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Which clippings match 'Time Rewind' keyword pg.1 of 1
21 SEPTEMBER 2015

Life Is Strange: episodic video games prove as addictive as episodic television

"In another important respect, however, Life Is Strange is quite on-trend: it's being released episodically, every six weeks, in two- to three-hour instalments. The premiere episode arrived on 30 January; episode two followed at the end of March, and the next is set for May.

Dividing a title into chapters and publishing them in succession has become something of a phenomenon in the gaming industry in recent years. It started as a low-risk alternative to the usual blockbuster release strategy – and of late has begun to yield many games that, like Life Is Strange, might never have been green-lit under the traditional system.

Simon Parkin, a freelance writer on games for the New Yorker magazine, believes the popularity of the episodic approach has been 'facilitated by the rise of digital distribution methods', which have made it 'much easier and cheaper to release any number of titles'. Instead of pressing and shipping costly discs to brick-and-mortar stores, publishers can now upload a title to online marketplaces like Steam and Sony's Playstation Store, where players can download them instantly.

That ease of digital access has all but revolutionized the dissemination of games."

(Calum Marsh, 26 April 2015)

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TAGS

2015 • adolescent female • awkward adolescence • branching options • butterfly effect • choices • digital distributiondistribution models • Dontnod Entertainment • episodic format • episodic interactive drama • episodic structurefemale protagonistgirl • graphic adventure • illustrative style • inner struggle • interactive narrative • Life Is Strange (2015) • Maxine Caulfield • media distribution • memory and identity • memory and nostalgia • Michel Koch • nostalgia • photography student • PolaroidPolaroid camera • Raoul Barbet • reverse timerewind time • Square Enix • third-persontime manipulationtime rewindtime-based game mechanic • travel back in time • video game

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

WESC Interactive Window Concept

"We created a concept around and Interactive Display Window: The Worldwide Conspiracy.

The Brief was to connect the brand with Music/Art and we used the best connection and resource the brand has connected to the creative industry: The WeActivists. We also wanted the brand to be perceived as global and connect the Activists more to the people.

The window contains a screen that displays these videos generated online and that turn live when users triggers them offline by walking."

(By cyril foiret 16 Jan 2011)

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CONTRIBUTOR

James Pratt
09 JANUARY 2009

David Hellman: Braid

"Braid is a video game about solving puzzles in imaginative worlds. It's playful and philosophical. Its designer, Jonathan Blow, hired me [David Hellman] to create the graphics for his functional but visually spare rough draft. Happily for me, Jonathan asked me to bring my own sensibility and artistic guidance to the project. As Braid nears completion, I feel proud to have worked on a game with such an intimate and hand–crafted feel."

[Braid was created for Microsoft XBOX 360 in 2008]

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TAGS

art directionBraidcharacter design • David Hellman • game • game artist • game mechanicgamesillustrationillustrative style • imaginative worlds • indie gamesportfoliopuzzlepuzzle platformerresumereverse timerewind timetime manipulationtime rewindtime slowed downtime-based game mechanicvideo gameXbox 360

CONTRIBUTOR

James Walsh
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