"Open Culture brings together high-quality cultural & educational media for the worldwide lifelong learning community. Web 2.0 has given us great amounts of intelligent audio and video. It's all free. It's all enriching. But it's also scattered across the web, and not easy to find. Our whole mission is to centralize this content, curate it, and give you access to this high quality content whenever and wherever you want it. Free audio books, free online courses, free movies, free language lessons, free ebooks and other enriching content - it's all here. Open Culture was founded in 2006."
(Dan Colman et al.)
Fig.1 Jim Henson’s 1963 Robot Film Uncovered by AT&T.
"The project 'Virtual Circuit' contains a crowing collection of important avant-garde cinema, audio, lecture and science related to human creativity. Please notice it's a strictly noncommercial project with the goal to show old and new innovations in visuals, sound and new media."
(wiewunderbar@gmx.de)
Fig.1 Cuban Telephone Company (1950) "Historia de la telefonía en Cuba".
Fig.2 Yoshinao Satoh (1991). "Papers", A brilliant structuralistic animation made with japanese newspapers.
Fig.3 Andrew Huang (2005). "Doll Face", A machine with a doll face mimics images on television screen in search of a satisfactory visage. Doll Face presents a visual account of desires misplaced and identities fractured by our technological extension into the future.
"Iain is an internationally recognized and award winning artist and one of the motion picture industry's leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today."
(Iain McCaig, University of New South Wales)
Fig.1 Published on 25 Jul 2011 by UNSWCommunity
[At 19:00 the interviewer explains that Andrew Pienaar from Pixar describes his process of becoming 'creatively unstuck' as one where he refers to images that he has collected which he has stored in a drawer at Pixar. He explained that sometimes it's enough to just imagine the images in the collection for him to become 'unstuck'. Iain McCaig (19:45 - 20:45) builds on this by explaining that he understands the same process in terms of a metaphor of a library where the library is a 'resource in your mind' that you constantly keep referring and adding to -that you constantly keep re-reading.]
"An inspiring new website for digital culture and creative practices has been created by School of Art & Design academic Simon Perkins. The Folksonomy - www.folksonomy.co - is a knowledge commons and social bookmarking tool for digital culture and creative practice. The brainchild of Simon Perkins, as part of his research, the Folksonomy simplifies the process of clipping references and features photographs, videos and published documents. The Folksonomy is simultaneously a device for engaging with and a product of digital culture. It acts as a teaching tool for supporting the generation of ideas and digital culture creative practice. The research project is of a broader practice that extends from creative technology and design teaching and is focused on the nature of knowledge construction within digital culture environments. One of the unique aspects of the site is the way content is categorised, as it simultaneously belongs to multiple and sometimes contradictory categories, encouraging the viewer to make new discoveries. This sits in stark contrast to the more traditional logic conventionally employed by libraries and computer operating systems where books and files are organised according to a linear, centralised and hierarchical form. Simon says: 'The process of conceptualisation can be seen as an emergent process that involves the constant re-projection of prior understanding onto new and changing circumstances. The Folksonomy tool aims to support this type of tactical interaction through its use of linking and association.'"
(NTU, 2010, p.140-141)
Fig.1 Simon Perkins (2010) 'Stellarscope Constellations'.
2). NTU (2010). 'OPEN: 50 RESEARCH PROJECTS exploring the boundaries of creativity', College of Art & Design and Built Environment, Nottingham Trent University.
"The 'net-art.org' web site is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world.
This site also features links devoted to critical theory and the history of digital art as well as links to software or computer generated art."
(Pim Peterse)