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Which clippings match 'Interactive Wall' keyword pg.1 of 1
30 MARCH 2016

Storytelling through playful interactions

"For the new Zippy kidswear store in Setúbal, Portugal we designed two interactive installations and built both in-house at D&P. The 'Sound Poster' is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters, and the 'Fun Receipt' is a receipt for kids, which prints out of a giant mouth on the cash desk and includes characters to colour in, mazes and other games."

(Elly Bowness, 2015)

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TAGS

2015 • Bare Conductive (agency) • click to explore • come to life • conductive ink • conversation starter • Dalziel and Pow (agency) • digital ink • hand-drawn illustrationinteraction designinteractive animationsinteractive displayinteractive graphical visualisationsinteractive graphics • interactive illustrations • interactive imageryinteractive information designinteractive information graphicsinteractive information visualisationinteractive wall • K2Screen (agency) • Ototo • physical interactive storytelling • playful digital animations • Portuguese brand • projected animation • Retail Design Expo • retail expo • screenprinted illustrations • spring to life • user experience design (UX)visual communication • Zippy (childrenswear brand)

CONTRIBUTOR

Simon Perkins
23 FEBRUARY 2014

Local Projects: growing new audiences through technology

"Local Projects was tasked with growing new audiences through technology for the Cleveland Museum of Art, and created 'Gallery One,' a suite of new interactives that transform the Art Museum experience. Visitors can explore digital versions of the artworks, gathering ideas, and seeing the original context of the artworks themselves. Rather then simply bask in the reflection of others' artworks, visitors to Gallery One create their own works of art, and understand creativity by being creative themselves. Through interactive games, visitors can put their own bodies into the experience, matching poses with figurative sculptures, or browse the museum's collection by making different facial gestures. All of these interfaces are experiences that invite visitors to understand art and art–making through intuition, play and creativity. For those who do not like technology, the traditional design of the galleries means that the interactives are opt–in and do not circumvent the art gallery experience. An expansive interactive wall allows multiple visitors to see all 3,000 artworks on display at the same time, inviting them to curate their own experiences by exploring connections between artworks. Custom tours can be connected to a new iPad application that allows visitors to both navigate the museum through a Director's tour and take tours made by other visitors. Gallery One at the Cleveland Museum of Art will change how visitors understand the artworks and themselves."

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TAGS

2013art gallery experienceart museum • Cleveland Museum of Art • collaborative storytellingDiller Scofidio + Renfro • emotional storytelling • environmental graphic design • environmental media • Frank Gehry • Gallery One (museum space) • interaction designinteractive gamesinteractive wallinteractive worksinteractives • iPad application • Jacob Barton • Local Projects (media design) • media design • multi-touch screenmuseum • physical design • physical spacetechnology design

CONTRIBUTOR

Simon Perkins
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