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Which clippings match 'Community Design' keyword pg.1 of 1
18 DECEMBER 2013

I am a designer: what do I need to know about IP?

"Design rights deal with the way things look and with the appearance of a manufactured design. There are two categories of protection for design: unregistered and registered design rights. For any of these rights to arise, there needs to be a 'design' that is 'new' and has 'individual character'."

(Own–it, UK)

TAGS

artistic craftsmanship • artistic work • community design • Community Design Rights • community unregistered designs • confidentiality agreement • copyright protection • design business • design rights • designer • expressions of creative ideas • goodwill protection • industrially manufactured item • IPR • legally binding agreement • London College of Communication (UAL) • London Development Agency • manufactured design • Marice Cumber • new and individual character • non-disclosure agreement • noveltyoriginal content • Own-it (site) • ownership • protection for design • registered design rights • registrable designs • reputation protection • Silvia Baumgart • Student Enterprise and Employability (SEE) • trademarksUKUK Intellectual Property Office • UK IPO • University of the Arts London (UAL) • unregistered design rights • unregistered designs

CONTRIBUTOR

Simon Perkins
04 FEBRUARY 2004

Online Community Developers Shape Digital Landscapes

"Like twentieth–century architects and town planners, online community developers shape digital landscapes, but successful online communities also need a purpose, people and policies. In millions of online communities people meet to debate baseball scores, compare child–birth experiences, get information about stocks, and ask for consumer advice. People create communities by their presence or absence, their behavior and personalities, and so do moderators and others with special roles. Developers can't control what people do but they can influence them by defining purposes and policies. Designing software that is consistent, predictable, easy to learn and supports how people want to interact has an impact too. Supporting social interaction (i.e., sociability) and human–computer interaction (i.e., usability) can produce thriving online communities instead of electronic ghost towns. Many developers design software, thinking they are designing communities. Meanwhile, keen–eyed, reflective sociologists describe the emergence of communities. But communities are neither designed nor do they just emerge. Like physical communities they evolve and change over time."

(Jenny Preece)

Seminar on People, Computers, and Design, Stanford University October 13, 2000

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TAGS

2000 • communities emerge • communities in cyberspacecommunitycommunity buildingcommunity design • designing communities • developers • digital landscapes • electronic ghost town • electronic ghost towns • emerge • evolve and change over time • evolving cultureevolving experienceHCIHMIJenny Preecelandscapeonlineonline communities • online community developers • physical communities • policy • reflective sociologists • reflective sociology • reflexivitysociabilitysocial interactionsocial theory • the emergence of communities • twentieth centuryusability
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