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Which clippings match 'Technology Transparency' keyword pg.1 of 1
13 JULY 2016

Martin Cooper: Changing Life as We Know It with the Cell Phone

"Martin Cooper made the first mobile phone call in 1972, and communication has never been the same. Listen as Martin takes us through the invention process and shares how he predicts the technology will continue to evolve."

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19721973 • antenna and wireless communication • ArrayComm • AT and TBell Labs • car phone • cellphonecellular mobile networks • cellular networks • cellular phone • cellular technology • change the world • Chicago Ideas Week • communicationsdigital healthDynaTAC • Edison Talks • important technologiesinformation ageinvention • invention process • Jitterbug (cell phone) • Laura Desmond • Martin Cooper • mobile phonemobilityMotorolaNew York Citypatentspioneering technology • Star Trek Communicator • technological innovationtechnology pioneertechnology transparencytelecommunicationstelephone

CONTRIBUTOR

Simon Perkins
26 MAY 2015

Welcome to our corporate-controlled future Internet with Facebook Instant Articles et al.

"There's a generational shift in technology happening right now: From the open Web to native apps, from desktops to mobile phones, from platforms built on standards to platforms owned by corporations. Let's call it the second Internet. Here's what it looks like: "Facebook Instant Article". That's right — it's Facebook. More than 1.44 billion people use Facebook every month, and almost a billion of them use it every day. The majority do so via the Facebook app on their phones.

Think about that: A decade ago, the majority of people using the Internet were doing so on desktop computers or laptops, accessing HTML and JavaScript websites. Today, a vast number — maybe not a majority, but a lot — experience the Internet primarily through Facebook's mobile app.

That's why publishers like the New York Times, Buzzfeed, and National Geographic were so eager to test out Facebook's new Instant Articles platform.

This platform puts publishers' stories directly into the Facebook app (on iOS only, for now), where they load more quickly than they would if Facebook just linked to the publishers' websites — which take an average of eight seconds to load, Facebook says. Instant Articles also offer a variety of snazzy tools for publishers to present their images and interactive elements."

(Dylan Tweney, 15 May 15 2015, VentureBeat)

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2015boundaries in cyberspace • Buzzfeed • closed systemcontent integrationcontent publishers • corporate exclusivity • corporate-controlled environment • corporatisationexclusivityFacebook app • Facebook Instant Articles • framed by the windowfunctionalist paradigm • future Internet • homogenizationhypermediated spaceimmediacy of experience • Instant Articles platform • instrumental rationalitylisablelogic of hypermediacymobile appsNational Geographic • native apps • New York Timesopen webperformativityproduct usabilitypublishing platform • Slack (app) • sterile placestechnology transparencyunified mediumuniformityusability engineering • VentureBeat • walled garden • window on to the world

CONTRIBUTOR

Simon Perkins
08 NOVEMBER 2013

The struggle for technology: instrumentalism versus culture

"This age–old conflict about social status remains at the heart of present–day struggles over the meanings of technology. On one side, defenders of technicians view technologies as creative expressions of human culture. In this view, technology is imbued with human values and strivings in all their contradictory complexity. I term this position the 'cultural' approach to technology. On the other side are those who see technological action as a narrow form of rationality that seeks only the best means for a given end. For such people, technology is something purely technical, essentially uncreative and devoid of values, subordinate to ends given by others. I call this second position the 'instrumental' conception of technology. ...

the discourse of technology favors the instrumental over the cultural. An entire tradition of philosophical critique is based on a reduction of technology to instrumental rationality. But technological enthusiasts also embrace the instrumental definition of technology. From their perspective, our modern technological civilization represents the embodiment of reason in the world, with new technologies as the vanguard of progress. Technological utopians like Kevin Kelly epitomize this instrumental perspective. In contrast, the cultural understanding of technology recognizes the creativity expressed in everything from steam engines to iPhones. But the cultural approach is definitely in the minority. This view is most common among people like me, historians of technology and other scholars who connect technological choices to specific aspects of culture and society."

