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Which clippings match 'Polaroid' keyword pg.1 of 2
21 SEPTEMBER 2015

Life Is Strange: episodic video games prove as addictive as episodic television

"In another important respect, however, Life Is Strange is quite on-trend: it's being released episodically, every six weeks, in two- to three-hour instalments. The premiere episode arrived on 30 January; episode two followed at the end of March, and the next is set for May.

Dividing a title into chapters and publishing them in succession has become something of a phenomenon in the gaming industry in recent years. It started as a low-risk alternative to the usual blockbuster release strategy – and of late has begun to yield many games that, like Life Is Strange, might never have been green-lit under the traditional system.

Simon Parkin, a freelance writer on games for the New Yorker magazine, believes the popularity of the episodic approach has been 'facilitated by the rise of digital distribution methods', which have made it 'much easier and cheaper to release any number of titles'. Instead of pressing and shipping costly discs to brick-and-mortar stores, publishers can now upload a title to online marketplaces like Steam and Sony's Playstation Store, where players can download them instantly.

That ease of digital access has all but revolutionized the dissemination of games."

(Calum Marsh, 26 April 2015)

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2015 • adolescent female • awkward adolescence • branching options • butterfly effect • choices • digital distributiondistribution models • Dontnod Entertainment • episodic format • episodic interactive drama • episodic structurefemale protagonistgirl • graphic adventure • illustrative style • inner struggle • interactive narrative • Life Is Strange (2015) • Maxine Caulfield • media distribution • memory and identity • memory and nostalgia • Michel Koch • nostalgia • photography student • PolaroidPolaroid camera • Raoul Barbet • reverse timerewind time • Square Enix • third-persontime manipulationtime rewindtime-based game mechanic • travel back in time • video game

CONTRIBUTOR

Simon Perkins
10 APRIL 2014

David Hockney Joiner Photography

"British artist David Hockney talks of his photographic work and its relationship to painting. Beside the pool at his Los Angeles home, he demonstrates the visual and mental processes behind the construction of a 'joiner' photograph, a compilation of colour photographs collaged together to reconstruct as one image, a sequence of simple events. Also shown are images of the paintings Los Angeles has inspired, interlaced with Hockney's commentary on the city's character."

"David Hockney Joiner Photography" London Weekend Television [production company], 1983.

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198335mmBritish artistcamera positioncollaged togethercolour photographs • colour prints • contemplative moments • cubist conceptionscut-upDavid Hockney • Don Featherstone • draughtsman • edited together • English painter • figures in spacefragmentsframed momentsfrozen in the momentfrozen momentin media resITV • joiner photograph • joiner photography • joiners (collage) • juxtaposed imagesjuxtaposition • London Weekend Television • Los Angeles • LWT • Melvyn Braggmultifacetedmultiple viewpoints • Nick Evans • patchworkperceptual organisationphotocollagephotographerpicture fragmentspoint of viewPolaroidpoolscene reconstructionsimultaneity • South Bank Show • stitched imagesstitched togethersuture • The South Bank Show • Trove • videorecording

CONTRIBUTOR

Simon Perkins
25 DECEMBER 2012

Echograph: an interactive animated GIF app for iPad

"A little over a year ago, Kevin Burg and Jamie Beck mashed up fine–art photography with animated GIFs, and the 'cinemagraph' was born. Since then, a cottage app–industry has sprung up around this ingenious digital art form, offering everyday folks easy tools for creating artsy animated GIFs of their own. Now a new iPad–only app called Echograph is targeting professional and 'prosumer' imagemakers who want to get into the cinemagraph–making game.

If apps like Flixel are trying to be the Instagram of animated GIFs, Echograph is more like Photoshop Elements. It's pitched as a creative tool, not a social network or a digital–hipster fad. That's why it's designed for the iPad, which can display higher–resolution imagery and offer users enough screen space to subtly finesse the details of their animated compositions. 'We saw an opportunity to harness Echograph as a more professional medium that takes full advantage of DSLR and higher resolution videography,' Echograph CEO Nick Alt tells Co.Design."

(John Pavlus, Co.Design)

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animated compositions • animated gif • app-industry • artsy • cinemagraph • cinemagraph medium • cinemagraph-making • conversational tool • creative possibilities • creative tool • digital art formdigital photography • display ads • DSLReasy tools • Echograph (app) • fadfile formatFlixel (app)GIFhigh resolution • high-res imagery • imagemakers • immersive editorial content • iPad • iPad-only app • Jamie BeckKevin Burgliving pictureslomographymotion photograph • Nick Alt • partially animated photophotography • Photoshop Elements • Polaroid • popularised • prosumersingle still frame photographstorytelling medium • tactile feedback technology • videography

CONTRIBUTOR

Simon Perkins
09 SEPTEMBER 2011

The Impossible Project Brings Back Polaroid

"In October 2008 The Impossible Project saved the last Polaroid production plant for integral instant film in Enschede (NL) and started to invent and produce totally new instant film materials for traditional Polaroid cameras. In 2010 Impossible saved analog instant photography from extinction by releasing various, brand new and unique instant films."

(The Impossible Project)

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2008analoguebrandcameracamera-making business • chemical solution • chemicals • company • convergencedigital technology • Enschede • enterpriseentrepreneurshipfilmiconicinnovation • insolvent • instant film • instant photographymanufacturingmaterialsNetherlandsnostalgiaobsolescenceold mediaphotographyPolaroidproduct change • product production • radical innovationsolutionSX-70technology • The Impossible Project

CONTRIBUTOR

Simon Perkins
09 MAY 2011

How Unilever, Coke and the Mini car got it so wrong

"Even the biggest businesses can make big mistakes – and when they do, the result can be a commercial calamity. Companies are constantly striving to improve their products and turn a profit. But changing an existing product can go horribly wrong, leaving customers in revolt and companies in crisis. Mishandled marketing and bungling public relations can make the slickest of businesses look incompetent. And the costs both financially and to reputation can be enormous. Persil, Coca–Cola and the British Motor Corporation have provided some of the most extreme examples as Evan Davis has been finding out for a new BBC Two series."

(BBC News, 8 May 2011)

Business Nightmares with Evan Davis – Doomed Designs will be on BBC Two at 20:00 BST on Monday 9 May 2011

Fig.1 '2009 Mini Cooper Turns Fifty and is Younger than Ever', picture 09ELG550925430AC

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195919851990s1994BBC • best-selling • blind taste test • BMC • British Motor Corporation • businesscarcelebrity endorsementCoca-Colacommodity • companies in crisis • customer revolt • customersenterprise • Evan Davis • failure • garmentinnovationJohn Lennon • low price • loyaltymarket dominancemarket leadermarket researchmarketing • Mini (car) • new and improved • New Generation Persil • original formula • original recipe • Pepsi • Pepsi Challenge • Persil • Persil Power • Peter SellersPolaroidpriceProcter and Gambleproductproduct change • product formula • profitpublic relationssoap • soft drink • Spike Milligan • stain • taste (sociology)UKUnilever • washing powder • waste

CONTRIBUTOR

Simon Perkins
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