"By 2020, the Fourth Industrial Revolution will have brought us advanced robotics and autonomous transport, artificial intelligence and machine learning, advanced materials, biotechnology and genomics.
These developments will transform the way we live, and the way we work. Some jobs will disappear, others will grow and jobs that don't even exist today will become commonplace. What is certain is that the future workforce will need to align its skillset to keep pace.
A new Forum report, The Future of Jobs, looks at the employment, skills and workforce strategy for the future."
(Alex Gray, 19 January 2016, World Economic Forum)
"The resource covers basic logic and faulty arguments, developing student's critical thinking skills. Suitable for year 8–10, focused on science issues, the module can be adapted to suit classroom plans."
"TechNyou was established to meet a growing community need for balanced and factual information on emerging technologies. We are funded by the Australian Government Department of Industry, Innovation, Science, Research and Tertiary Education (DIISRTE). We operate in partnership with the University of Melbourne, where our office is based."
"This is a website that aims to provoke your thoughts not only about these important issues, but many other pertinent topics relevant to modern society, industrial civilisation and globalised dominant culture.
There's already a lot of information on the Internet, so our goal is to cut through the noise and garbage, to present credible information in a clear way, so it's accessible, useful and easily digested. This still may not be an easy undertaking though, and we can understand that – especially considering the complexity and interconnectedness of the topics, as well as the crossing over of sources; but also for the fact that the information here can be incomplete, sometimes contradictory or even controversial. But this is the point. It's all part of what we're trying to do: provoke critical thinking, questioning... and doing.
We've fundamentally built this resource to inform and inspire action – and no, we're not talking about clicking the stupid 'Like' button on Facebook, signing online petitions or letter writing – we mean informing and inspiring real–world action; taking this information away from the computer to rejuvenate the strong networks with the people around you in the real world, to discuss, plan, act. This is not a symbolic action or clicktivism website, it's a resource to inform, inspire and provoke.
We aim to generate a multitude of responses, reactions and methods to the work we're doing, because that's what is needed to solve the plethora of puzzles and problems addressed in the information we publish. Some of these puzzles are big, some are small, but everywhere you look, there's good work to be done."
"There is a growing interest in the role that design can play in catalysing, harnessing, spreading and scaling social innovation around the world. This is expressed in two key ways:
> by a growing number of professional designers and design disciplines applying their skills to addressing social issues; and
> by the adoption of design tools, techniques and methods by a growing number of other disciplines focused on developing social innovation.
Perhaps the most recognisable facet of this interest has been the rise of 'design thinking' not only in business, but increasingly in public service and policy fields. Fuelled by design agencies such as IDEO in the US, non–profit bodies such as the Design Council in the UK, and education institutions such as Stanford's 'd.school', design thinking has begun to be recognised as a key ingredient underpinning innovation (whether that be social innovation or not). Indeed, according to Sir George Cox, past chairman of the Design Council, design is what bridges creativity (the generation of new ideas) and innovation (the successful implementation of new ideas). In other words, design could be described as:
'the human power to conceive, plan, and realize products that serve human beings in the accomplishment of any individual or collective purpose' (Richard Buchanan, 2001)."
(Ingrid Burkett, Knowledge Connect)
Fig.1 AT.AW [http://www.at–aw.com]
"When you think of design thinking, think of innovative outcomes – like the iPod, or that perfect peeler that both cuts well and has an amazing grip, or the Aravind Eye Care system that allows for thousands of underresourced families in India to address cataract issues.
Pioneers of design thinking called it the process of 'a practical, creative resolution of problems or issues that looks for an improved future result' (Simon, 1969). Recently, educational researchers have been asking what happens when educators integrate the process of design thinking into the classroom. Their findings include numerous examples of enhanced student learning."
(Mount Vernon Institute for Innovation, Mount Vernon Presbyterian School, Atlanta)