"Resolume is created by Edwin de Koning & Bart van der Ploeg together with Tim Walther, Daniel Berio, Joris de Jong, Menno Vink and a few specialized freelancers.
Resolume was born because we wanted to VJ. But we wanted to do it better. Back in 1998 VJ-ing was done with VHS tapes and an mx50 video mixer so it was hard to quickly improvise video to music because tempo could not be adjusted, or even reversed. Effects were limited to what the mx50 had to offer. We thought software would allow us to improvise more and be a better VJ.
We could not find any VJ software that did what we wanted back in 1998 so we started programming our own. We quickly realized our software was much better than our VJ-ing so we work on Resolume full-time since 2002."
(Edwin de Koning and Bart van der Ploeg)
"This article works out the main characteristics of 'practice theory', a type of social theory which has been sketched by such authors as Bourdieu, Giddens, Taylor, late Foucault and others. Practice theory is presented as a conceptual alternative to other forms of social and cultural theory, above all to culturalist mentalism, textualism and intersubjectivism. The article shows how practice theory and the three other cultural-theoretical vocabularies differ in their localization of the social and in their conceptualization of the body, mind, things, knowledge, discourse, structure/process and the agent."
(Andreas Reckwitz, 2002)
Andreas Reckwitz (2002). "Toward a Theory of Social Practices: A Development in Culturalist Theorizing", European Journal of Social Theory; Vol.5, No.2; pp. 243-263 DOI: 10.1177/13684310222225432 [http://est.sagepub.com/cgi/content/abstract/5/2/243]
"Named after the pioneering critic of the commercialization of mass media, the late Professor Rose Goldsen of Cornell University, the Archive was founded in 2002 by Timothy Murray to house international art work produced on CD-Rom, DVD-Rom, video, digital interfaces, and the internet. Its collection of supporting materials includes unpublished manuscripts and designs, catalogues, monographs, and resource guides to new media art.
Emphasizing multimedia artworks that reflect digital extensions of twentieth-century developments in cinema, video, installation, photography, and sound, holdings include extensive special collections in American and Chinese new media arts, significant online and offline holdings in internet art, and the majority of works in the international exhibition, Contact Zones: The Art of CD-Rom. A novel research archive of international significance, the collection complements the holdings in the Division of Rare and Manuscript Collections of illuminated manuscripts and the early modern printed book, and adds to the breadth of its important collections in human sexuality, Asian Studies, and Media, Film, and Music."
(Cornell University Library)
"-empyre- facilitates critical perspectives on contemporary cross-disciplinary issues, practices and events in networked media by inviting guests -key new media artists, curators, theorists, producers and others to participate in thematic discussions.
-empyre- is an Australian based global community which preserves its autonomy as a non-hierarchical collaborative entity by engaging with new content on a monthly basis. The list was instigated by Melinda Rackham (AU) in 2002. The community grew exponentially and within the first year Adrian Miles (AU) and Rebecca Cannon (AU) joined briefly as facilitators. Long-term facilitators Christina McPhee (USA) and Michael Arnold Mages (USA) were invited to the -empyre- curatorium soon after, and during the next years they were joined by Jim Andrews (CA)and Felix Sattler (AU/GER). In 2005 Tracey Meziane (AU) and Marcus Bastos (BR) joined the team, and in 2006 and 2007 it was extended with Sérgio Basbaum (BR), Nicholas Ruiz III (USA), Renate Ferro (USA) and Tim Murray (USA). To find out more go to who is -empyre-"
(Melinda Rackham)
"If you are looking for a cookie-cutter recipe to success, forget it. Developing applications is hard work and relies heavily on the skill and the ability of everyone involved. Even so, a strong process is important. Heroic efforts on the part of a development team can often bring a project to maturity; however, heroic efforts and strong process can do so repeatedly and reliably."
(Jim Conallen, 2002)
Jim Conallen (2002). "Building Web Applications with UML", (Addison-Wesley Object-Technology Series).