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Which clippings match 'Virtual Creatures' keyword pg.1 of 1
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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TAGS

2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
15 APRIL 2014

Computer simulated evolution of virtual creatures (1994)

"This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube."

(Karl Sims, Internet Archive)

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TAGS

1994animal locomotion • artificial evolution • artificial life • coded instructions • competing for control • computer animationcomputer graphicscomputer simulation • evolutionary biology • evolutionary changesevolutionary determinismevolutionary theoryflappinggenetic artgenetic evolutiongeometric formsInternet Archive • Karl Sims • life formlocomotionmechanical beingmutation • natural selection • new forms of life • offspring • organismprimitive logicresearch projectSIGGRAPHsimulated environment • successful behaviours • supercomputer • survival of the fittestswimmingsynthetic biologysynthetic-life • variation and selection • virtual creatures • virtual genes • walking

CONTRIBUTOR

Simon Perkins
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