(Eric Schatzberg, Rethinking Technology)

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aesthetic creativity • aesthetic sensibility • aristocratic hierarchies • concrete material practices • contradictory complexity • craft skills • creative expression • creativity and craft • cultural concept of technologycultural practicescultural technologycultural understanding of technologyculture and society • Eric Schatzberg • fear of technology • formal knowledge • genius of the individualhuman agencyinstrumental conception of technology • instrumental means • instrumental rationality • instrumentalism • inventive genius • just a tool • Karl Capek • Kevin Kellylate modernitymaterial culture • means to an end • modern technological civilization • new technologies • non-technical qualities • out of controlprogress narrativesscientific knowledgesocial hierarchiessymptomatic determinism • technical elite • technical skill • technician • technological action • technological choices • technological determinism • technological enthusiasts • technological instrumentalismtechnological utopianismtechnology as neutral • technology discourse • technology is a tooltechnology neutralitytechnology transparency • transparent technologies • value ladenvalues

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2008

The Logic of Hypermediacy

"Unlike a perspective painting or three–dimensional computer graphic, this windowed interface does not attempt to unify the space around any one point of view. Instead, each text window defines its own verbal, each graphic window its own visual, point of view. Windows may change scale quickly and radically, expanding to fill the screen or shrinking to the size of an icon. And unlike the painting or computer graphic, the desktop interface does not erase itself. The multiplicity of windows and the heterogeneity of their contents mean that the user is repeatedly brought back into contact with the interface, which she learns to read just as she would read any hypertext. She oscillates between manipulating the windows and examining their contents, just as she oscillates between looking at a hypertext as a texture of links and looking through the links to the textual units as language.

With each return to the interface, the user confronts the fact that the windowed computer is simultaneously automatic and interactive. We have argued that the automatic character of photography contributes to the photograph's feeling of immediacy, but with the windowed computer, the situation is more complicated. Its interface is automatic in the sense that it consists of layers of programming that are executed with each click of the mouse. Its interface is interactive in the sense that these layers of programming always return control to the user, who then initiates another automated action. Although the programmer is not visible in the interface, the user as a subject is constantly present, clicking on buttons, choosing menu items, and dragging icons and windows. While the apparent autonomy of the machine can contribute to the transparency of the technology, the buttons and menus that provide user interaction can be seen as getting in the way of the transparency. If software designers now characterize the two–dimensional desktop interface as unnatural, they really mean that it is too obviously mediated. They prefer to imagine an 'interfaceless' computer offering some brand of virtual reality. Nevertheless, the possibilities of the windowed style have probably not been fully explored and elaborated.

One reason that this style has not been exhausted is that it functions as a cultural counterbalance to the desire for immediacy in digital technology. As a counterbalance hypermediacy is more complicated and various. In digital technology, as often in the earlier history of Western representation, hypermediacy expresses itself as multiplicity. If the logic of immediacy leads one either to erase or to render automatic the act of representation, the logic of hypermediacy acknowledges multiple acts of representation and makes them visible. Where immediacy suggests a unified visual space, contemporary hypermediacy offers a heterogeneous space, in which representation is conceived of not as a window on to the world, but rather as 'windowed' itself –with windows that open on to other representations or other media. The logic of hypermediacy multiplies the signs of mediation and in this way tries to reproduce the rich sensorium of human experience. On the other hand, hypermediacy can operate even in a single and apparently unified medium, particularly when the illusion of realistic representation is somehow stretched or altogether ruptured. For example, perspective paintings or computer graphics are often hypermediated, particularly when they offer fantastic scenes that the viewer is not expected to accept as real or even possible. Hypermediacy can also manifest itself in the creation of multimedia spaces in the physical world, such as theme parks or video arcades."

(David Bolter and Richard Grusin, 33–34.pp, 2000)

David Bolter and Richard Grusin (2000). Immediacy, Hypermediacy, and Remediation. "Remediation: Understanding New Media", The MIT Press.

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bringing into relationcomputer graphicscomputer interfaceDavid Bolter • desktop interface • digital technologyframed by the window • graphic window • heterogeneity of contents • heterogeneous space • human experiencehypermediacyhypermediated spacehypertextilluminated manuscriptillusionistic spaceimmediacy • interfaceless interface • James Joycejuxtaposed imagesjuxtapositionlayered meaninglayeringlayers of data • layers of programming • logic of hypermediacy • looking at a hypertext • looking through links • manipulating the windows • mediated environments • multimedia spaces • multiplicities • multiplicity of windows • painting as illusionperceptual organisation • perspective painting • perspective viewphotographyphysical worldpictorial systemsrealistic representationrepresentational modesrepresentational strategiesrepresentational systemsRichard Grusinrupture • sensorium of human experience • signs of mediation • simultaneously automatic and interactive • technology as neutraltechnology transparency • textual units as language • texture of links • theme park • three-dimensional computer graphics • transparencytransparency of meaning • two-dimensional desktop interface • unified medium • unified visual space • unified wholeunifying metaphorvideo arcadevirtual realityvisual languagevisual literacyvisual representation • visual space • visual traditions • whole is other than the sum of the partswindow on to the world • windowed computer • windowed content • windowed interface

CONTRIBUTOR

Simon Perkins
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