"The Adventure of English is a British television series (ITV) on the history of the English presented by Melvyn Bragg as well as a companion book, also written by Bragg. The series ran in 2003.
The series and the book are cast as an adventure story, or the biography of English as if it were a living being, covering the history of the language from its modest beginnings around 500 AD as a minor Germanic dialect to its rise as a truly established global language.
In the television series, Bragg explains the origins and spelling of many words based on the times in which they were introduced into the growing language that would eventually become modern English."
[Complete eight part series available on YouTube distributed by Maxwell's collection Pty Limited, Australia]
"In this paper, I start from the position that the proper goal of visual arts research is visual art. An alternative position is that the art making process yields knowledge that is independent of the actual art objects produced. However, this relegates the art object to that of a by–product of the knowledge acquisition process, and, in my view, places visual art making in the service of some other discipline. Notwithstanding the fact that valuable knowledge may be acquired in this way, from my standpoint it would be undesirable for this to become the dominant mode of arts research. Therefore, from my position the most interesting proposition to explore is the claim that the art object is a form of knowledge since it locates the art object as a central and fundamental component of the knowledge acquisition process.
Nevertheless, as you will see, in this paper I argue against this proposition. I will not claim that the visual art object cannot communicate knowledge–it can. Instead, I will argue that this knowledge is typically of a superficial nature and cannot account for the deep insights that art is usually thought to endow into emotions, human nature and relationships, and our place in the World, etc. In short, I aim to demonstrate that visual art is not, nor has it ever been, primarily a form of knowledge communication; nor is it a servant of the knowledge acquisition enterprise."
(Stephen Scrivener, 2002)
Scrivener, Stephen (2002) "The art object does not embody a form of knowledge". Working Papers in Art & Design – Vol 2.
"A major 'user/search process' limitation identified by Kinsella and Bryant (1987) is the inability to isolate and characterise individual users of on–line systems in order to describe the pattern of their use. Users' perceptions of their searches are not recorded, transaction logs cannot measure the information needs that users' are unable to express in their search statements (input), and they cannot reflect users' satisfaction with search results (output). As Kurth states, '[the fact] that transaction logs are unable to address such cognitive aspects of on–line searching behaviour is a true limit of the methodology' (Kurth, 1993: 100). Supplementary research, such as questionnaires, protocol analysis and interviews, must be undertaken in order to build a fuller picture of searching behaviour, success and satisfaction."
(Griffiths, J. R., R. J. Hartley, et al., 2002)
Jillian R. Griffiths, R.J. Hartley and Jonathan P. Willson. (2002). "An improved method of studying user–system interaction by combining transaction log analysis and protocol analysis." Information Research 7(4).
"Resolume is created by Edwin de Koning & Bart van der Ploeg together with Tim Walther, Daniel Berio, Joris de Jong, Menno Vink and a few specialized freelancers.
Resolume was born because we wanted to VJ. But we wanted to do it better. Back in 1998 VJ–ing was done with VHS tapes and an mx50 video mixer so it was hard to quickly improvise video to music because tempo could not be adjusted, or even reversed. Effects were limited to what the mx50 had to offer. We thought software would allow us to improvise more and be a better VJ.
We could not find any VJ software that did what we wanted back in 1998 so we started programming our own. We quickly realized our software was much better than our VJ–ing so we work on Resolume full–time since 2002."
(Edwin de Koning and Bart van der Ploeg)