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Which clippings match 'Paucity' keyword pg.1 of 1
28 DECEMBER 2013

Connectivist Learning Theory

"A central tenet of most learning theories is that learning occurs inside a person. Even social constructivist views, which hold that learning is a socially enacted process, promotes the principality of the individual (and her/his physical presence–i.e. brain–based) in learning. These theories do not address learning that occurs outside of people (i.e. learning that is stored and manipulated by technology)... In a networked world, the very manner of information that we acquire is worth exploring. The need to evaluate the worthiness of learning something is a meta–skill that is applied before learning itself begins. When knowledge is subject to paucity, the process of assessing worthiness is assumed to be intrinsic to learning. When knowledge is abundant, the rapid evaluation of knowledge is important. The ability to synthesize and recognize connections and patterns is a valuable skill. Including technology and connection making as learning activities begins to move learning theories into a digital age. We can no longer personally experience and acquire learning that we need to act. We derive our competence from forming connections. Karen Stephenson states: 'Experience has long been considered the best teacher of knowledge. Since we cannot experience everything, other people's experiences, and hence other people, become the surrogate for knowledge. 'I store my knowledge in my friends' is an axiom for collecting knowledge through collecting people.

Connectivism is the integration of principles explored by chaos, network, and complexity and self–organization theories"

(George Siemens, P2P Foundation)

TAGS

accepted knowledge • Albert Bandura • Albert-Laszlo Barabasi • Andrew Clark • Brent Davis • Chris Jones • collective knowledge • complexity of views • connection forming • connections and patterns • connectivism • conventional wisdom • Dave Cormier • David Rumelhart • David Wileydigital age • embodied cognition • Ernst von GlasersfeldEtienne Wengerevaluate and select • evaluate worthiness • evaluation skills • Gavriel Salomon • George Siemens • heedful interrelating • I store my knowledge with my friendsindividualismisolated individualJames Gibson • James McClelland • Jean Lave • Jerome Bruner • Karen Stephenson • Karl Weick • know-how • know-what • know-who • knowledge collectionknowledge commons • knowledge evaluation • knowledge synthesis • learning is socially enactedlearning theoryLev VygotskyLudwig Wittgenstein • Mark Mason • Marshall McLuhan • Martin de Laat • Marvin Minsky • meta-analysismetacognition • Michael Spivey • Neil Postmannetwork societynetworked world • networks are everywhere • P2P Foundation • patterns of connections • patterns of knowledgepaucity • Paul Churchland • recognition rules • Ronald Barnett • Roy Pea • self-organisation theories • self-organising systemsensemaking • Seymour Papert • shared knowledge • shared learning interests • situated learning • social cognitive theory • social construction of knowledge • social learning theory • social-constructivist approach • Starr-Roxanne Hiltz • systems thinkingwicked problems

CONTRIBUTOR

Simon Perkins
12 JANUARY 2010

In the digital world, there is suffusion: anything can be duplicated almost endlessly at negligible cost

"Take the idea of scarcity. In the real world, there isn't enough of everything to go round and people suffer as a result. In the digital world, there is suffusion: anything can be duplicated almost endlessly at negligible cost. We are free to indulge ourselves to the utmost degree. Except, it turns out, people are rather attached to scarcity–and to difficulty, and to hard work, and to all those things that the narcissistic digital realm allegedly teaches us to avoid. We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co–ordinated effort."

(Tom Chatfield, 10 January 2010, The Observer)

Fig.1 Sid Laverents 'Multiple Sidosis' [multi–track techniques used to produce vision of a virtual one–man–band].

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TAGS

abundanceapplication of designchildrencommoditycopydigital culturedigital worldduplicationeducationengagementgameshomogenizationinformationintegrationinteractionmarket commoditymulti-track • Multiple Sidosis • narcissismparticipationpaucityrewardscarcity • Sid Laverents • suffusionvirtual worlds • YouGov

CONTRIBUTOR

Simon Perkins
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