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Which clippings match 'Simulated Environment' keyword pg.1 of 1
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)

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TAGS

1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

Oasis: a virtual pond of synthetic life forms

"A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro–world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.

A real–time computer vision engine has been developed to interpret the physical status of diverse materials of the installation. The program populates creatures with various characteristics and controls their behaviors in real–time. A swarm intelligence has been implemented to simulate the flocking behaviors of the creatures and their life–like motions.

The Oasis is not a device invented for people to 'use'. It's a playful space where people feel nature, find life forms, interact with and create virtual worlds. It elicits peoples' basic instincts to touch natural materials."

(Yunsil Heo and Hyunwoo Bang)

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TAGS

2008automata • black sand • computer vision • create virtual worlds • creaturesfish pondflocking algorithmflocking behaviour • Hyunwoo Bang • life forms • micro-world • natural materials • Oasis (2008) • OpenGLorganismplayful space • pond • poolProcessing (software)simulated environment • spatial boundaries • surfaceswarm behaviour • swarm intelligence • swarmingswimming • synthetic life forms • synthetic-lifetangible interfacetangible interfaces • tangible visual interface • touchvirtual creatures • Yunsil Heo

CONTRIBUTOR

Anna Troisi
15 APRIL 2014

Computer simulated evolution of virtual creatures (1994)

"This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube."

(Karl Sims, Internet Archive)

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1994animal locomotion • artificial evolution • artificial life • coded instructions • competing for control • computer animationcomputer graphicscomputer simulation • evolutionary biology • evolutionary changesevolutionary determinismevolutionary theoryflappinggenetic artgenetic evolutiongeometric formsInternet Archive • Karl Sims • life formlocomotionmechanical beingmutation • natural selection • new forms of life • offspring • organismprimitive logicresearch projectSIGGRAPHsimulated environment • successful behaviours • supercomputer • survival of the fittestswimmingsynthetic biologysynthetic-life • variation and selection • virtual creatures • virtual genes • walking

CONTRIBUTOR

Simon Perkins
10 FEBRUARY 2013

Panasonic's Life Wall: a vision for the future

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TAGS

2008 • acoustic field • audiovisual life • CEATEC JAPAN 2008 • comfortable space • convergence • digital information mirror • dining mode • dining roomdisplay technologydisplay walldomestic futuresenvisioning • flat panel display (FPD) • flat-screen display • flat-screen television • floor-to-ceiling • future forecastingfuture of place • home appliance • home network • hybrid spaceshypermediacyinteractive screenlarge scale installation • large-screen TV • lifestyleliving roomPanasonic Life Wall • picture window • product concept • proof of concept • real and virtual environments • relaxing tone • simulated environmentsurroundingstechnology futurestelevision screen • theatre mode • virtual and real • virtual interior design • wall-sized screen

CONTRIBUTOR

Simon Perkins
29 OCTOBER 2012

Virtual Warrane: An Aboriginal contribution to the vision

"Aboriginal multimedia expert Brett Leavy is exhibiting realistic simulations of Sydney Cove and Circular Quay before the arrival of colonial settlers in the late 18th century.

Using Unity (beta) game engine software, he and a team of modellers, photographers and sound artists have set up at Sydney's colonial-era Customs House a wall of media screens and a video gaming room to educate visitors about the early vegetation, wildlife, fishing and culture of the original residents of what is now the Sydney business district. (Ghostly wireframes of some of the current CBD towers, and the Sydney Opera House, can be navigated as an overlay to the underlying environmental simulation.)"

(Davina Jackson, 8 August 2012, Virtual ANZ)

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CONTRIBUTOR

Simon Perkins
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