of 1
11 FEBRUARY 2015

Squidsoup's Submergence light installation at Mexico Visual Art Week

"'Submergence', work by the Squidsoup collective, will be the only indoor piece in all of the [Mexico City] 2015 VAW festival, envisioned for a closed space. Like the name of the piece suggests, 'Submergence' proposes the audience to be immersed, inviting to stroll through it, which in an interactive process produces changes in the intensity of the lights, colors and sound expressions. With a narrative path composed of 4 parts of approximately 5 minutes each, an abstract story slowly takes shape with great poetic weight and added to the mutations that the audience contributes with their movements. The transition through subtle atmospheres introduces us to a magical and unreal world. Beyond the multiple meanings the spectator can perceive in free interaction with 'Submergence', the experience is key in itself, the possibilities this piece offers to perceive and enjoy all the senses at once."

(Museo Jumex)




2015 • 3D pixel matrix • abstract story • abstract virtual environment • art exhibitionartist collectiveartworkatmospheric • atmospheric effects • closed space • floating in spaceimmersive experienceimmersive worksinteractive artworkinteractive light fieldLED lightingLiam Birtleslight art • light art festival • light fieldlight installationlight sculptureMexico City • Museo Jumex • Ocean of Light (artwork) • otherworldlinesspixel matrixpoints of lightpresenceresponsive light installationresponsive sound installation • spatialised pixels • Squidsoup (collective) • Submergence (2015) • VAW festival • Visual Art Week 2015 • Visual Art Week MX • visual spectacle


Simon Perkins
19 JUNE 2014

How do we create things together in a shared environment?

"When critical thinking is at its strongest, it often comes from exactly the sort of fluidity of practice that does run through Digital Revolution. The London–based architect and artist Usman Haque has been creating innovative software products alongside interactive artworks for more than 15 years. In 2007, he founded Pachube, a global data–sharing network that anticipated by years the current buzz around big data and the internet of things. In 2011, Pachube enabled hundreds of Japanese civilians to quickly and easily share weather and radiation data in the aftermath of the Fukushima disaster, boosting monitoring and relief efforts. Haque's Umbrellium team has produced a new artwork for Digital Revolution, which takes up the entirety of The Pit, the Barbican's subterranean theatre space. Called Assemblance, the piece allows about 25 people at a time to physically shape beams of light with their hands, pushing and pulling them around the space–while also bumping into and potentially messing up the shapes created by other people.

Haque calls it 'a virtual reality', but not in the sense of a purely digital realm: 'It's there, it's responding to you, you can see it, but as you try and approach it you can't actually feel it. For me, the idea is to question this distinction between the physical and the virtual.' The process is akin to building a sandcastle on the beach, where you are building a structure that anyone else, or the elements, can destroy in a moment.

Assemblance attempts to answer the question: 'How do we create things together in a shared environment, where we can't always trust each other, but we need to act together regardless?' This, indeed, is the situation we find ourselves in now. In the modern digital world, the question of participation is crucial as our various networks–social, media, national–require us to constantly mediate between acting as individuals and acting as a group. For Haque, the digital has given us 'the capacity to have an effect on the other side of the world almost instantaneously', from news events and economic flows to disaster response and warfare. 'We can do things to other people in distant lands, and so the question of our responsibility, and our culpability, is thrown up in ways that it hasn't been before. On the other hand, we now have the capacity to connect with each other, and develop new ways to work together, rather than against each other.'

Assemblance asks the audience to see itself as part of a networked whole, where actions have consequences. It also points towards the fact that 'the digital' is not a medium, but a context, in which new social, political and artistic forms arise. After 50 years, at least, of digital practice, institutions are still trying to work out its relevance, and how to display and communicate it–a marker, perhaps, that it is indeed a form of art."

(James Bridle, 18 June 2014, The Guardian)

Fig.1 Assemblance, a 3D interactive light field by Usman Haque and Dot Samsen from Umbrellium. Photograph: Umbrellium.



2014 • act together • acting as a group • actions have consequencesartwork • Assemblance (artwork) • Barbican Centre • beam of light • big data • capacity to connect • collaborative action • collective culpability • collective responsibility • creating things together • data sharing • data-sharing network • digital artdigital art exhibitiondigital art form • digital context • digital practicedigital revolutionDigital Revolution (2014) • Dot Samsen • economic flowsflowsFukushimaGoogle DevArtimmersive experienceimmersive worksindividual and collective activities • innovative software • interactive artworks • interactive light fieldinternet of thingslightlight artlight installationlight sculpturemediated interactionmediated reality • modern digital world • new ways of working together • Pachube • part of a networked whole • participationphysical and digital interactionPongresponsive light installation • sandcastle • shared environment • trustUmbrellium • Usman Haque


Simon Perkins

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